Maxusus

Maxusus the Ebil    CR 52 XP 9,830,400 Astral deva angel cleric of Maxusus 20/stalwart defender 10/Hierophant 10 (Pathfinder RPG Advanced Player's Guide 277, Pathfinder RPG Bestiary 10) LE Medium outsider (angel, extraplanar, good) Init +22; Senses blindsense 30 ft., darkvision 60 ft., low-light vision; Perception +86 Aura protective (20 ft.)

Defense

AC 51, touch 20, flat-footed 45 (+14 armor, +4 deflection, +1 Dex, +5 dodge, +17 natural) hp 1330 (45 HD; 20d8+15d10+10d12+600) Fort +58, Ref +50, Will +62; +4 vs. poison Defensive Abilities fortification 75%, hard to kill, improved uncanny dodge, mythic saving throws, unstoppable; DR 10/epic, 10/evil, 5/—; Immune acid, cold, compulsion, curse, petrification; Resist electricity 10, fire 10; SR 25

Offense

Speed 50 ft. (35 ft. in armor), fly 100 ft. (good) Melee +5 dancing distance silver chakram +67/+62/+57/+52 (1d8+12) or   slam +58 (1d8+4) Special Attacks channel negative energy 13/day (DC 32, 10d6), mythic power (23/day, surge +1d12), staff of order (10 rounds, 4/day) Spell-Like Abilities (CL 13th; concentration +25) At will—aid, continual flame, detect evil, discern lies (DC 24), dispel evil, dispel magic, holy aura, holy smite (DC 24), holy word (DC 27), invisibility (self only), plane shift (DC 25), remove curse, remove disease, remove fear 7/day—cure light wounds, see invisibility 1/day—blade barrier (DC 26), heal Domain Spell-Like Abilities (CL 13th; concentration +25) 22/day—blast rune Cleric Spells Prepared (CL 20th; concentration +41) 9th—astral projection, etherealness, gate, gate, overwhelming presenceUM (DC 38), greater communal spell immunityUC, greater spellcasting contract (DC 38), summon monster IX (lawful spell only)D   8th—antimagic field, dimensional lock, dimensional lock, shield of lawD, shield of law, symbol of death (DC 37), symbol of death (DC 37), unholy aura 7th—dictumD, dictum, dictum, repulsion (DC 36), repulsion (DC 36), spellcasting contract (DC 36), symbol of stunning (DC 36), symbol of stunning (DC 36), symbol of stunning (DC 36) 6th—banishment (DC 35), blade barrier (DC 35), blade barrier (DC 35), create undead, dust ward, greater glyph of warding, greater glyph of warding, planar binding (inevitables only)D (DC 35), symbol of sealingUM   5th—boneshatter (DC 34), boneshatter (DC 34), greater commandD (DC 34), greater command (DC 34), dispel chaos, dispel chaos, greater forbid actionUM (DC 34), greater forbid actionUM (DC 34), reprobationUM   4th—blessing of fervorAPG (DC 33), dimensional anchorD, enchantment foilACG, flaming aura, order's wrath (DC 33), order's wrath (DC 33), persistent vigorACG, greater shield of fortificationACG, virulence 3rd—agonizeUM (DC 32), discovery torchUC, dispel magic, false alibi (DC 32), glyph of wardingD, mark of obvious ethicsACG (DC 32), protection from energy, searing light, searing light, trial of fire and acid (DC 32) 2nd—align weapon (law only)D, death candleARG (DC 31), death knell (DC 31), death knell (DC 31), disfiguring touchUM (DC 31), ghostbane dirgeAPG (DC 31), magic boulder, silent tableACG, status, unholy ice weaponACG 1st—abadar's truthtelling (DC 30), arcane lockD, bane (DC 30), blessing of the watch, deathwatch, doom (DC 30), ice armor, murderous commandUM (DC 30), murderous commandUM (DC 30), protection from chaos 0 (at will)—create water, light, read magic, resistance D Domain spell; Domains Law (Inevitable subdomain), Rune (Wards subdomain)

