Saline Ooze

Saline Ooze                                                                     CR 5

XP 1600

N Medium Ooze (Aquatic)

Init +2; Senses Blindsight 30ft; Perception +5

DEFENSE
AC 17, touch 12, flat-footed 15 (+2 Dex, +5 natural)

hp 67 (7d8+35)

Fort +7, Ref +4, Will +2

SR 13

OFFENSE
Speed swim 20 ft.

Melee 2 slams +8 (1d4+3)

Special Attacks Constrict (1d4+3), Grab (slam)

STATISTICS
Str 16, Dex 14, Con 20, Int 0, Wis 10, Cha 15

Base Atk +5; CMB +8 (+12 grapple); CMD 20

Skills Perception +5

SQ Ooze Traits, Blindsight 30ft, Dissolving Salt, Does not Breathe

SPECIAL ABILITIES
Constrict (Ex)

Saline Ooze can crush an opponent, dealing 1d4+3 bludgeoning damage, when it makes a successful grapple check (in addition to any other effects caused by a successful check, including additional damage).

Dissolving Salt (Ex)

Saline Ooze have a brittle pudding unlike their slimier cousins due to the salt drying out their flesh so they are unable to split and take full damage from slashing and piercing weapons, however, metallic weapons that strike them must make a fort save (using their wielder's save plus their total enhancement bonus) or become dull, taking a -1 on all damage rolls and halving their critical threat range (minimum 1) until repaired.

Grab (Ex)

If a Saline Ooze hits with its slam attack(s), it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. Grab can only be used against targets of a size Medium or smaller.

The Saline Ooze has the option to conduct the grapple normally, or simply to use the part of its body it used in the grab to hold the opponent. If it chooses to do the latter, it takes a –20 penalty on its CMB check to make and maintain the grapple, but does not gain the grappled condition itself.

A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold. Otherwise, it deals constriction damage as well (the amount is given in the creature’s descriptive text).

Creatures with grab receive a +4 bonus on combat maneuver checks made to start and maintain a grapple.

Ooze Traits

An ooze is an amorphous or mutable creature, usually mindless.

-Mindless: No Intelligence score, and immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). An ooze with an Intelligence score loses this trait.

-Blind (but have the blindsight special quality), with immunity to gaze attacks, visual effects, illusions, and other attack forms that rely on sight.

-Immunity to poison, sleep effects, paralysis, polymorph, and stunning.

-Not subject to critical hits or flanking. Does not take additional damage from precision-based attacks, such as sneak attack.

-Oozes eat and breathe, but do not sleep.

ECOLOGY
Environment: Any Coast

Organization: Solitary

Treasure: None

The saline ooze is a corrosive creature that can cause weapons to dull with its salty gelatin.