Soulless Minion

Soulless Minion      CR 8

XP 4,800

Huecuva shaman 7 (Pathfinder RPG Advanced Class Guide 35, Pathfinder RPG Bestiary 3 150)

CE Medium undead

Init +7; Senses darkvision 60 ft.; Perception +15

Aura faithlessness (30 ft.)

Defense

AC 21, touch 17, flat-footed 18 (+2 deflection, +3 Dex, +2 enhancement, +4 natural)

hp 72 (10d8+17)

Fort +7, Ref +9, Will +18 (+2 profane bonus vs. channel and positive energy effects)

DR 5/magic or silver; Immune undead traits

Offense

Speed 30 ft.

Melee corrosive burst longspear +9/+4 (1d8+3/×3 plus 1d6 acid) or


 * 2 claws +5 (1d4+1 plus disease)

Special Attacks hexes (bone lock, misfortune[APG])

Shaman Spells Prepared (CL 7th; concentration +14)


 * 4th—reincarnate, slowing mud[ACG] (DC 19); fear[S] (DC 19)


 * 3rd—hex glyph[ACG], pierce disguise[ACG], stricken heart[ACG]; animate dead[S]


 * 2nd—inflict moderate wounds (DC 17), mindshock, scare (DC 17), spiritual weapon; false life[S]


 * 1st—doom (DC 16), hex vulnerability[ACG] (DC 16), protection from law, punishing armor (DC 16), sense spirit magic[ACG]; cause fear[S] (DC 16)


 * 0 (at will)—bleed (DC 15), create water, know direction, touch of fatigue (DC 15)


 * S spirit magic spell; Spirit Bones Wandering Spirit

Statistics

Str 14, Dex 16, Con —, Int 4, Wis 20, Cha 12

Base Atk +7; CMB +9; CMD 24

Feats Combat Casting, Improved Initiative, Iron Will, Uncanny ConcentrationUM, Weapon Focus (claw)

Skills Perception +15, Survival +11

Languages Common

SQ false humanity, spirit animal, touch of the grave

Other Gear corrosive burst longspear

Special Abilities

Arcane Familiar Nearby You gain the Alertness feat while your familiar is within arm's reach.

Aura of Faithlessness (30 feet) (Su) Undead gain +2 bonus to Will save vs. channel energy or pos energy effects.

Bone Lock (1 round, DC 18) (Su) Foe in 30 ft is staggered 1 rds (Fort neg)

Combat Casting +4 to Concentration checks to cast while on the defensive.

Damage Reduction (5/magic or silver) You have Damage Reduction against all except Magic or Silver attacks.

Darkvision (60 feet) You can see in the dark (black and white only).

Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.

Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.

False Humanity (DC 12) (Su) In day seem alive, as disguise self (Will neg). +4 to disbelieve if have scent.

Immunity to Ability Drain Immunity to ability drain

Immunity to Bleed You are immune to bleed.

Immunity to Death Effects You are immune to death effects.

Immunity to Disease You are immune to diseases.

Immunity to Energy Drain Immune to energy drain

Immunity to Exhausted You are immune to the exhausted condition.

Immunity to Fatigue You are immune to the fatigued condition.

Immunity to Mind-Affecting effects You are immune to Mind-Affecting effects.

Immunity to Nonlethal Damage You are immune to Nonlethal Damage

Immunity to Paralysis You are immune to paralysis.

Immunity to Physical Ability Damage Immune to ability damage to your physical abilities.

Immunity to Poison You are immune to poison.

Immunity to Sleep You are immune to sleep effects.

Immunity to Stunning You are immune to being stunned.

Misfortune (1 round, DC 18) (Su) Foe in 30 ft must take the lower of 2d20 for rolls (Will neg).

Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.

Speak with Animals (Ex) Your familiar can communicate with animals similar to itself.

Speak with Familiar (Ex) You can communicate verbally with your familiar.

Spirit Animal If spirit animal is slain, cannot use spirit magic or prepare new spells.

Touch of the Grave (1d4+3 negative energy, 4/day) (Su) As a standard action, melee touch deals damage.

Uncanny Concentration Don't make concentration checks for violent movement, gain a +2 bonus on all other concentration checks

Undead Traits Undead have many immunities.