Broken One

Broken One                                                                      CR 6

XP 2400

NE Medium Humanoid (Human)

Init +6; Senses  Perception -1

DEFENSE
AC 17, touch 13, flat-footed 14 (+2 Dex, +1 dodge, +4 natural)

hp 68 (8d8+32)

Fort +7, Ref +8, Will +3; +2 vs. enchantment

OFFENSE
Speed 30 ft., swim 60 ft.

Melee greatsword +11/+6 (2d6+6/19-20,x2)

Spell-Like Abilities (CL 8; concentration +6)

The save DC against a Broken One's spells is 8+ spell level. A Broken One's spells use Charisma as the primary casting attribute.

At Will: Enlarge Person

3/day: Stone Shape

Special Attacks Curse (Su) (greatsword-contact Will save DC 12, frequency 1 day, effect 1d3 Str drain)

STATISTICS
Str 18, Dex 14, Con 16, Int 8, Wis 8, Cha 6

Base Atk +6; CMB +10; CMD 22

Feats Cleave, Combat Reflexes, Diehard, Dodge, Endurance, Great Fortitude, Improved Bull Rush, Improved Initiative, Improved Iron Will, Improved Sunder, Improved Vital Strike, Iron Will, Mobility, Multiattack, Power Attack, Skill Focus (Survival), Toughness, Vital Strike, Weapon Focus (greatsword)

Skills: Survival +13

Languages Common

SQ Humanoid Traits

SPECIAL ABILITIES
Curse (Su)

A Broken One bestows a curse upon its enemies by touching them. A Broken One's curse has a Will save DC of 12, a frequency of 1 day, and causes 1d3 str drain. Curses can be removed through remove curse and similar effects. The save DC is charisma-based.

Humanoid Traits

A humanoid usually has two arms, two legs, and one head, or a human-like torso, arms, and a head. humanoids have few or no supernatural or extraordinary abilities, but most can speak and usually have well-developed societies. They are usually Small or Medium (with the exception of giants). Every humanoid creature also has a specific subtype to match its race, such as human, dark folk, or goblinoid.

-Humanoids breathe, eat, and sleep.

ECOLOGY
Environment: Any Coast

Organization: Solitary

Treasure: Standard

The humans wander the coastal regions aimlessly having had their mind broken by wicked nymphs one-to-many times, they are often the remnants and survivors of wrecked ships or adventuring parties. They occasionally have class levels though a typical one is listed here.

BROKEN ONES AS CHARACTERS
Broken One's are an advanced human; they retain all abilities that humans do except for the skilled ability is replaced by broken mind. Broken Mind grants the character a +2 against enchantment effects and +4 against domination.