Tutamen Techs

Tutamen is synonymous with Armor, and thus, Techs found in this category are some of the best kinds of protection.

Tier I
Asbestos Dart (Bc): This tech fabricates a toxic dart out of nanites that sickens a target. When executed the Bladecaller must make a ranged touch attack against a single target in short range. There is no save, but nano resistance applies.

Fang of Dust (Bc): Melee: This tech shapes a rock or other piece of earth into a blade that strikes up from under the target. The Bladecaller must make an attack roll against a targets flat-footed AC. This deals 1d6 slashing damage plus the ladecaller's Strength modifier. This is a swift action.

Heavy Blade (Bc): This tech transforms one touched melee weapon for 1 round per caster level of the bladecaller. The transformed weapon deals damage as if it were one size category larger. A weapon can only be transformed by this effect once for its duration.

Psalm of Slashing Strands (Bc): This tech causes sonic energy to resonate through the ground and burst under an enemy, a single strand of sonic energy strikes a creature for every two caster levels of the blade caller. Each strand deals 1d4+1 sonic damage. A reflex save halves the damage of each strand and one such save must be made against each.

Will of Sod (Bc): Personal: This tech lasts for 10 minutes per caster level of the bladecaller, and allows the bladecaller to use his Strength modifier in place of his Wisdom modifier on will saves.

Eisen-Kreis (Dm): Personal: This tech allows the discusmagi to shape a disk out of the minerals in the earth, executing this tech takes 1 minute however the disc remains until it is either dismissed or destroyed. This disk is about 3 feet in diameter and three inches thick and made out of a composite metallic material with the hardness and hit points of Iron. Any tech other than Eisen-Kreis with the word Kreis in it requires this disc as a material focus.

This disc can be used as transportation or to carry things or even as a shield (in which case it is considered a large steel shield). The disc, when used for transportation or to carry things has a fly speed equal to the base land speed of the discusmagi, and can carry up to 25 lbs per caster level of the Discusmagi while still being considered as having a light load. The disc is conscious but not sentient. Only one disc created by this tech by a tech user can be active at any given time. The shield created by this tech can be attuned.

The disc is treated as a dancing weapon for the purposes of attacking, and has a single slam attack.

Heilige-Kreis: Licht (Dm): This tech causes the discusmagi's disc to glow as if light had been cast on it until this tech is dismissed.

Kampf-Kreis: Blitz, Lesser (Dm): This tech directs the discusmagi's disc to gain the shocking property for 1 round and make a slam attack of 1d8 + the Strength modifier of the Discusmagi in addition to the damage from shocking. The disc has an attack bonus equal to the base attack bonus of the discusmagi + the discusmagi's strength modifier.

Kampf-Kreis: Hintertreiben (Dm): This tech can be used as an immediate action to direct the disc to block a single ranged attack as if the Discusmagi had the deflect arrows feat, however this tech can also be used to block bullets and other projectiles in which a ranged attack roll is made.

Verzicht-Kreis: Geist (Dm): This tech causes the disc to become invisible until it makes a hostile action or until this tech is dismissed.

Earth Affinity, Lesser (Sw): Personal: For 1 minute per caster level, the Stone Warden gains tremorsense in 15 feet.

Soil Barrier (Sw): Personal: For 10 minutes per caster level, the Stone Warden is warded against the Scent ability, and cannot be tracked by smell in natural areas. In unnatural areas he smells of freshly tilled earth.

Stoneshock (Sw): This tech sends a small shockwave that has a chance of causing an enemy to become staggered for 1 round unless they make a reflex save.

Stone's Stoutness (Sw): This tech imbues one creature with the power of earth granting them an enhancement bonus to Constitution of +2 for as long as this tech is running in your console.