Statistics

Str 26, Dex 27, Con 27, Int 22, Wis 49, Cha 31 Base Atk +55; CMB +63; CMD 90 Feats Alertness, Ascendant Spell, Bolstered ResilienceUC, Channel SmiteM, Channeling ForceACG, Cleave, Combat Casting, Divine ProtectionACG, Dodge, Endurance, Great Fortitude, Greater Channel SmiteUC, Improved ChannelM, Improved CounterspellM, Improved Great Fortitude, Improved Initiative, Improved Natural Armor, Improved Natural Armor, Inscribe Rune, Iron Will, Lightning Reflexes, Master Craftsman, Mythic CrafterM, Possess Creature, Power Attack, Quick ChannelUM, Quicken Spell-Like Ability (blast rune), Scribe Scroll, Selective ChannelingM, Toughness, Uncanny ConcentrationUM, Weapon Focus (warhammer) Skills Acrobatics +21, Craft (gemcutting) +67 (+72 when crafting non-mythic magic items), Craft (Runes) +69 (+74 when crafting non-mythic magic items), Diplomacy +58, Fly +70, Intimidate +73, Knowledge (planes) +69, Knowledge (religion) +69, Perception +86, Sense Motive +86, Stealth +66 Languages Abyssal, Celestial, Draconic, Infernal, Protean, Samsaran; truespeech SQ amazing initiative, change shape (alter self), command, defensive powers (clear mind, fearless defense, increase damage reduction, increase damage reduction, mighty resilience), defensive stance, divine vessel, force of will, immortal, last word, legendary hero, recuperation, returning, variant channeling (slavery/tyranny variant channeling), warding rune Other Gear +5 fortification (heavy) Hellknight plate, +5 dancing distance silver chakram

