Mujina Shikkousha

Mujina Shikkousha     CR 5 XP 1,600 Mujina samurai 6 (Pathfinder RPG Ultimate Combat 18) LN Medium outsider (kami, native) Init +0; Senses darkvision 60 ft.; Perception +2

Defense

AC 18, touch 11, flat-footed 18 (+7 armor, +1 deflection) hp 96 (6d10+36) Fort +11, Ref +3 (+1 while gaining a morale bonus to Strength or attack rolls), Will +5; +2 vs. death, energy drain, negative energy, or necromancy spells Defensive Abilities deathless spirit, resolve 3/day, self reliant; Immune bleed, mind-affecting effects, petrification, polymorph; Resist acid 10, electricity 10, fire 10, negative energy 5; SR 17

Offense

Speed 20 ft. Melee mwk heartseeker living steel naginata +12/+7 (1d8+6/×4) or
 * 2 claws +5 (1d4+2)

Special Attacks banner +2, challenge 2/day (+6 damage, +2 to hit and AC when challenge challenger), ferocity, mounted archer, weapon expertise (naginata)

Statistics

Str 19, Dex 10, Con 20, Int 10, Wis 14, Cha 10 Base Atk +6; CMB +10; CMD 21 Feats Chakra InitiateOA, Feral Heart, Power Attack, Weapon Focus (naginata) Skills Acrobatics +2 (+4 to Strength or attack rolls., -2 to jump), Climb +0 (+2 to Strength or attack rolls.), Escape Artist -4 (-2 to Strength or attack rolls.), Fly -4 (-2 to Strength or attack rolls.), Intimidate +9, Ride -4 (-2 to Strength or attack rolls.), Stealth +5 (+7 to Strength or attack rolls.), Survival +11, Swim +0 (+2 to Strength or attack rolls.) Languages Giant SQ living steel, merge with ward, mount, ronin[UC] Other Gear mountain pattern armorUC, mwk heartseeker living steel naginataUC

Special Abilities

Animal Companion Link (Ex) You have a link with your Animal Companion. Banner +2/+1 (Ex) Allies who can see your banner gain +2 save vs. fear & +1 to hit while charging. Darkvision (60 feet) You can see in the dark (black and white only). Deathless Spirit (Ex) +2 saves vs. death, necromancy, and negative energy effects, and don't lose hp from negative levels. Energy Resistance, Acid (10) You have the specified Energy Resistance against Acid attacks. Energy Resistance, Electricity (10) You have the specified Energy Resistance against Electricity attacks. Energy Resistance, Fire (10) You have the specified Energy Resistance against Fire attacks. Energy Resistance, Negative Energy (5) You have the specified Energy Resistance against Negative Energy attacks. Feral Heart (Completed) (Delay exhausted, fatigued, shaken, & sickened 1 rd) +2 on Dex/Str ability & skill checks if have a morale bonus to Str/att & delay certain conditions. Ferocity (Ex) Fight without penalty even while disabled or dying. Immunity to Bleed You are immune to bleed. Immunity to Mind-Affecting effects You are immune to Mind-Affecting effects. Immunity to Petrification You are immune to Petrification. Immunity to Polymorph You are immune to Polymorph effects. Living Steel Some trees suck up potent minerals through their roots the same way others draw water from the ground. Though these trees blunt saws and axes used to hew them and shrug off fire, they eventually succumb to time or the elements. When properly harveste Merge with Ward (Su) Enter into adjacent ward to share senses but otherwise only able to emerge. Mount (Ex) Gain the services of a special animal companion. Mounted Archer (Ex) At 4th level, the samurai becomes skilled at firing ranged weapons while mounted. A samurai only takes a –2 penalty on attack rolls with ranged weapons while his mount takes a double move. This penalty increases to –4 while his mount is running. Power Attack -2/+4 You can subtract from your attack roll to add to your damage. Resolve (3/day) (Ex) Your resolve can remove effects or reroll saves. Ronin's Challenge +6 (2/day) (Ex) +6 to damage target, -2 AC vs. others when used, +2 attack/dodge AC vs. challenger when returning a challenge Self Reliant (Ex) At 2nd level, the ronin learns to rely solely on himself, even in the most difficult of times. Whenever the ronin fails a Will saving throw against an effect with a duration greater than 1 round, he can attempt another saving throw at the end of the Spell Resistance (17) You have Spell Resistance. Weapon Expertise (Naginata) (Ex) You can quick draw the chosen weapon, and gain +2 to confirm critical hits.