Tech-Blader

Tech-Blader
The tech-blader is adept at mixing techs into the flow of melee combat, they excel at close-quarters combat and can even specialize in weapons. They are also very skilled at executing techs that enhance their own abilities and the abilities of others.

Role: The tech-blader is a combatant not unlike the fighter, though they are limited to light armor - their prowess with techs make up for what they lack in defense.

Hit Die: D10

Requirements


 * Base Attack +3
 * Techs knowledge of at least two 3rd tier techs.

Class Skills
The tech-blader’s class skills are Climb (Str), Computer Use (Int), Craft (Int), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (engineering) (Int), Perform (Cha), Pilot (Int), Profession (Wis), Ride (Dex), Swim (Str), and Use Magic Device (Cha).

Skill Ranks at Each Level: 4 + Int Modifier.

Weapon and Armor Proficiencies
Tech-bladers are proficient with all simple and martial weapons, but are proficient in light armor only and not proficient with shields.

Class Features
Fighting Spirit: Tech-blader levels count as fighter levels when determining the prerequisities for feats.

Morphism: Whenever a tech-blader gains a level they gain an additional tech slot per day of one tier of their choosing, however it must be a tier they would normally be able to use at their HD.

War Tech Mastery: At 2nd level, the caster level for techs that either enhance targets or inflict damage to targets is increased by 1 per two tech-blader levels.

Evasion: At 3rd level, whenever the tech-blade moves more than 5 feet as part of a move action they gain a 20% chance to ignore melee attacks for 1 round. At 6th level this increases to 30% and applies to ranged attacks as well. At 9th level, allies adjacent to the tech-blader after completing his move action benefit from this as well.

Nano-Blade: At 4th level, whenever the tech-blader executes a tech he gains a bonus to attack and damage rolls equal to the tier of the tech that was executed (prior to meta-tech alterations with the exception of Elevated Tech).

Combat Execution: At 5th level the tech-blader may activate a tech as part of a single attack action, however the tech must either target herself or the target of her attack. A concentration check is not necessary when activating a tech this way. However only techs that are 2 tiers lower than the highest tier that the tech-blader can execute are able to be executed as part of this ability. Combat execution cannot be used as part of a full attack or as part of a special attack such as cleave, vital strike, pummeling blow, etc. Additionally this tech must have a casting time of 1 standard action or less.

Nano-Armor: Starting at 7th level, the tech-blader gains a dodge bonus to AC for 1 round whenever he executes a tech, this dodge bonus is equal to the tier of the tech that was executed   (prior to meta-tech alterations with the exception of Elevated Tech).

Swift Execution: Starting at 8th level, the tech-blader can execute techs that are at least 5 tiers lower than the highest tier he can execute can be used as a swift action.

Nano-Storm: Starting at 10th level, the tech-blader can use combat execution once as part of a full-round attack and his attack and damage each gain a bonus equal to the tier of the tech  (prior to meta-tech alterations with the exception of Elevated Tech).

This bonus stacks with the bonus granted by Nano-Blade.