Hachisenshi

Hachisenshi     CR 16 XP 76,800 Hachiman CN Large outsider (kami) Init +4; Senses darkvision 60 ft.; Perception +24 Aura frightful presence (30 ft., DC 16)

Defense

AC 32, touch 16, flat-footed 28 (+3 deflection, +4 Dex, +15 natural, +1 shield, -1 size) hp 288 (16d10+128); regeneration 5 Fort +17, Ref +19, Will +20 Defensive Abilities unstoppable[MA]; Immune bleed, mind-affecting effects, petrification, polymorph; Resist acid 10, electricity 10, fire 10

Offense

Speed 50 ft. Melee (M) adamantine morningstar +26/+21/+16/+11 (1d8+14) and
 * (M) battleaxe +27/+22/+17 (1d8+14/×3) and
 * (M) club +27/+22 (1d6+14) and
 * (M) nine-ring broadsword +25 (1d8+14/×3) or
 * 2 stamps +24 (2d4+7)

Space 10 ft.; Reach 5 ft.

Statistics

Str 38, Dex 18, Con 24, Int 14, Wis 20, Cha 6 Base Atk +16; CMB +31; CMD 48 (can't be tripped) Feats Double Slice, Improved Two-weapon Fighting, Multiweapon Fighting, Off-hand Parry, Toughness, Two-weapon Defense, Two-weapon Fighting, Two-weapon Rend Skills Acrobatics +20 (+28 to jump), Climb +30, Escape Artist +20, Heal +21, Intimidate +14, Perception +24, Sense Motive +24, Survival +21 Languages Common, Custom Language SQ merge with ward, shattered mind Other Gear adamantine morningstar, battleaxe, club, nine-ring broadswordUC

Special Abilities

Darkvision (60 feet) You can see in the dark (black and white only). Energy Resistance, Acid (10) You have the specified Energy Resistance against Acid attacks. Energy Resistance, Electricity (10) You have the specified Energy Resistance against Electricity attacks. Energy Resistance, Fire (10) You have the specified Energy Resistance against Fire attacks. Frightful Presence (30 feet, 5d6 rds, DC 16) This special quality makes a creature's very presence unsettling to foes. Activating this ability is a free action that is usually part of an attack or charge. Opponents within range who witness the action may become frightened or shaken. The range i Immunity to Bleed You are immune to bleed. Immunity to Mind-Affecting effects You are immune to Mind-Affecting effects. Immunity to Petrification You are immune to Petrification. Immunity to Polymorph You are immune to Polymorph effects. Merge with Ward (Su) Enter into adjacent ward to share senses but otherwise only able to emerge. Off-Hand Parry Forfeit Two-Weapon Defense to gain a higher shield bonus against one target. Regeneration 5 (Fire) Heal HP quickly and cannot die. Shattered Mind (Ex) Every turn there is a 50% chance that the Hachisenshi will attack an ally instead of an enemy. A protection from chaos spell can be used to protect people from being attacked by a hachisenshi. Two-Weapon Defense +1 to AC while wielding 2 weapons. +2 when doing so defensively. Two-Weapon Rend Deal extra 1d10+21 if you hit a foe with both main and off hand weapons. Unstoppable (Ex) Automatically end any negative conditions on self at end of turn.