Wall of Dust (Sw): When executed, this tech conjures a parimeter of dust around a 15-foot area. The edge of this area is considered difficult terrain, and acts as partial cover. This dust remains until strong winds disperse it, a water effect nullifies it (such as rain or hydraulic torrent) or it is dismissed by the stone warden. After 1 minute per caster level the dust falls to the ground.

Tier II
Bladecall I (Bc): When executed a lesser called blade appears in the hand of the user, this tech cannot be executed if they are already wielding a weapon. This is a swift action. Called blades take the form of any slashing weapon but which must be declared at the time of execution. Called blades are used as a material focus for several bladecaller techniques. Once a called blade is attuned it is saved into the nanites programming so that any called blades summoned thereafter are attuned for as long as the user hasn't attuned any other weapons since the last execution of a bladecall technique.

Dredging Slash (Bc): When this tech is executed in place of a standard attack, the ground under the target and the 5-foot square in the flanking position of the user transforms into difficult terrain. Attack and damage rolls are done as normal.

Gyroglyph: Excavate (Bc): When this tech is executed a weapon is transformed as such that a gyroglyph appears on it. Weapons can only have one gyroglyph at any given time. Excavate allows the user to use their weapon to mimic the move earth spell at will.

Stone Reflexes (Bc): For as long as long as this tech is running in the user's console, the user uses his Strength modifier in place of his Dexterity modifier when determining the ability bonus for Reflex saves.

Heilige-Kreis: Flamme (Dm): When executed the discusmagi's disc is engulfed in a flaming aura that grants the flaming property to the disc, and an aura of flames that deals 1d4 fire damage to adjacent creatures at the end of the discusmagi's turns for as long as it is running in the console.

Heilige-Kreis: Wasser (Dm): When executed the discusmagi's disc is engulfed in a watery aura that increases any incoming healing by the discusmagi's caster level for as long as it is running in the console.

Kampf-Kreis: Vorzubereiten (Dm): This tech is executed as an immediate action, whenever an attack connects against the discusmagi, the discusmagi is entitled to an attack of opportunity with their disc's slam attack. This lasts until the beginning of the discusmagi's next turn.

Verzicht-Kreis: Vorsichtig (Dm): When this tech is executed the user gains an insight bonus to AC equal to his Strength modifier for 1 round so long as he has a disc.

Quartz Missiles (Sw): When this tech is executed, the user fabricates missiles of quartz that launch at a single target. One missile is fabricated per two caster levels. Each missile does 1d4 slashing damage and 1 bleeding damage. There is no save and nano resistance does not apply.

Power Core (Sw): When this tech is executed the user gains a +1 bonus to damage rolls in melee for each active stoneclone.

Stone Clone (Sw): When this tech is executed it summons 1d4+2 stone clones. These stone clones cannot attack but intercept attacks similar to a mirror image spell.

Stone Skin (Sw): When this tech is executed the user gains a buffer of 10 damage per caster level (max 150) that absorbs any incoming damage that would be dealt to the stonewarden. As long as stoneskin is active the stonewarden is immune to bleed. Damage dealt through psychic, astral or ethereal means is not absorbed.

Tier III
Corrupting Crystal Strike (Bc): When executed the user's bladecaller weapon is covered in microscopic poison crystals until their next round. These inflict 1d3 points of ability damage of the user's choice. This choice must be made when executing this tech and cannot be changed. A Fortitude save can be made to resist these effects. the DC for this tech is Strength-based.

Flash Dust (Bc): As long as this tech is running in the user's console. They use their Strength modifier in place of their Dexterity Modifier for all ranged attack rolls.

Gyroglyph: Chasm (Bc): When this tech is executed a weapon is transformed as such that a gyroglyph appears on it. Weapons can only have one gyroglyph at any given time. Excavate allows the user to use their weapon to mimic the create pit spell at will.

Strata Blade (Bc): This tech can be used in place of an attack as part of a full-round attack or attack action. Make a ranged touch attack against a creature within 20-ft and inflict your weapon's damage against them.

