Colossus Anteater

Colossus Anteater                                                               CR 17

XP 102

CN Colossal Animal

Init +0; Senses Low-Light Vision; Perception +0

DEFENSE
AC 35, touch 3, flat-footed 34 (-8 size, +1 dodge, +32 natural)

hp 230 (20d8+140)

Fort +20, Ref +12, Will +8

Defensive Abilities Evasion, Uncanny Dodge

DR 20/-

OFFENSE
Speed 100 ft., burrow 100 ft.

Melee +5 bite +29 (6d6+21/x3 plus disease), 2 claws +21 (3d6+16)

Space 40 ft.; Reach 40 ft.

Special Attacks Disease (Ex) (bite-injury save DC 26, Onset 1d3 days, frequency 1 day, effect 1d8 Con damage, cure 2 consecutive saves), Pounce

STATISTICS
Str 42, Dex 10, Con 22, Int 6, Wis 10, Cha 10

Base Atk +15; CMB +39; CMD 49 (53 vs. trip)

Feats Dodge, Endurance, Great Fortitude, Iron Will, Mobility, Multiattack, Run, Skill Focus (Climb), Toughness, Weapon Focus (bite)

Skills: Climb +42

Languages Common

SQ Animal Traits, Freedom of Movement, Scent

SPECIAL ABILITIES
Disease Attack (Ex)

A Colossus Anteater causes disease in those it contacts. A Colossus Anteater's disease has a fortitude save DC of 26, an onset of 1d3 days, a frequency of 1 day, causes 1d8 con damage, and takes two saves to cure. The save DC is constitution-based.

Pounce (Ex)

When a Colossus Anteater makes a charge, it can make a full attack (including rake attacks if the creature also has the rake ability).

+5 bite

A Colossus Anteater's bite functions as a +5 weapon, the bonuses are included in its stats above.

Evasion (Ex)

A Colossus Anteater can avoid even magical and unusual attacks with great agility. If a Colossus Anteater makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, it instead takes no damage. Evasion can be used only if the Colossus Anteater is wearing light armor or no armor. A helpless Colossus Anteater does not gain the benefit of evasion.

Uncanny Dodge (Ex)

A Colossus Anteater has the ability to react to danger before it's senses would normally allow it to do so. A Colossus Anteater cannot be caught flat-footed, nor does it lose it's Dex bonus to AC if the attacker is invisible. It still loses it's Dexterity bonus to Armor Class if immobilized. A Colossus Anteater with this ability can still lose it's Dexterity bonus to Armor Class if an opponent successfully uses the feint action against it.

Animal Traits

An animal is a living, nonhuman creature, usually a vertebrate with no magical abilities and no innate capacity for language or culture. Animals usually have additional information on how they can serve as companions.

-Low-light vision.

-Animals breathe, eat, and sleep.

Freedom of Movement (Su)

A Colossus Anteater has continuous 'Freedom of Movement', as the spell.

ECOLOGY
Environment: Any Plains

Organization: Solitary

Treasure: Incidental