Enthralled Sahuagin

ENTHRALLED SAHUAGIN
CR 10

NE Medium monstrous humanoid (aquatic)

Init +8; Senses Blindsense (30 ft.), Darkvision (60 ft.), Perception +18,

DEFENSE
AC 26, touch 14, flat-footed 22 (+4 Dex, +6 natural, )

hp 180 (12d10)+60

Fort +11, Ref +12, Will +11

Weaknesses Light Blindness,

OFFENSE
Speed 30 ft. Swim 60 ft.

Melee claws +19/+19 (1d6+7/19-20)

Melee bite (w/o weapon) +19 (1d4+7)

Melee bite (with weapon) +14 (1d4+3)

Special Attacks Blood Frenzy,

STATISTICS
Str 25, Dex 18, Con 21, Int 10, Wis 16, Cha 8

Base Atk +12; CMB +19; CMD 33

Feats  Armor Proficiency, Light, Great Fortitude, Improved Critical (Claws), Improved Initiative, Improved Natural Armor, Improved Natural Attack (Claws)

Skills  Acrobatics +3, Bluff -1, Climb +6, Diplomacy -1, Disguise -1, Escape Artist +15, Fly +3, Heal +3, Intimidate -1, Perception +18, Perform (Untrained) -1, Ride +3, Sense Motive +3, Stealth +18, Survival +3, Swim +29,

Languages Aquan, Common, Speak with Sharks,

SQ Blindsense, Darkvision,

Possessions  barding +2 (chain shirt);

SPECIAL ABILITIES
Blindsense (Ex)  Range 30 ft.; Other creatures have blindsense, a lesser ability that lets the creature notice things it cannot see, but without the precision of blindsight. The creature with blindsense usually does not need to make Spot or Listen checks to notice and locate creatures within range of its blindsense ability, provided that it has line of effect to that creature. Any opponent the creature cannot see has total concealment (50% miss chance) against the creature with blindsense, and the blindsensing creature still has the normal miss chance when attacking foes that have concealment. Visibility still affects the movement of a creature with blindsense. A creature with blindsense is still denied its Dexterity bonus to Armor Class against attacks from creatures it cannot see.

Blood Frenzy (Ex)  Once per day, a sahuagin that takes damage in combat can fly into a frenzy in the following round.

Darkvision (Ex)  Range 60 ft.; Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise-invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision.

Light Blindness (Ex)  You are blinded for 1 round if exposed to bright light, such as sunlight or the daylight spell.

Speak with Sharks (Su)  A sahuagin can communicate telepathically with sharks to a distance of 150 feet.