Anderung-Kreis: Verschlingen (Bc):   Eisen-kreis must be active to execute this tech. When executed the circle becomes inoperable until this tech is dismissed or the circle is destroyed and resummoned. When executed one creature must make a Reflex save or become engulfed by the circle as if they were engulfed by a resilient sphere spell.

Anderung-Kreis: Wachsen  (Bc): Eisen-kreis must be active to execute this tech. This tech causes the circle to grow to large size. Any attacks or bashes or slams made with the circle are treated as large weapons for the purposes of damage, but not for the purposes of attack penalties. Additionally it can hold two additional medium-sized creatures along with the user.

Heilige-Kreis: Drehend (Bc): As long as this tech is running in the user's console they can make an additional natural slam attack, eisen-kreis must be active, this attack does 1d8 points of bludgeoning and slashing damage plus any other bonuses the user has.

Heilige-Kreis: Glasieren  (Bc):  When executed the discusmagi's disc is engulfed in a freezing aura that grants the icy property to the disc, and an aura of cold that deals 4 cold damage to adjacent creatures at the end of the discusmagi's turns for as long as it is running in the console.

Aura of Sand (Sw): Auras such as this require twice the amount of tiers to remain running in a wrist console as other techs of the same tier. While running the user gains a 10-foot aura of swirling sands that have a chance of dazzling creatures who attack allies affected by this aura unless they make a successful Will save. The DC for this tech is Constitution-based.

Giant's Infusion (Sw): When executed this tech increases the user's size category as an enlarge person spell, but also grants the user a +2 bonus to saves against compulsion effects while it is active.

Grivven's Hide (Sw): As long as this tech is running in the user's console they gain a Natural AC bonus of +4.

Paragon I (Sw): Paragon techs require twice the mouth of capacity as other techs of the same tier. As long as this tech is running in the user's console, they gain a +2 alchemical bonus to Strength and Constitution.

Tier IV
Dust Shadows (Bc): As long as this tech is running in the user's console all attacks made with natural weapons, unarmed attacks or with bladecaller swords are made against touch AC.

Geo Slice (Bc): When executed, this tech makes a single attack against all creatures in a 45-ft line. Each time the attack hits a creature, increase the damage dice by one on the next creature in the line. For example if you hit a creature for 1d6, the next creature in the line takes 2d6 and so forth.

Gyroglyph: Needle Strike (Bc): When this tech is executed a weapon is transformed as such that a gyroglyph appears on it. Weapons can only have one gyroglyph at any given time. Excavate allows the user to use their weapon to mimic the arrow eruption spell at will.

Gyroglyph: Wasting Chasm (Bc):  When this tech is executed a weapon is transformed as such that a gyroglyph appears on it. Weapons can only have one gyroglyph at any given time. Excavate allows the user to use their weapon to mimic the acid pit  spell at will.

Abfangen (Dm): This tech can be used as a swift action. Target one creature. The next attack made against that creature is instead made to the user, but the user must be in range of the attacker.

Heilige-Kreis: Donner(Dm): When executed the discusmagi's disc is engulfed in a sonic aura that grants the thundering property to the disc, and an aura of sonic energy that deals 1d4 sonic damage to adjacent creatures at the end of the discusmagi's turns for as long as it is running in the console.

Kampf-Kreis: Vermehren (Dm): When executed, the user's disc multiplies in such a way that it mimics a mirror images spell.

Verzicht-Kreis: Hingeben (Dm): As long as this tech is running in the user's console, the user's attack and damage rolls are increased by an amount equal to the enhancement bonus of the eisen-kreis.

Earth Affinity (Sw): As long as this tech is running in the user's console, they are allowed to make a second saving throw against Earth an Acid effects and use the better result.