Special Abilities

Amazing Initiative (1/round) (Ex) As a free action, use 1 power to gain an extra standard action (can't be used to cast a spell). Ascendant Spell Imitate mythic version of a spell. +5 Levels. Blast Rune (22/day) (Sp) Blast Rune trap deals 1d6+10 energy damage. Blindsense (30 feet) (Ex) Sense things and creatures without seeing them. Bolstered Resilience Increase DR against a single attack Change Shape (alter self) (Su) You can change your form. Channel Shockwave (Su) On crit, can channel energy vs. foe of opposed alignment to deal extra dam (Will half). Channel Smite [Mythic] Bonus to att when use Channel Smite, if miss use 1 power to release it as a normal channel. Channeling Force As swift action, expend channel energy to grant bon to wep dmg equal num of chan dice. Clear Mind (1/defensive stance) (Ex) Immediate action in defensive stance, reroll a Will save but must take new result. Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC. Cleric Channel Negative Energy 10d6 (13/day, DC 32) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect. Cleric Domain (Inevitable) Cleric Domain (Wards) Combat Casting +4 to Concentration checks to cast while on the defensive. Command (22/day) (Su) As per command spell. Conduit of Divine Will (SR 20, +4 profane bonus to AC, 10 rnds.) (Su) Spend 1 power to channel, lay on hands, or cast domain spell. Gain SR 1+tier and +4 AC after doing so. Damage Reduction (10/epic) You have Damage Reduction against all except Epic attacks (weapons with a +6 bonus). Damage Reduction (10/evil) You have Damage Reduction against all except Evil attacks. Damage Reduction (5/-) You have Damage Reduction against all attacks. Darkvision (60 feet) You can see in the dark (black and white vision only). Divine Source (2 domains) (Su) You can grant divine spells to those who follow your cause. Divine Vessel (Ex) Non-mythic foes save vs your spells twice. Healing is maximized for you. Activate when take 20+ dam in a rd to gain 1 power. Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue. Energy Resistance, Electricity (10) You have the specified Energy Resistance against Electricity attacks. Energy Resistance, Fire (10) You have the specified Energy Resistance against Fire attacks. Farwalker (Sp) You can plane shift, using double your tier as your caster level. Fearless Defense (Ex) In defensive stance, immune to shaken and frightened conditions. Flight (100 feet, Good) You can fly! Force of Will (Ex) As an immediate action, use 1 power to reroll any d20, or force non-mythic to reroll. Fortification 75% You have a chance to negate critical hits on attacks. Greater Channel Smite Can exchange channel positive energy to create pool of damage dice Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2. Immortal (Su) Ressurrect next day, unless killed by an artifact's crit. Immunity to Acid You are immune to acid damage. Immunity to Cold You are immune to cold damage. Immunity to Non-Mythic Compulsion You are immune to non-mythic compulsion. Immunity to Non-Mythic Curse Effects You are immune to non-mythic curse effects. Immunity to Petrification You are immune to Petrification. Improved Channel [Mythic] Non-mythic foes damaged by channeled energy must save twice (take lower). Improved Counterspell [Mythic] Spell used to counterspell can be the same level as target spell. Improved Great Fortitude (1/day) Can re-roll a Fort save, but must take the second result. Improved Uncanny Dodge (Lv >=29) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 29+. Inspired Spell (Su) Use 1 power, cast one divine spell from your class spell list at +2 CL, it doesn't need to be known/memorized. Last Word (1/day) (Ex) Immediate action in defensive stance, if dropped below 0 hp, counter attack for 2x dam. Legendary Hero (Su) One use of mythic power is regained each hr. Longevity (Su) You don't take penalties to physical ability scores due to aging. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Master Craftsman (Craft [Runes]) +2 to chosen craft skill, its ranks count as CL for Craft Magic Arms and Armor and Craft Wondrous Item. Mighty Resilience (1/defensive stance) (Ex) In defensive stance, negate the extra dam and effects of a crit or sneak attack. Mobile (30 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, +2 to AC when defending, but may not move. Mythic Crafter [Mythic] Can create mythic magic items & +5 on any checks when crafting non-mythic magic items. Mythic Power (23/day, Surge +1d12) Use this power to perform your mythic abilities. Mythic Saving Throws (Ex) A successful save negates all effects from a non-mythic source. Poison Resistance +4 (Ex) You have the listed resistance to poison. Possess Creature (DC 50) A fiend gains the ability to merge its physical form with another creature’s body, spreading its foul influence from within a living vessel. Prerequisites: Cha 20, any evil outsider with 10 or more Hit Dice. Benefit: Once per da Power Attack -14/+28 You can subtract from your attack roll to add to your damage. Protective Aura +4 (20 feet) (Su) Defense against evil creatures and lesser globe of invulnerability. Quick Channel Channel energy faster by expending more uses Quicken Spell-Like Ability (Blast Rune [22/day] [Sp], 3/day) Spell-like ability is cast as a swift action up to 3/day. Recuperation (Ex) Fully heal after 8 hrs rest, use 1 power and 1 hr to heal half and restore all non-mythic abilities. Returning (Same Plane) The creature bonded to this item can expend one use of mythic power to teleport the item to her waiting hand, as if using teleport object. The item must be on the same plane as the bonded creature for this ability to function. This ability can Selective Channeling [Mythic] Add 2x the number of excluded to channel result. Use 1 power to exclude 5 extra targets. Slavery/Tyranny Variant Channeling (±5 Profane) Ignore fatigue/Penalty vs. compulsions, pain and stun Spell Resistance (25) You have Spell Resistance. Staff of Order (10 rounds, 4/day) (Su) Touched weapon temporarily becomes axiomatic. Surge (1d12) (Su) Use 1 power to increase any d20 roll by the listed amount. Sustained by Faith (Su) You require no food, water, or sleep. Spend 1 power to not need to breathe for 24 hours. Tongues (Sp) You can understand and speak any language, as the tongues spell. Truespeech (Su) Speak with any creature that has a language. Uncanny Concentration Don't make concentration checks for violent movement, gain a +2 bonus on all other concentration checks Unstoppable (Ex) As a free action, use 1 power to end one listed condition on yourself. Warding Rune (10 rounds, 3/day) (Su) Blast Runes also prevent creatures from attacking you.

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