Salt Nixie

Salt Nixie                                                                      CR 2

XP 600

CN Small Fey (Aquatic)

Init +2; Senses Low-Light Vision; Perception +8

Auras Elusive Aura

DEFENSE
AC 15, touch 13, flat-footed 13 (+1 size, +2 Dex, +2 natural)

hp 20 (3d6+9)

Fort +3, Ref +5, Will +5

DR 5/Cold Iron, Resist Cold 10

OFFENSE
Speed 20 ft., swim 40 ft.

Melee bite +2 (1d4+0)

Spell-Like Abilities (CL 3; concentration +5)

The save DC against a Salt Nixie's spells is 12+ spell level. A Salt Nixie's spells use Wisdom as the primary casting attribute.

At Will: Dancing Lights, Flare

3/day: Calm Animals

STATISTICS
Str 9, Dex 14, Con 14, Int 10, Wis 14, Cha 12

Base Atk +1; CMB +0; CMD 12

Feats Power Attack, Toughness

Skills: Craft (choose one) +6, Diplomacy +7, Knowledge (nature) +6, Perception +8, Sense Motive +8, Swim +6

Languages Aquan

SQ Fey Traits

SPECIAL ABILITIES
Fey Traits

A fey is a creature with supernatural abilities and connections to nature or to some other force or place. Fey are usually human-shaped.

-Low-light vision.

-Fey breathe, eat, and sleep.

Elusive Aura (Su)

A Salt Nixie exudes an 20 ft aura that affects all creatues within the area as if by a 'Nondetection' spell. The caster level check to attempt divination on creatures within the aura is 18.

ECOLOGY
Environment: Cold (Saltwater) Coasts

Organization: Solitary or Coven (4-8 plus 1 advanced salt nixie or sea nixie)

Treasure: Standard

Salt Nixies are also known as Sea Fairies, they have a number of magical abilities and tend to be sturdier than most fey.

Combat: Salt Nixies rarely participate in direct combat and often use their spell-like abilities to trick or mislead their prey into falling off a cliff or falling into an undercurrent. More mischevious grouping of them often concentrate their dancing lights together to trick ships into crashing.