Blademaster

Blademaster
Description: Many adventurers wield blades, but few truly seek to become legends of the sword. Blademasters are warriors of unparalleled prowess who ply their blades in stunning displays of swordsmanship.

Role: Blademasters are powerful melee combatants, whose versatile training allows them to be devastating damage dealers or stalwart frontline defenders.

Hit Die: D10

Requirements


 * Base Attack Bonus +6
 * Feats Power Attack, Combat Reflexes
 * Weapon Proficiency: Blademasters must be proficient with at least one of the following weapons: Gladius, Short Sword, Longsword, Scimitar, Sword Cane, Greatsword, Falcata, Khopesh, Duelling Sword, Bastard Sword, Flambard, Two-Bladed Sword, Katana, Wakizashi, Falchion, Temple Sword, Shotel, Seven-Branched Sword, Butterfly Sword, Double Walking Stick Katana

Class Skills
The Blademaster’s class skills (and the key ability for each skill) are: Acrobatics(Dex), Intimidate(Cha), Perception(Wis), Perform(Cha), Ride(Dex), and Sense Motive(Wis)

Skill Ranks at Each Level : 2+ Intelligence Modifier

Weapon and Armor Proficiencies
Blademasters are proficient with all Armor types, all simple and martial weapons, and all listed Blademaster-appropriate weapons.

Class Features
Blademasters only benefit from their class features while utilizing one of the listed Blademaster-appropriate weapons: Gladius, Short Sword, Longsword, Scimitar, Sword Cane, Greatsword, Falcata, Khopesh, Duelling Sword, Bastard Sword, Flambard, Two-bladed Sword, Katana, Wakizashi, Falchion, Temple Sword, Shotel, Seven-Branched Sword, Butterfly Sword, Double Walking Stick Katana

Bladesmanship: A Blademaster gains a bonus to CMB and CMD involving Disarm and Sunder maneuvers equal to ½ her Blademaster level.

Mastery Technique: A Blademaster’s prowess manifests as a unique ability called a Mastery Technique. A Blademaster gains a Technique every other level, and chooses one from the following list. Blademasters cannot take a Mastery Technique more than once unless otherwise stated.
 * Blade Dance - the Blademaster adds her highest BAB to Perform: Dance, and may use this skill in place of Diplomacy or Intimidate when influencing attitudes.
 * Blade Rush - the Blademaster may choose to make an attack at her highest BAB as part of a Bull Rush maneuver. If the Bull Rush is successful, the attack is made against the target’s flat-footed AC. If the maneuver fails, the attack is made against the target’s regular AC. A Blade Rush may only be attempted once per round.
 * Deadly Calm - by meditating, the Blademaster gains a +4 insight bonus on rolls made to hit and deal damage for a number of rounds equal to her Wisdom modifier a day. These rounds do not need to be consecutive. Meditating is a standard action. This bonus lasts until the Blademaster ends the meditation as a free action, or has no rounds left.
 * Deflecting Edge - the Blademaster adds a deflection bonus to her AC equal to ½ of her Blademaster level (minimum 1).
 * Eye for an Eye - the Blademaster gains a +2 morale bonus to hit anyone who dealt damage to her within one round for the next round thereafter.
 * Flat of the Blade - the Blademaster may choose to deal nonlethal damage with her attacks at no penalty.
 * Iron Discipline - the Blademaster gains a +2 insight bonus to saves made against mind-affecting effects.
 * Keen Critical - the Blademaster chooses an eligible weapon and increases its critical threat range and damage multiplier by one. The Blademaster may learn this technique more than once, but it affects a different weapon each time. This technique does not stack with the Improved Critical feat.
 * Lashing Sweep - the Blademaster may attempt a Trip and Disarm combat maneuver as part of a single standard action, but both maneuvers take a -2 penalty. The Blademaster must still make two separate CMB rolls, one for each maneuver.
 * Martial Poise - the Blademaster may make a 5 foot step as part of a Full Attack, even if she has already taken a 5 foot step.
 * Quicken - the Blademaster can act as though affected by the Haste spell for a number of rounds equal to ½ her Blademaster level (minimum 1) per day; this does not stack with anything Haste does not stack with.
 * Return Stroke - the Blademaster may make a second Attack of Opportunity against a provoking target at her lowest BAB; each attempted Return Stroke reduces the Blademaster’s AC by 2 for one round. These second attacks do not count towards the additional AoOs allowed by Combat Reflexes.
 * Shearing Strike - on a successful critical hit, the Blademaster deals 1d3 points of damage to one of the target’s physical stats; the Blademaster chooses the specific physical stat damaged.
 * Spellbreak - as an immediate action, the Blademaster may make an attack against a single spellcaster she threatens who is attempting to cast. The attack is made at a -2 penalty if the target is casting defensively. Spellbreak can only be used if the caster's spell is a standard or longer action. If the attack hits, then the caster must make a second concentration check, or the spell is lost. Multiple successful Spellbreaks against the same target within 24 hours grant the caster a cumulative +2 bonus against the Spellbreak concentration check. The Blademaster cannot use Spellstrike as part of a Spellbreak attack.
 * Sword Vault - the Blademaster adds her BAB to all Acrobatics checks while wielding a Blademaster-appropriate weapon. If the check fails by more than 5, the Blademaster is disarmed.

