Lesser Sobekian Drakon

Lesser Sobekian Drakon CR 14

XP 38,400

Lesser sobekian drakon

CN Huge dragon

Init +5; Senses darkvision 60 ft., lifesense, low-light vision; Perception +18

Aura frightful presence (30 ft., DC 20)

Defense

AC 26, touch 11, flat-footed 25 (+2 deflection, +1 Dex, +15 natural, -2 size)

hp 220 (10d12+100)

Fort +19, Ref +11, Will +15; +4 sacred bonus vs. spells and effects cast by undead

Defensive Abilities evasion, immune to undeath; DR 5/evil, 5/silver; Immune curse effects, divine power damage, illusions, paralysis, sleep; Resist cold 10, electricity 10

Offense

Speed 20 ft., fly 40 ft. (good), swim 40 ft.

Melee bite +21 (2d4+13 plus grab), 2 wings +16 (1d4+6)

Space 15 ft.; Reach 15 ft.

Special Attacks breath of damnation, breath weapon, death roll

Spell-Like Abilities (CL 10th; concentration +15)


 * At will—detect undead, disrupt undead, halt undead (DC 17), sphere of warding (DC 20), undeath to death (DC 21), undeath ward (DC 19)

Cleric Spells Prepared (CL 10th; concentration +15)


 * 5th—dispel evil, unleash pandemonium (DC 20), wall of ectoplasm[OA] (DC 20)


 * 4th—burst with light (2), cure critical wounds (2)


 * 3rd—archon's aura[UM] (DC 18), aura sight[ACG], cure serious wounds, magic circle against evil


 * 2nd—blinding ray[ARG] (2, DC 17), cure moderate wounds (2), death candle[ARG] (DC 17)


 * 1st—bless (2), ice armor (2), sanctuary (2, DC 16)


 * 0 (at will)—create water, cure minor wounds (DC 15), detect magic, light

Statistics

Str 36, Dex 12, Con 28, Int 14, Wis 20, Cha 20

Base Atk +10; CMB +25 (+29 grapple); CMD 38 (can't be tripped)

Feats Ability Focus (breath of damnation), Noble Scion Of WarISWG, Patient Strike, Solar Spell, Toughness

Skills Acrobatics +1 (-3 to jump), Fly +14, Intimidate +18, Knowledge (arcana) +15, Knowledge (religion) +15, Perception +18, Sense Motive +18, Spellcraft +15, Swim +34

Languages Ancient Osiriani, Celestial, Draconic; telepathy 100 ft.

SQ +4 to save vs. spells and effects cast by undead, immunity to necromancy spells

Special Abilities

+4 to save vs. spells and effects cast by undead Gain a +4 sacred bonus on saving throws against spells and effects cast by undead.

Breath of Damnation (once per 1d4 rds, DC 22) (Su) The Sobekian Dragon can use this breath attack to forcefully cause all creatures within a 40-foot cone to become undead creatures for 10 minutes per Hit Dice of the sobekian drakon. This effect act similar to the Undead Anatomy II spell but the type of undead the targets are transformed into is selected by the drakon. A Fortitude save can negate this.

Breath Weapon (Su) A sobekian drakon's breath weapon is a focused burst of searing fire infused with positive energy. Undead in the area take 11d8 damage rather than 11d6.

Darkvision (60 feet) You can see in the dark (black and white only).

Death Roll (Ex) If you grapple a target, you can roll to inflict bite damage and knock the creature prone.

Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks.

Energy Resistance, Electricity (10) You have the specified Energy Resistance against Electricity attacks.

Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.

Flight (40 feet, Good) You can fly!

Frightful Presence (30 feet, 5d6 rds, DC 20) This special quality makes a creature's very presence unsettling to foes. Activating this ability is a free action that is usually part of an attack or charge. Opponents within range who witness the action may become frightened or shaken. The range i

Grab (Huge, Bite, Bite) (Ex) You can start a grapple as a free action if you hit with the designated weapon.

Immune to Undeath (Ex) You cannot become undead, spells/effects that would make you undead have no effect.

Immunity to Curse Effects You are immune to curse effects.

Immunity to Divine Power You are immune to divine power damage (for example, the non-fire damage of a flame strike spell).

Immunity to Illusions You are immune to illusions.

Immunity to Necromancy Spells Sobekian drakons are immune to all spells of the Necromancy school.

Immunity to Paralysis You are immune to paralysis.

Immunity to Sleep You are immune to sleep effects.

Lifesense (60 feet) (Ex) Sense living things and creatures without seeing them.

Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.

Patient Strike If ready an attack as a full-rd action, gain +2 to attack when triggered.

Solar Spell Light spell dazzles creatures and deals extra damage and extra effects against oozes, fungal, shadow, and undead creatures. +1 Level.

Swimming (40 feet) You have a Swim speed.

Telepathy (100 feet) (Su) Communicate telepathically if the target has a language.