Forgotten Flesh

=Forgotten Flesh=  ''The Forgotten Flesh is usually the left overs from some kind of experiment that were neglected to be incinerated after wards. They are often found in abandoned hospitals and labs.'' LPHIN

 CR 1/2 

XP 600

N Medium ooze

Init -1; Senses blindsight 30 ft.; Perception +0

DEFENSE

AC 14, touch 9, flat-footed 14 (-1 Dex, +5 natural)

hp 33 (5d8+10)

Fort +3, Ref +0, Will +1

OFFENSE

Speed 20 ft.

Melee slam +5 (1d4+2 plus disease)

Special Attacks Grab (slam), Disease (Su) (slam-injury save DC 14, Onset 1d3 days, frequency 1 day, effect 1d3 Con damage, cure 2 consecutive saves)

STATISTICS

Str 15, Dex 8, Con 14, Int -, Wis 10, Cha 1

Base Atk +3; CMB +5 (+9 grapple); CMD 14

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<p class="stat-block-1" style="margin-top:5px;margin-bottom:5px;font-stretch:normal;"> If a Forgotten Flesh hits with its slam attack(s), it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. Grab can only be used against targets of a size Medium or smaller.

<p class="stat-block-1" style="margin-top:5px;margin-bottom:5px;font-stretch:normal;"> The Forgotten Flesh has the option to conduct the grapple normally, or simply to use the part of its body it used in the grab to hold the opponent. If it chooses to do the latter, it takes a –20 penalty on its CMB check to make and maintain the grapple, but does not gain the grappled condition itself.

<p class="stat-block-1" style="margin-top:5px;margin-bottom:5px;font-stretch:normal;"> A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold. Otherwise, it deals constriction damage as well (the amount is given in the creature’s descriptive text).

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<p class="stat-block-1" style="margin-top:5px;margin-bottom:5px;font-stretch:normal;"> Creatures with grab receive a +4 bonus on combat maneuver checks made to start and maintain a grapple.

<p class="stat-block-1" style="margin-top:5px;margin-bottom:5px;font-stretch:normal;"> Ooze Traits

<p class="stat-block-1" style="margin-top:5px;margin-bottom:5px;font-stretch:normal;"> An ooze is an amorphous or mutable creature, usually mindless.

<p class="stat-block-1" style="margin-top:5px;margin-bottom:5px;font-stretch:normal;"> -Mindless: No Intelligence score, and immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). An ooze with an Intelligence score loses this trait.

<p class="stat-block-1" style="margin-top:5px;margin-bottom:5px;font-stretch:normal;"> -Blind (but have the blindsight special quality), with immunity to gaze attacks, visual effects, illusions, and other attack forms that rely on sight.

<p class="stat-block-1" style="margin-top:5px;margin-bottom:5px;font-stretch:normal;"> -Immunity to poison, sleep effects, paralysis, polymorph, and stunning.

<p class="stat-block-1" style="margin-top:5px;margin-bottom:5px;font-stretch:normal;"> -Not subject to critical hits or flanking. Does not take additional damage from precision-based attacks, such as sneak attack.

<p class="stat-block-1" style="margin-top:5px;margin-bottom:5px;font-stretch:normal;"> -Oozes eat and breathe, but do not sleep.