Brine Goblin

Brine Goblin                                                                    CR 4

XP 1200

CN Small Humanoid (Goblinoid, Aquatic)

Init +5; Senses  Perception -2

DEFENSE
AC 19, touch 16, flat-footed 14 (+1 size, +5 Dex, +3 natural)

hp 33 (6d8+6)

Fort +3, Ref +10, Will +0; +4 vs. disease

Defensive Abilities Uncanny Dodge, Evasion

OFFENSE
Speed 20 ft.

Melee shortsword +8 (1d4+2/19-20,x2)

Spell-Like Abilities (CL 6; concentration +6)

The save DC against a Brine Goblin's spells is 10+ spell level. A Brine Goblin's spells use Intelligence as the primary casting attribute.

At Will: Detect Magic

3/day: Bear's Endurance

STATISTICS
Str 14, Dex 20, Con 12, Int 10, Wis 6, Cha 8

Base Atk +4; CMB +5; CMD 20

Feats Skill Focus (Swim), Weapon Finesse, Weapon Focus (shortsword)

Skills: Stealth +17, Swim +11

Languages Common

SQ Humanoid Traits, Trackless Step, Amphibious

SPECIAL ABILITIES
Uncanny Dodge (Ex)

A Brine Goblin has the ability to react to danger before it's senses would normally allow it to do so. A Brine Goblin cannot be caught flat-footed, nor does it lose it's Dex bonus to AC if the attacker is invisible. It still loses it's Dexterity bonus to Armor Class if immobilized. A Brine Goblin with this ability can still lose it's Dexterity bonus to Armor Class if an opponent successfully uses the feint action against it.

Evasion (Ex)

A Brine Goblin can avoid even magical and unusual attacks with great agility. If a Brine Goblin makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, it instead takes no damage. Evasion can be used only if the Brine Goblin is wearing light armor or no armor. A helpless Brine Goblin does not gain the benefit of evasion.

Humanoid Traits

A humanoid usually has two arms, two legs, and one head, or a human-like torso, arms, and a head. humanoids have few or no supernatural or extraordinary abilities, but most can speak and usually have well-developed societies. They are usually Small or Medium (with the exception of giants). Every humanoid creature also has a specific subtype to match its race, such as human, dark folk, or goblinoid.

-Humanoids breathe, eat, and sleep.

Trackless Step (Ex)

A Brine Goblin leaves no trail and cannot be tracked. It may choose to leave a trail if so desired.

Amphibious (Ex)

A Brine Goblin has the aquatic subtype, but they can survive indefinitely on land.

ECOLOGY
Environment: Cold Coast

Organization: Solitary, Pair or Family (3-8)

Treasure: General Goods

A Brine Goblin is usually found scavenging beaches for practical things such as usable lumber and other goods. They have dark brown skin with a greenish tinge.