Rabbit of Caerbannog

Created by the Zeic in his foul experiments, these rabbits are quite deadly.

Rabbit of Caerbannog      CR 6

XP 2,400

CE Tiny magical beast

Init +5; Senses darkvision 60 ft., low-light vision, x-ray vision; Perception +3

Defense

AC 21, touch 17, flat-footed 16 (+5 Dex, +4 natural, +2 size)

hp 28 (3d10+9)

Fort +7, Ref +9, Will +5

Defensive Abilities negative energy affinity; DR 10/silver

Weaknesses vulnerable to positive energy

Offense

Speed 60 ft.

Melee bite +11 (1d8+1), kick +10 (2d4+1)

Space 2½ ft.; Reach 0 ft.

Special Attacks fangs of caerbannog, feral savagery, pounce, rend (kick, 1d8+1)

Statistics

Str 12, Dex 20, Con 16, Int 2, Wis 16, Cha 8

Base Atk +3; CMB +6; CMD 17 (21 vs. trip)

Feats Weapon Finesse, Weapon Focus (bite)

Skills Acrobatics +11 (+23 to jump)

Special Abilities

Damage Reduction (10/silver) You have Damage Reduction against all except Silver attacks.

Darkvision (60 feet) You can see in the dark (black and white only).

Fangs of Caerbannog (Su) The rabbit of Caerbannog's bite attack is considered to be vorpal.

Feral Savagery (Su) Under the listed circumstances, make an additional attack

Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.

Negative Energy Affinity (Ex) You are alive, but react to positive/negative energy as though you were undead.

Pounce (Ex) You can make a full attack as part of a charge.

Vulnerable to Positive Energy You are vulnerable (+50% damage) to Positive Energy damage.

X-ray Vision (Su) See through solid matter