Lesser Sand Shark

CR 8

NE Huge animal

Init +8; Senses Darkvision (60 ft.), Low-Light Vision, Tremorsense (60 ft.), Perception +13,  Scent,

DEFENSE
AC 26, touch 12, flat-footed 22 (+4 Dex, +14 natural, -2 size, )

hp 136 (8d10)+56

Fort +13, Ref +10, Will +7

OFFENSE
Speed 40 ft. Burrow 60 ft., Swim 60ft, Earthglide

Melee bite +15 (2d8+12/19-20)

Special Attacks Leap, Savage Bite,

STATISTICS
Str 27, Dex 19, Con 24, Int 2, Wis 17, Cha 10

Base Atk +8; CMB +18; CMD 32 (36 vs. trip)

Feats  Improved Initiative, Iron Will, Skill Focus (Perception), Weapon Focus (Bite)

Skills  Acrobatics +11, Appraise -4, Climb +8, Craft (Untrained) -4, Escape Artist +4, Heal +3, Perception +13, Ride +4, Sense Motive +3, Stealth -4, Survival +3, Swim +8,

SQ Darkvision, Low-Light Vision, Scent, Tremorsense,

SPECIAL ABILITIES
Darkvision (Ex)  Range 60 ft.; Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise-invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision.

Earthglide (Ex) a burrowing sand shark can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. If protected against fire damage, it can even glide through lava. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A move earth spell cast on an area containing a burrowing sand shark flings the beast back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.

Leap (Ex)  A sand shark can perform a special kind of pounce attack by jumping into combat.

Low-Light Vision (Ex)  You can see x2 as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.

Savage Bite (Ex)  A sand shark's bite is particularly dangerous. It applies 1-1/2 times its Strength modifier to damage inflicted with its bite attack, and threatens a critical hit on a 19-20.

Scent (Ex)  You can detect approaching enemies, sniff out hidden foes, and track by sense of smell.

Tremorsense (Ex)  Range 60 ft.; A creature with tremorsense automatically senses the location of anything that is in contact with the ground and within range. Aquatic creatures with tremorsense can also sense the location of creatures moving through water. If no straight path exists through the ground from the creature to those that it's sensing, then the range defines the maximum distance of the shortest indirect path. It must itself be in contact with the ground, and the creatures must be moving. As long as the other creatures are taking physical actions, including casting spells with somatic components, they're considered moving; they don't have to move from place to place for a creature with tremorsense to detect them.