Otome no Omoikane

Otome no Omoikane CR 15

XP 51,200

Nymph druid 8 (Pathfinder RPG Bestiary 217)

CN Medium fey

Init +8; Senses low-light vision; Perception +25

Aura blinding beauty (DC 23)

Defense

AC 33, touch 21, flat-footed 31 (+9 armor, +9 deflection, +1 Dex, +1 dodge, +3 natural)

hp 200 (16 HD; 8d6+8d8+88)

Fort +27, Ref +30, Will +32; +2 bonus vs. divine spells and spell-like abilities., +4 vs. fey and plant-targeted effects

DR 10/cold iron; Resist cold 10

Offense

Speed 30 ft. (20 ft. in armor), swim 20 ft.

Ranged sling +22 (1d4+4)

Special Attacks wild shape 3/day

Spell-Like Abilities (CL 8th; concentration +17)


 * 1/day—dimension door

Domain Spell-Like Abilities (CL 15th; concentration +21)


 * 9/day—icicle (1d6+4 cold)

Druid Spells Prepared (CL 15th; concentration +21)


 * 8th—horrid wilting[D] (DC 24), vice of the deep (DC 25)


 * 7th—elemental body IV (water only)[D], true seeing, vortex[APG] (DC 24)


 * 6th—blazing rainbow[ACG] (2), cone of cold[D] (DC 25), eagle aerie[UM], spellstaff (DC 22)


 * 5th—call lightning storm (2, DC 22), firebird, ice storm[D], old salt's curse[ARG] (DC 21), wind blades[ARG] (DC 21)


 * 4th—control water[D], creeping ice[ACG] (2, DC 21), heavy water, reincarnate, ride the waves[UM] (DC 20)


 * 3rd—aqueous orb[APG] (DC 19), clear grove, hurricane blast (DC 20), hydraulic torrent[APG], hydrophobia (DC 19), water breathing[D]


 * 2nd—aspect of the bear[APG], chill metal (DC 20), flurry of snowballs (2, DC 21), fog cloud[D], fury of the sun[ARG] (2, DC 18)


 * 1st—air bubble[UC], frostbite[UM] (2), hydraulic push[APG], obscuring mist[D], snowball (DC 19), wave shield[ACG]


 * 0 (at will)—create water, know direction, purify food and drink (DC 16), stabilize


 * D Domain spell; Domain Water domain

Statistics

Str 10, Dex 27, Con 20, Int 16, Wis 23, Cha 29

Base Atk +10; CMB +18; CMD 38

Feats Agile Maneuvers, Combat Casting, Divine Defiance, Dodge, Elemental FocusAPG, Greater Elemental FocusAPG, Spell Focus (evocation), Weapon Finesse

Skills Acrobatics +2 (-2 to jump), Diplomacy +20, Escape Artist +13, Handle Animal +28, Heal +25, Knowledge (nature) +24, Perception +25, Sense Motive +25, Stealth +21, Survival +8, Swim +21

Languages Aquan, Common, Druidic, Sylvan, Terran

SQ inspiration, nature bond (Water domain), nature sense, stunning glance, trackless step, unearthly grace, wild empathy +31, woodland stride

Combat Gear staff of radianceUE; Other Gear cockleshell suit, sling

Special Abilities

Agile Maneuvers Use DEX instead of STR for CMB

Blinding Beauty (DC 23) (Su) Blind humanoids in 30 ft if they look at the nymph (Fort neg). Can suppress as a free action.

Combat Casting +4 to Concentration checks to cast while on the defensive.

Damage Reduction (10/cold iron) You have Damage Reduction against all except Cold Iron attacks.

Divine Defiance +2 saves vs. divine spells and spell-like abilities.

Druid Domain (Water) Granted Powers: You can manipulate water and mist and ice, conjure creatures of water, and resist cold.

Elemental Focus (Cold) +1 DC to spells that deal damage of the chosen energy.

Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks.

Greater Elemental Focus (Cold) +1 DC to spells that deal damage of the chosen energy.

Icicle 1d6+4 cold (9/day) (Sp) As a standard action, ranged touch attack deals cold dam to foe in 30 ft.

Inspiration (Su) Chosen creature gains +4 to Will saves and Craft/Perform checks while carries a mark of favor.

Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.

Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.

Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.

Stunning Glance (DC 23) (Su) As a standard action can stun one creature in 30 ft for 2d4 rds (Fort neg).

Swimming (20 feet) You have a Swim speed.

Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.

Unearthly Grace (Su) This creature adds her Charisma modifier as a racial bonus on all her saving throws, and as a deflection bonus to her Armor Class.

Wild Empathy +31 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Wild Shape (8 hours, 3/day) (Su) Shapeshift into a different creature one or more times per day.

Woodland Stride (Ex) Move through undergrowth at normal speed.