Gnim Savant

Gnim Savant      CR 19

XP 204,800

Gnim messenger

CE Colossal outsider (space invader)

Init +2; Senses darkvision 120 ft.; Perception +54

Aura aura of menace (20 ft., DC 48)

Defense

AC 54, touch 5, flat-footed 54 (-2 Dex, +5 insight, +49 natural, -8 size)

hp 720 (36d10+360); fast healing

Fort +32, Ref +10, Will +33

Defensive Abilities freedom of movement, immunity to maze, immunity to temporal magic, resistant to transformation, warp magic; DR 50/non-magic; Immune immune to cold weather effects, death from massive damage, dismissal, gas-based attacks, ability damage, ability drain, aging, bleeds, blindness, blood drain, charm, commanding, compulsion, confusion, contact poison, curse effects, dazed, dazzled, deafness, death and necromancy effects, immunity to drowning, emotion, energy drain, exhaustion, fatigue, fear, gaze, illusions, light effects, magical control, petrification, poison, sleep; Resist divine power 50, electricity 20, fire 20; SR 38

Offense

Speed 30 ft., fly 120 ft. (good)

Melee bite +45 (12d8+24/19-20)

Space 30 ft.; Reach 30 ft.

Special Attacks create vacuum, star storm, swallow whole, ac 34, 72 hp)

Oracle Spells Known (CL 36th; concentration +54)


 * 0 (at will)—bleed (DC 28), create water, detect magic, guidance, mending, read magic, resistance, spark[APG] (DC 28), virtue

Statistics

Str 42, Dex 6, Con 31, Int 20, Wis 32, Cha 47

Base Atk +36; CMB +60 (+62 bull rush, +64 grapple, +62 sunder); CMD 73 (75 vs. bull rush, 75 vs. sunder, can't be tripped)

Feats Alertness, Cleave, Combat Expertise, Combat Reflexes, Great Fortitude, Improved Bull Rush, Improved Critical (bite), Improved Great Fortitude, Improved Initiative, Improved Natural Armor, Improved Natural Attack (bite), Improved Sunder, Improved Vital Strike, Iron Will, Power Attack, Skill Focus (Knowledge [history]), Sundering StrikeAPG, Vital Strike, Weapon Focus (bite)

Skills Acrobatics +34, Bluff +57, Fly +33, Intimidate +54, Knowledge (arcana) +44, Knowledge (history) +50, Knowledge (religion) +44, Perception +54, Perform (oratory) +57, Sense Motive +54, Survival +50

Languages Dark Folk, Garuda, Gnome, Triaxian, Yithian; telepathy (1 mile)

SQ change shape, heavens blinding

Special Abilities

Aura of Menace (20 ft., DC 48) (Su) Hostile creatures must save or take a -2 to attacks, AC, and saves for 24 hours.

Change Shape (Su) You can change your form.

Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.

Combat Expertise +/-10 Bonus to AC in exchange for an equal penalty to attack.

Combat Reflexes (1 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.

Create Vacuum (Ex) As a standard action, deal 2d6 dam to foes inside, can't speak & must make Con checks or suffocate (Fort neg).

Damage Reduction (50/non-magic) You have Damage Reduction against all except Non-Magic attacks.

Darkvision (120 feet) You can see in the dark (black and white vision only).

Energy Resistance, Divine Power (50) You have the specified Energy Resistance against Divine Power damage (for example, the non-fire damage of a flame strike spell).

Energy Resistance, Electricity (20) You have the specified Energy Resistance against Electricity attacks.

Energy Resistance, Fire (20) You have the specified Energy Resistance against Fire attacks.

Fast Healing (Ex) Fast healing is equal to current number of heads, and heals only body.

Flight (120 feet, Good) You can fly!

Freedom of Movement (Ex) Constant effect and cannot be dispelled.

Grab (Colossal, Bite) (Ex) You can start a grapple as a free action if you hit with the designated weapon.

Heavens Blinding (DC 13) As std act, cause 1 enemy within 30' to treat light as 2 levels lower for 8 rds (Will negates).

Improved Bull Rush You don't provoke attacks of opportunity when bull rushing.

Improved Great Fortitude (1/day) Can re-roll a Fort save, but must take the second result.

Improved Sunder You don't provoke attacks of opportunity when sundering.

Power Attack -10/+20 You can subtract from your attack roll to add to your damage.

Resistant to Transformation (Ex) Transmutation effects, such as polymorphing or petrification, force a chaos beast into a new shape, but at the start of its next turn, it immediately returns to its normal form as a free action.

Spell Resistance (38) You have Spell Resistance.

Star Storm (1/month, DC 38) (Ex) Once per month, a Gnim Messenger can call forth the very stars to fall onto their target. This acts as a meteor swarm spell that instead of using fireballs, uses meteors. When used this ability calls forth 4 meteors to fall into a large area selected by the Gnim Messenger within a 500-foot radius, each meteor inflicts 30d6 bludgeoning damage and 20d8 slashing damage in a 50-foot radius centered on the target square. A fortitude save can reduce the total damage of this spell if it would knock a creature unconscious to 1 hit point; so if the meteor does 60 damage and the creature has 30 hp, the spell will only do 29 damage on a successful fortitude save

Sundering Strike Critical hit's confirmation roll is a Sunder maneuver check.

Swallow Whole, AC 34, 72 HP) (Ex) You can swallow smaller targets whole.

Telepathy (1 mile) (Su) Communicate telepathically if the target has a language.

Vital Strike Standard action: x2 weapon damage dice.

Warp Magic (Su) 80% chance targetted spells misfire, fail, or rebound on caster.