Spiny Scavenger

Spiny Scavenger                                                                 CR 6

XP 2400

N Medium Vermin (Aquatic)

Init +3; Senses Darkvision 60ft; Perception +0

DEFENSE
AC 19, touch 13, flat-footed 16 (+3 Dex, +6 natural)

hp 52 (8d8+16)

Fort +8, Ref +5, Will +2; +4 vs. poison

Defensive Abilities Unstoppable

DR 10/Bludgeoning Immunities Stun, Sleep

OFFENSE
Speed swim 20 ft.

Melee 4 claws +8 (1d4+2/x3)

Space 5 ft.; Reach 10 ft.

1/day-Spawn (level 2, 1 Spiny Scavenger, 60%)

STATISTICS
Str 14, Dex 16, Con 14, Int 0, Wis 10, Cha 1

Base Atk +6; CMB +8; CMD 21

SQ Vermin Traits, Amphibious

SPECIAL ABILITIES
Spawn (Sp)

A Spiny Scavenger can summon its kin as the Summon Monster spell. Using this ability, a Spiny Scavenger has a 60% chance to summon another Spiny Scavenger. This ability functions as a level 2 spell. A Spiny Scavenger can only use this ability once per day. Roll d%: On a failure, no creature answers the summons. Summoned creatures automatically return from whence they came after 1 hour. A creature summoned in this way cannot use any spells or spell-like abilities that require material components costing more than 1 gp unless those components are supplied, nor can it use its own summon ability for 1 hour. No experience points are awarded for defeating summoned monsters.

Unstoppable (Ex)

If a Spiny Scavenger starts its turn suffering from any of the following conditions, it recovers from them at the end of its turn: blind, confused, dazed, deafened, dazzled, exhausted, fatigued, nauseated, sickened, slowed, staggered, and stunned.

Vermin Traits

This type includes insects, arachnids, other arthropods, worms, and similar invertebrates.

-Mindless: No Intelligence score, and immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms). Mindless creatures have no feats or skills. A vermin-like creature with an Intelligence score is usually either an animal or a magical beast, depending on its other abilities.

-Darkvision 60 feet.

-Vermin breathe, eat, and sleep.

Amphibious (Ex)

A Spiny Scavenger has the aquatic subtype, but they can survive indefinitely on land.

ECOLOGY
Environment: Cold Coast

Organization: Solitary, Pair, Nest (3-12) or Horde (13-28)

Treasure: None

This creature looks like a large crab with long spidery limbs and two small claws.