Peltabor Priest

Peltabor Priest Clergy of the Order of Peltabor, an order of knights that is sworn against robotic take-over, the Peltabor Priest takes the ministrial and medical role in the order, they have a number of offensive abilities to supplement these things as well and are not to be underestimated.

Role: The peltabor priest is in most respects, similar to a cleric, however they are supplemented by additional offensive abilities.

Hit Die: D8

Requirements


 * Base Attack Bonus +3
 * Spells Ability to cast 3rd level divine spells.
 * Deity None; or Non-Exclusive (I.E. Philosophies, spirits, etc.)

Class Skills
A peltabor priest adds the following skills to their list of class skills: Acrobatics (Dex), Appraise (Int), Disable Device (Dex), Knowledge (engineering) (Int), and Sleight of Hand (Dex).

Skill Ranks at Each Level : 2 + Int* modifier.

Weapon and Armor Proficiencies
Peltabor Priests are proficient in all armor except for shields, all simple weapons, and all firearms.

Class Features
Bonus Spells The peltabor priest adds the following spells to their list of spells known. true strike (1st), oil geyser (2nd), peltabor advice, lesser(3rd), steel smite (4th), verse of circuits (5th), peltabor advice (6th), **gizmocism (7th), **magnetic flux (8th), and **cobalt shower (9th). The descriptions of these spell can be found on the Magi-tek Spells list.

Warpriests cannot learn spells of 7th level and higher**

Iron Faith Peltabor Priest levels count as cleric, warpriest, oracle and levels for determining when you gain channel energy features, sacred armor and sacred weapons, blessings, and revelations.

Bonus Feats At 2nd, 5th, and 8th level the peltabor priest may select a ranged combat feat as a bonus feat.

*Inspired Skills  The peltabor priest uses either their Wisdom or Charisma modifier when determining bonus skill ranks at each level instead of their Intelligence, whichever is higher.

Disassemble At 3rd level, the peltabor priest gains the ability to cause a construct's chassis to fall apart temporarily unless they successfully make a will save to negate it. They can do this once per day at 3rd level, and an additional time per day at 9th level.

Constructs whose chassis has fallen apart lose all damage reduction, resistances, regeneration abilities and natural armor bonuses for 1 round per two peltabor priest levels.

Rebuttal of Hollow Iron At 4th level, whenever the peltabor priest channels energy to harm, they also harm constructs. Peltabor priests without the channel energy ability can instead use this ability a number of times per day equal to 3 plus their Charisma modifier to channel soley to harm constructs for an amount of damage equal to a cleric's own channel energy damage that would be available to a cleric whose level is equal to the peltabor priests level. (for example a 5th level peltabor priest would channel for 3d6 damage which is equal to a cleric's channel energy of the same level)

There is no save against this ability when used against constructs.

Stalwart At 6th level, a peltabor priest can use mental and physical resiliency to avoid certain attacks. If he makes a Fortitude or Will saving throw against an attack that has a reduced effect on a successful save, he instead avoids the effect entirely. This ability can only be used if the peltabor priest is wearing light armor, medium armor, or no armor. A helpless peltabor priest does not gain the benefit of the stalwart ability.

Rebuttal of Rigid Steel At 7th level, whenever the peltabor priest uses their channel energy ability or their rebuttal of hollow iron ability, they calculate the damage using d8's instead of d6's; and may, instead of dealing damage, attempt to gain control of affected constructs with a dc equal to 15 + the amount of dice that would be rolled to deal damage, This control lasts for 1 round per peltabor priest level and is not a mind-affecting effect. In order to use the ability this way, they must say so before rolling any dice.

Peltabor Saint At 10th level, the peltabor priest learns the secrets of the heart of peltabor, all weapons they wield become either Holy or Unholy depending on their alignment, this does not count against the total enhancement of the weapon being wielded. Also, all ranged attack and damage rolls made with an attack or full-attack action gain a bonus to damage equal to the peltabor priests Wisdom or Charisma modifier (whichever is higher) and this bonus is doubled against constructs.