Gargoyle Craft (Sw): When executed 1d4 gargoyles are summoned to assist the user. Alternatively this could be used to summon 1 Bloodstone Gargoyle instead. You are only able to control up to four creatures summoned by this tech at any given time, additional ones will destroy earlier ones as they are summoned. This action takes 1 round to complete. These gargoyles remain for a number of rounds equal to the user's caster level.

Grivven's Fist (Sw): As long as this tech is running in the user's console any natural weapons wielded by the user are treated as if they were one size category larger when making damage rolls.

Zirco Missiles (Sw): When this tech is executed, the user fabricates missiles of zirconium that launch at a single target. One missile is fabricated per two caster levels. Each missile does 1d6 slashing damage and 1 bleeding damage. There is no save and nano resistance does not apply.

Tier V
Gyroglyph: Acid Pillar (Bc): When this tech is executed a weapon is transformed as such that a gyroglyph appears on it. Weapons can only have one gyroglyph at any given time. Excavate allows the user to use their weapon to mimic the flame strike spell at will. However the damage dealt by this spell is considered to be Acid damage and it does not have a divine component.

Jade Flash (Bc): When executed the user's next charge attack instantly teleports them to their target and can be done through obstacles.

Terrastone Quake (Bc): When executed the user strike the ground with their natural weapons or bladecaller weapons and causes rocky spikes to erupt up around them inflicting 1d6 points of piercing damage to all creatures within 20 feet of the user per caster level (max. 15d6). This damage is further increased by the user's Strength modifier. Creatures can attempt to make a Reflex save to instead take 1/2 of this damage. The DC for this tech is Strength-based.

Kampf-Kreis: Erweiterung (Dm): When executed the user gains the Whirlwind Attack feat for 1 round regardless of whether or not they have the prerequisites for the feat. This is a swift action.

Heilige-Kreis: Umkehrung (Dm): As long as this tech is running in the user's console the user is healed for 1/4 of all bludgeoning, slashing and piercing damage they take.

Vergessenheit (Dm): When executed, any number of creatures within 10 feet of the user of total Hit Dice equal to 8 plus the Strength modifier of the user must make a Fortitude save or die.

Aura of Silt  (Sw): Auras such as this require twice the amount of tiers to remain running in a wrist console as other techs of the same tier. While running the user gains a 10-foot aura of swirling mud that have a chance of  dazzling and sickening  creatures who attack allies affected by this aura unless they make a successful Fortitude save. The DC for this tech is Constitution-based.

Paragon II  (Sw): Paragon techs require twice the mouth of capacity as other techs of the same tier. As long as this tech is running in the user's console, they gain a +4 alchemical bonus to Strength and Constitution, and have their maximum hit points temporarily increased by 30.

Wall of Rocks (Sw): This tech is treated as a wall of stone spell.

Tier VI
Art of the Bin'swe (Bc): As long as this tech is running in the user's console, their base attack bonus is increased by 5.

Bantam Horizon I (Bc): When executed all targets in a 40' cone are hit for your melee damage on a single attack (though no attack roll is necessary). A successful Reflex save halves this damage. The DC for this tech is Strength-based.

Limestone Dart (Bc): This tech fabricates a toxic dart out of nanites that nauseates a target. When executed the Bladecaller must make a ranged touch attack against a single target in short range. There is no save, but nano resistance applies.

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Greater Earth Affinity  (Sw): As long as this tech is running in the user's console, they gain immunity to acid damage.

Grivven's Carapace  (Sw): As long as this tech is running in the user's console they gain a Natural AC bonus of +6.

Grivven's Claw  (Sw): As long as this tech is running in the user's console any natural weapons wielded by the user are treated as if they were two size categories larger when making damage rolls. This does not stack with Grivven's Fist.

Tier VII
Blademaster's Aura (Bc): As long as this tech is running in the user's console, all slashing damage is halved for the user and all allies within 10'.

Gladius (Bc): When executed a dancing +3 gladius weapon appears and makes a single attack against any number of creatures within 30 feet using the base attack bonus of the user.

