Liberator of Shelyn

Liberator of Shelyn
Faithful to Shelyn, these brave adventurers have dedicated their lives to preventing the Whisperer of Souls from attaining its goal of 100 souls. Only by assisting Shelyn in freeing a soul can one of her faithful reach this level of devotion.

Role: The liberator of Shelyn is a powerful support character who specializes in freeing people from hostile magic.

Hit Die: D8

Requirements


 * Deity Shelyn
 * Skills 10 ranks in any perform skill, 10 ranks in Knowledge (Religion)
 * Spells Ability to cast 3rd level arcane or divine spells.
 * Special Must have assisted in freeing a soul from Whisperer of Souls.

Class Skills
A Liberator of Shelyn adds the following skills to their list of class skills: appraise (int), craft (int), diplomacy (cha), disguise (cha), knowledge (history) (int), knowledge (nobility) (int), perform (cha) and spellcraft (int)

Skill Ranks at Each Level : 2 + Int modifier.

Weapon and Armor Proficiencies
Liberators of Shelyn are proficient with simple weapons, martial weapons, and light armor and shields (but not tower shields).

Class Features
Painted Lore At first level, liberators of Shelyn add their liberator of Shelyn level to all knowledge checks. Characters with the Lore Master ability double this bonus when using the Lore Master ability.

Divine Lore (Ex) At second, fourth, sixth, eighth and tenth level, the liberator of Shelyn may add one spell from the cleric, paladin or bard class spell lists to their list of known spells.

Liberation (Su) At third level, a liberator of Shelyn can spend a standard action to free one creature from a grapple, paralyze, imprisonment, temporal stasis, stun, daze, or entangle effect once per day. At 6th level they can do this twice per day, and at 9th level they can do this three times per day. A liberator of Shelyn's liberation ability cannot be used on themselves, but it can be used on another liberator of Shelyn.

Touch of Courage (Su) starting at fourth level, once per day, with a touch, the liberator of Shelyn may double the effects of a single creature's morale bonus to any single d20 roll, this is an Immediate action. At eighth level, they can do this twice per day.

Shelyn's Inspiration (Su) at fifth level, a number of times per day equal to 3 + the liberator of Shelyn's Charisma Modifier; they may channel energy as a cleric, upon learning this class feature they must choose positive or negative energy. (unless they started as a cleric or paladin, in which case they use their original choice.) This channeling has its own number of uses and they are counted seperately from the base classes channeling feature; however, instead of channeling raw positive or negative energy, they channel variant energy from one of the following: Art/Music or Beauty/Love/Lust. This bonus, or penalty, is equal to 1 per two liberator of Shelyn levels.

Art/Music: Heal—Creatures gain a channel bonus on Perform checks and on saving throws against illusions, sonic effects, and language-dependent effects for 1 minute. Harm—Creatures take a channel penalty on saving throws against illusions, sonic effects, and language-dependent effects for 1 minute.

Beauty/Love/Lust: Heal—Creatures gain a channel bonus on saving throws against charm effects and abilities based on fascination or physical attractiveness (such as a nymph's blinding beauty and stunning glance abilities) for 1 minute. Harm—Creatures gain a channel penalty on saving throws against charm effects and effects that fascinate for 1 minute.

Painted Strokes (Su) At sixth level, the liberator of Shelyn gains a pool of luster equal to 10 + their Charisma Modifier; as a swift action by expending one point from this pool they may add one of the following conditions to their next attack provided the attack does not miss. If the attack misses the point is still lost: Shaken, Fatigued, Sickened, or Dazzled; this effect lasts for a number of rounds equal to the liberator of shelyn's liberator of shelyn level; and has a DC equal to 10 + 1/2 of the liberator's total class levels + their charisma modifier. At 10th level, they may add the following conditions to the list of conditions that they can add: Blind, Deafened, Confused and'' Dazed. ''This luster pool is refilled whenever the character rests and prepares their spells for the day.

Absolve At tenth level the liberator of Shelyn may remove the effects of any hostile magic from a creature as if they had used the greater dispel ability, in addition to freeing them from the above affects. Also, Liberation becomes an Extraordinary ability. Liberators of Shelyn that have reached this level of power in her service may use additional liberations per day at the cost of mythic or hero points. If they do not have access to these they may use Liberation at no cost however by freeing a creature from such magic they become affected by the spell they had freed a creature from. For instance, if a liberator frees someone from an imprisonment spell with Liberation, and have no more daily uses of Liberation they become imprisoned themselves.