Archangel

Archangel     CR 24

Archangel Mech

N Huge construct

Init +16; Senses darkvision 600 ft., low-light vision, x-ray vision; Perception +10

Defense

AC 68, touch 39, flat-footed 52 (+5 deflection, +16 Dex, +10 insight, +29 natural, -2 size)

hp 280 (24d10+40)

Fort +13, Ref +29, Will +23

Defensive Abilities bioelectric shield, deceptive target, foresight, iron resilience, uncanny dodge; DR 15/adamantine; Immune construct traits

Offense

Speed 60 ft.

Melee 2 slams +27 (1d8+5)

Ranged gravity cannon +39/+34/+29/+24 touch (10d8+70) or


 * gravity beam 300' cone (10d8+30) (Reflex DC 36 for half)

Space 15 ft.; Reach 15 ft.

Special Attacks light ray

Statistics

Str 30, Dex 42, Con —, Int —, Wis 30, Cha 14

Base Atk +24; CMB +36; CMD 77

Feats Greater Snap ShotUC, Improved Snap ShotUC, Point-Blank Shot, Rapid Shot, Snap ShotUC, Weapon Focus (cannon)

Skills Acrobatics +16 (+28 to jump)

Other Gear gravity cannon

Special Abilities

Bioelectric Shield (DC 22) (Ex) At will as swift action, shield deals 3d6 electricity damage to attackers (Reflex half).

Construct Traits (+40 HP) Constructs have many immunities.

Damage Reduction (15/adamantine) You have Damage Reduction against all except Adamantine attacks.

Darkvision (600 feet) You can see in the dark (black and white only).

Deceptive Target (Ex) In dim light or darkness, ranged attacks suffer a 20% miss chance vs. you.

Foresight (Su) See a few seconds into the future. This ability prevents a creature from being surprised, caught flat-footed, or flanked. It also grants the creature an insight bonus to AC equal to its Wisdom bonus. This ability can be negated, but can be restarted

Greater Snap Shot Gain bonus on damage and critical confirmation when using ranged weapons

Immunity to Ability Damage Immunity to ability damage

Immunity to Ability Drain Immunity to ability drain

Immunity to Bleed You are immune to bleed.

Immunity to Death and Necromancy effects You are immune to Death and Necromancy effects.

Immunity to Disease You are immune to diseases.

Immunity to Energy Drain Immune to energy drain

Immunity to Exhausted You are immune to the exhausted condition.

Immunity to Fatigue You are immune to the fatigued condition.

Immunity to Mind-Affecting effects You are immune to Mind-Affecting effects.

Immunity to Nonlethal Damage You are immune to Nonlethal Damage

Immunity to Paralysis You are immune to paralysis.

Immunity to Poison You are immune to poison.

Immunity to Sleep You are immune to sleep effects.

Immunity to Stunning You are immune to being stunned.

Improved Snap Shot You threaten an additional 5 feet with Snap Shot

Iron Resilience (1/round) (Ex) Completely ignore an attack once per round, spend mythic power for extra uses.

Light Ray (Ex) Ranged touch attack overcomes DR of any type. 10d6; swift action.

Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.

Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.

Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.

Snap Shot Threaten squares within 5 feet of you when wielding a ranged weapon

Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.

X-ray Vision (Su) See through solid matter