Swift Strides: While carrying a light load, the Blademaster's speed increases by +10 feet.

Combat Parry: A Blademaster may, as an immediate action, attempt to Parry a melee attack made by an enemy in her reach. She makes an attack roll at her highest BAB - if that attack roll is higher than the opponent's roll, the attack is negated.

Disciple Path: A Blademaster may choose a Disciple Path at 6th level from the list below. This Discipline reflects a Blademaster’s preferred fighting style, as well as her personality.
 * Deathguard - the Blademaster can cast Deathwatch and Detect Undead at will as a Spell-Like Ability, and gain a +2 untyped bonus on saving throws vs death effects.
 * Duelling - the Blademaster gains a +3 untyped bonus on rolls to hit and deal damage and a +3 dodge bonus to AC, but while only threatening a single enemy.
 * Furious - the Blademaster gains the ability to Rage as a Barbarian, using her Blademaster level as her Barbarian level. This does not grant the Blademaster any Rage powers.
 * Lotus - the Blademaster becomes immune to being Shaken, gains a +2 insight bonus to Diplomacy (and a +2 bonus to Perform: Dance if the Bladmaster has learned the Blade Dance technique), and a +2 untyped bonus on saving throws vs fear effects.
 * Hunter - the Blademaster gains a Favored Terrain as a 3rd level Ranger, and a +5 insight bonus to Survival.
 * Magus - the Blademaster gains the Spellstrike ability as though she were a Magus, but can only choose from: Chill Touch, Shocking Grasp, and Burning Hands; she uses her Blademaster level as her caster level. The Blademaster may use these spells only as part of a Spellstrike, and can only use this ability a number of times per day equal to her Intelligence modifier.
 * Masked - the Blademaster gains +2 untyped to Bluff and Stealth, and a 50% chance to avoid gaze attacks.
 * Sacred - the Blademaster gains the Smite Evil ability as a Paladin of her Blademaster level. If the Blademaster’s alignment is Evil, she instead uses Smite Good. If the Blademaster’s alignment is Neutral, she chooses the alignment of the Smite.
 * Sanguine - the Blademaster becomes immune to bleed effects, and gains Fast Healing equal to 1/5 of her total HD.
 * Sentinel - the Blademaster cannot be flanked, and gains an untyped bonus to Perception equal to her Blademaster level.
 * Undisciplined - the Blademaster gains a +1 untyped bonus on rolls to hit and deal damage, as well as a Combat feat; she must meet any prerequisites for the feat.

Grandmaster Technique: At 10th level, a Blademaster’s skill is such that she becomes capable of performing incredible feats of bladework. She may choose one ability from the following list:
 * Blade Barrier - the Blademaster gains a bonus to her AC equal to her current weapon’s enhancement bonus. Additionally, she can make one attack and/or AoO at her highest BAB as part of a Total Defense maneuver.
 * Bladestorm - the Blademaster begins to rapidly attack all enemies within reach. She makes her attacks at her highest BAB. The Blademaster can make one attack per target per consecutive turn performing a Bladestorm. Attacks made during a Bladestorm benefit from feats, spells, and abilities where applicable. She can Bladestorm for a total number of rounds equal to her Constitution modifier. When the Bladestorm ends, the Blademaster is Fatigued for a number of rounds equal to the time spent Bladestorming. Performing a Bladestorm is a full-round action. While Bladestorming, the Blademaster cannot move under her own power; this includes making 5 foot steps.
 * Death of 1,000 Cuts - the Blademaster selects a target that she threatens. As a Full-Round Action, she may make a number of attacks at her lowest BAB equal to twice her Dexterity modifier against that target. The Blademaster can attempt a Death of 1,000 Cuts technique 3/day.
 * Executioner - the Blademaster can attempt to perform a Coup de Grace against any opponent with less than ¼ of its maximum health remaining, even if it is not helpless or is immune to critical hits. She may attempt to Execute an enemy 3/day.
 * Flash Strike - the Blademaster selects a target within 50 feet of her, and makes an attack at her highest BAB against the target’s touch AC. If the attack hits, she is moved to any square adjacent to the target, or the nearest unoccupied square if there is no space adjacent to the target. If the attack misses by less than 5, she may still choose to move adjacent to the target, but not inflict the attack’s damage. A Blademaster can attempt to Flash Strike 5/day.
 * Flawless Counter - the Blademaster can attempt a Combat Parry maneuver once per turn as a free action. If the Combat Parry is successful, she may make an AoO against the attacker.
 * Omnislash - as a FRA, the Blademaster selects up to 2d2+1 targets, none of which can be 15 feet away from another target. She then makes the same number of attacks as potential targets at her highest BAB, splitting the attacks among whichever targets she chooses. Omnislash does not provoke AoOs, and the Blademaster always ends the Omnislash in the same space as where she started it. A Blademaster can use Omnislash 3/day.
 * Shadow Edge - the Blademaster gains sneak attack damage equal to a tenth level Rogue. Unlike a Rogue, the bonus damage is multiplied by a critical hit, but only by x2, regardless of the weapon's critical multiplier.

(Blademaster prestige class created by Sorrowscythe)