Devil's Mouth Dragonslayer

Devil's Mouth Dragonslayer      CR 16

XP 76,800

Human (Keleshite) fighter (dragoon) 8/ranger 4/sorcerer 4 (Pathfinder RPG Ultimate Combat 46)

LN Medium humanoid (human)

Init +16; Senses Perception +22

Defense

AC 35, touch 25, flat-footed 23 (+5 armor, +3 deflection, +12 Dex, +5 natural)

hp 260 (16 HD; 4d6+12d10+116)

Fort +18, Ref +19, Will +10 (+2 vs. fear)

Defensive Abilities hard to kill; Resist acid 5

Offense

Speed 30 ft.

Melee +2 shocking burst lance +25/+20/+15 (1d8+16/19-20/×3 plus 1d6 electricity)

Ranged +2 axiomatic composite shortbow +28/+23/+18 (1d6+4/19-20/×3 plus 2d6 vs. chaotic)

Special Attacks claws (2, 1d4, 7 rounds/day), combat style (two-handed weapon), favored enemy (dragons +2), mythic power (5/day, surge +1d6), spear training

Sorcerer Spells Known (CL 4th; concentration +8)


 * 2nd (4/day)—glitterdust (DC 16)


 * 1st (7/day)—burning hands (DC 15), flare burst[APG] (DC 15), longshot[UC], mage armor


 * 0 (at will)—acid splash, detect magic, flare (DC 14), ray of frost, spark[APG] (DC 14), touch of fatigue (DC 14)


 * Bloodline Draconic

Ranger Spells Prepared (CL 1st; concentration +4)


 * 1st—gravity bow[APG]

Statistics

Str 24, Dex 34, Con 24, Int 12, Wis 16, Cha 18

Base Atk +14; CMB +21 (+23 sunder); CMD 46 (48 vs. sunder)

Feats Blind-fight, Cleave, Combat Reflexes, Endurance, Eschew Materials, Improved Critical (lance), Improved Critical (shortbow), Improved Initiative, Improved Natural Armor, Improved Sunder, Mounted Combat, Point Blank MasterAPG, Point-blank Shot, Power Attack, Quick Draw, Skill Focus (Ride), Weapon Focus (lance), Weapon Specialization (lance)

Skills Climb +26, Intimidate +23, Perception +22, Ride +15, Spellcraft +20, Survival +22

Languages Common, Hon-la, Kelish

SQ armor training 1, bloodline arcana (energy spells that match bloodline energy deal +1 damage per die), favored terrain (forest +2), hunter's bond (companions), spinning lance, track +2, wild empathy +8

Combat Gear cape of the mountebank, pearl of power (3rd level), potion of darkvision, potion of haste, wand of cure light wounds; Other Gear +2 axiomatic composite shortbow (+2 Str), +2 shocking burst lance, amulet of natural armor +3, bracers of armor +5, ring of protection +3

Special Abilities

Blind-Fight Re-roll misses because of concealment, other benefits.

Bloodline Arcana: Draconic (Ex) +1 damage per die for [Acid] spells.

Claws (7 rounds/day) (Ex) 2 Claw atacks deal 1d4 damage

Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.

Combat Reflexes (13 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.

Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.

Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.

Eschew Materials Cast spells without materials, if component cost is 1 gp or less.

Favored Enemy (Dragons +2) (Ex) +2 to rolls vs. Favored Enemy (Dragons) foes.

Favored Terrain (Forest +2) (Ex) +2 to rolls when in Favored Terrain (Forest).

Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.

Hunting Companions (3 rounds) (Ex) Grant half favored enemy bonus to allies in 30' as move action.

Improved Sunder You don't provoke attacks of opportunity when sundering.

Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.

Mythic Power (5/day, Surge +1d6) Use this power to perform your mythic abilities.

Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.

Power Attack -4/+8 You can subtract from your attack roll to add to your damage.

Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.

Spear Training +1/+2 (Ex) +1 to hit and +2 damage with spears.

Spinning Lance (Ex) Use lance as a double weapon, treating the butt end as a club.

Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.

Track +2 Add the listed bonus to survival checks made to track.

Wild Empathy +8 (Ex) Improve the attitude of an animal, as if using Diplomacy.

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