Sundering Blades (Bc): As long as this tech is running in the user's console, characters wearing armor take 1d2 points of damage to their armor with every successful attack the user makes against them. This damage ignores all hardness.

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Diamond Missiles  (Sw): When this tech is executed, the user fabricates missiles of diamond that launch at a single target. One missile is fabricated per caster level. Each missile does 1d6 piercing damage and 1d4 bleeding damage. There is no save and nano resistance does not apply.

Paragon III  (Sw): Paragon techs require twice the mouth of capacity as other techs of the same tier. As long as this tech is running in the user's console, they gain a +4 alchemical bonus to Strength and Constitution, have their maximum hit points temporarily increased by 75 and gain DR 10/adamantite

Wall of Boulders  (Sw): This tech is treated as a  wall of stone  spell, except that it also causes all ground within 10-feet of any point of the wall to become rough terrain.

Tier VIII
Blood Instrument (Bc): As long as this tech is running in the user's console, the user inflicts an additional d4 bleed damage with each melee attack. If the user attacks a monster with 30 or more ongoing bleed damage, their weapon is considered to be Vorpal.

Casualties of War (Bc): As long as this tech is running in the user's console, anytime an ally is disabled in combat (reaching 0 HP or lower) by an enemy, the user gains a Rage Counter; whenever the user has a rage counter all of their attacks automatically threaten critical hits. One rage counter is removed at the end of each of the user's turns (min. 0)

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Aura of Dust  (Sw): Auras such as this require twice the amount of tiers to remain running in a wrist console as other techs of the same tier. While running the user gains a 10-foot aura of swirling mud that have a chance of  blinding and confusing  creatures who attack allies affected by this aura unless they make a successful Reflex save. The DC for this tech is Constitution-based. This is a compulsion effect.

Gargoyle Forging (Sw): When executed, the user summons 1d4 Bloodstone Gargoyles to assist them in combat. Alternatively this tech could be executed to summon a single Jade Gargoyle. You are only able to control up to four creatures summoned by this tech or gargoyle craft at any given time, additional ones will destroy earlier ones as they are summoned. This action takes 1 round to complete. These gargoyles remain for a number of rounds equal to the user's caster level.

Tier IX
Aegis of Blood (Bc): As long as this tech is running in the user's console, negate the first attack made against the user during each creature's round, inflict 1 bleed damage to the user, and give the user a stone skin effect that negates an amount of damage equal to the negated attack. As long as this tech is running in the user's console bleed damage cannot be removed.

Bloody August (Bc): When executed, the user teleports between any number of creatures withing 45 feet, making a single charge attack against each one until they make a total of 1 attack per two caster levels. Two attacks cannot hit the same creature in a row, this charge attack is not hindered by obstacles similar to jade flash.

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Grivven's Pillar (Sw): As long as this tech is running in the user's console the user has their CMD increased by an amount equal to their Total HD, and gains immunity to stunning, dazing, and paralysis.

Wall of Mountains  (Sw): This tech is treated as a  wall of stone  spell, except that it also causes all ground within 15-feet of any point of the wall to become rough terrain. Additionally these walls have twice as many hit points as those granted by the typical wall of stone spell. Finally, all creatures who start their turn within the rough terrain area of this tech take 1d6 points of bleeding damage.

Tier X
Iainuki (Bc): As a full-round action make a single melee touch attack against one creature within 20' (even if you don't have a reach of 20 feet) and a shockwave bursts forth from your weapon as you swing it at the enemy. Damage is dealt as though your weapon was a colossal version of itself and your strength and enhancement bonuses are multiplied by 20. After execution the user takes 1/4 of the damage dealt but is further decreased by damage reduction.

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Gargoyle Flesh (Sw): As long as this tech is running in the user's console they gain immunity to magic (as per a Stone Golem (including spell exceptions)) and gain a fly speed of 40 feet as stony wings erupt from their back.