Surf Crab

Surf Crab                                                                       CR 1

XP 400

N Small Animal (Aquatic)

Init +2; Senses Low-Light Vision; Perception +0

DEFENSE
AC 17, touch 13, flat-footed 15 (+1 size, +2 Dex, +4 natural)

hp 9 (2d8+0)

Fort +3, Ref +5, Will +0

OFFENSE
Speed swim 30 ft.

Melee 2 claws +1 (1d3-1 plus 1d3 bleed)

Special Attacks Bleed (1d3)

STATISTICS
Str 8, Dex 14, Con 11, Int 3, Wis 10, Cha 10

Base Atk +1; CMB -1; CMD 11 (15 vs. trip)

Feats Endurance

Skills: -

Languages Common

SQ Animal Traits

SPECIAL ABILITIES
Bleed (Ex)

When a Surf Crab hits a target with its claw attack(s), it causes wounds that continue to bleed, dealing 1d3 damage each round at the start of the affected creature's turn. This bleeding can be stopped by a successful DC 15 Heal skill check or through the application of any magical healing.

Animal Traits

An animal is a living, nonhuman creature, usually a vertebrate with no magical abilities and no innate capacity for language or culture. Animals usually have additional information on how they can serve as companions.

-Low-light vision.

-Animals breathe, eat, and sleep.

ECOLOGY
Environment: Temperate Hills

Organization: Solitary, Pair, or Nest (3-8)

Treasure: Incidental

Surf Crabs are violent and terriorial pests of the beaches and shoals of many worlds. Their claws are sharp and puncture flesh as readily as a dagger.