Bitewater Troll Bruiser

BITEWATER TROLL 

CR 16

CE Huge humanoid (giant)

Init +5; Senses All-Around Vision, Low-Light Vision, Perception +27,

DEFENSE
AC 48, touch 12, flat-footed 46 (+8 armor, +2 *Ring of Protection +2, +1 Dex, +2 deflection, +1 dodge, +24 natural, -2 size, +4 shield, )

hp 324 (15d8)+(1d12)+192

Fort +23, Ref +6, Will +10

OFFENSE
Speed 30 ft., Fast Movement

Melee flail +2 (heavy/huge/defending) (two handed) +28 ((two handed) 3d8+24/17-20)

Melee bite +25 (2d6+15)

Melee shield +2 (heavy/steel/huge) +25/+20/+15 (1d8+15)

Ranged shortbow +1 (composite/huge/shock/+2) +12/+7/+2 (2d6+3/x3), within 30 ft. +13/+8/+3 (2d6+4)

Melee claw +25 (1d8+15)

Hand of Glory Spell-Like Abilities: daylight ( 1/Day) see invisibility ( DC, 1/Day)

STATISTICS
Str 41, Dex 13, Con 34, Int 12, Wis 20, Cha 6

Base Atk +12; CMB +29; CMD 43

Feats  Alertness, Dodge, Improved Critical (Flail (Heavy)), Improved Initiative, Improved Natural Armor, Improved Unarmed Strike, Point-Blank Shot, Weapon Focus (Flail (Heavy))

Skills  Acrobatics -3, Appraise +1, Bluff -2, Climb +11, Craft (Untrained) +1, Diplomacy -2, Disguise -2, Escape Artist -3, Fly -7, Heal +5, Intimidate +16, Perception +27, Perform (Untrained) -2, Ride -3, Sense Motive +7, Stealth -11, Survival +23, Swim +11,

Languages Giant

SQ All-Seeing Attacks, Cacophonous Roar, Fast Movement, Low-Light Vision, Multiple Minds, Rage, Rage, Weapon and Armor Proficiency,

Possessions  hand of glory;  flail +2 (heavy/huge/defending);  gauntlets of strength +2 (str +2);  shield +2 (heavy/steel/huge);  ring of protection +2;  breastplate +2 (huge);  bead of force;  potion of enlarge person;  potion of protection from energy (acid);  Shortbow +1 (Composite/Huge/Shock/+2) ;

SPECIAL ABILITIES
All-Seeing Attacks (Ex)  A jotund troll can make nine additional attacks of opportunity in a round, one for each head, although no more than a single attack for any given opportunity.

Cacophonous Roar (Su)  Once every 1d4 rounds as a standard action, a jotund troll can emit a cacophonous roar from its nine heads. All creatures within a 60-foot spread of the troll must make a DC 19 Will save or become confused for 1d4 rounds. This is a mind-affecting effect. The save DC is Charisma-based.

Fast Movement (Ex)  Your land speed is faster than the norm for your race by +10 feet.

Low-Light Vision (Ex)  You can see x2 as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.

Multiple Minds (Ex)  A jotund troll has nine different minds that are in constant communication with each other. The resulting jumble of tangled thoughts grants the troll a +4 racial bonus on all Will saving throws against mindaffecting effects. In addition, whenever a jotund troll must make a Will save, it can roll the saving throw twice and take the better of the two results as its actual saving throw.

Rage (Ex)  You can call upon inner reserves of strength and ferocity, granting you additional combat prowess.

Rage (Ex)  You can call upon inner reserves of strength and ferocity, granting you additional combat prowess.

Weapon and Armor Proficiency  A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).