Plagued Gibberer

Plagued Gibberer                                                                CR 3

XP 800

CN Tiny Humanoid (Goblinoid)

Init +4; Senses  Perception +1

DEFENSE
AC 16, touch 16, flat-footed 12 (+2 size, +4 Dex)

hp 18 (5d8-5)

Fort +0, Ref +8, Will +2

Immunities Disease, Poison, Curse

OFFENSE
Speed 15 ft.

Melee 2 bites +6 (1d3+1 plus disease)

Space 2-1/2 ft.; Reach 2-1/2 ft.

Special Attacks Disease (Su) (bite-injury save DC 12, Onset 1d3 days, frequency 1 day, effect 1d3 Con damage, cure 2 consecutive saves)

STATISTICS
Str 12, Dex 18, Con 8, Int 8, Wis 12, Cha 10

Base Atk +3; CMB +2; CMD 16

Feats Cleave, Power Attack, Skill Focus (bite)

Skills: -

Languages Goblin (cannot speak)

SQ Humanoid Traits

SPECIAL ABILITIES
Disease Attack (Su)

A Plagued Gibberer causes disease in those it contacts. A Plagued Gibberer's disease has a fortitude save DC of 12, an onset of 1d3 days, a frequency of 1 day, causes 1d3 con damage, and takes two saves to cure. The save DC is charisma-based.

Humanoid Traits

A humanoid usually has two arms, two legs, and one head, or a human-like torso, arms, and a head. humanoids have few or no supernatural or extraordinary abilities, but most can speak and usually have well-developed societies. They are usually Small or Medium (with the exception of giants). Every humanoid creature also has a specific subtype to match its race, such as human, dark folk, or goblinoid.

-Humanoids breathe, eat, and sleep.

ECOLOGY
Environment: Any Coast

Organization: Few (3-4), Several (4-9)

Treasure: Incidental