Techs

What are techs? techs or technologies are abilities created from the blood of ancient creatures through science to mimic some of the effects of magic. Upon choosing the tech use feat, you choose one of the categories below. Each category has three abilities that scale to your character's level. One at 1st, 9th, and 18th level.

Scions: Scions are direct decendents of the beings whose blood was used in the creation of techs, each bloodline only ever has one living scion, this scion can harness the power of gabriel stones in order to perform and additional, and powerful ability.

Aura Techs
Aura is the power of wind, empowerment, and raw fury. Seen primarily as a supportive category. Aura techs include: Empowering Aura (1st level); Force Grasp (9th level); and Unbridled Wind (18th level); The Auric Scion has access to the Winds of Dispersal ability.

Bestia Techs
Bestia uses the heart of animals as its primary source of power. Bestia users at at one with the fauna and can influence them greatly. Seen primarily as a supportive category, Bestia Techs include: Beastheart (1st level); Nature's Army (9th level); and Fenrirshape (17th level); The Bestial Scion has access to the Feral Winter ability.

Corpus Techs
Corpus techs are at their heart the application and use of organic tissues. Seen primarily as a minion category. Corpus Techs include: Abominal Minion (1st level); Flesh-Stitching (9th level); Greater Minion (17th level); The Corporeal Scion has access to the Undying ability.

Fabrico Techs
Fabrico techs involve the manipulation of physical inorganic matter such as metals and stone, it is often used for bartering and contacting various signals across long distances. Seen primarily as a supportive category. Fabrico Techs include: Remote Bartering (1st level); Call Gear (9th level); Mark of the Broker (18th level). The Fabrico Scion has access to the Enterprise ability.

Impertio Techs
Impertio techs manipulate the brain waves and magnetic fields of living creatures as well as machines. Seen primarily as a control category. Impertio Techs include: Charming Wit (1st level); Domination (9th level); and Decree of War (18th level); The Impertial Scion has access to the Empirical Mind ability.

Lignum Techs
Lignum techs bend and move the very vines and roots of the flora of the world. Empowered by the powers of plants and the fae. Seen primarily as a minion category, Lignum techs include: Vine-Beast (1st level); Calistrian Man-Trap (9th level); and Shambleshield (18th level); The Lignial Scion has access to the Heartwood Dragon ability.

Meta Thermal Techs
Meta Thermal techs manipulate the temperatures to both polar extremes of heat and cold. Seen primarily as an offensive category, Metal Thermal techs include: Fire/Frost Blast (1st Level); Greater Endure Elements (9th level); Fire/Frost Storm (18th level). The Meta-Thermic scion has access to the Freezing/Boiling Point abilities.

Motus Techs
Motus techs involve the manipulation of electrons, ions and matter at the atomic level. Seen primarily as a supportive category. Motus techs include: Freeflow (1st level); Thor's Chariot (9th level); E.D. Freeflow (18th level) and the Motus Scion has access to the Stop ability.

Potentia Techs
Potentia techs control raw energy to strengthen the user as well as to prevent and control other forms of energy. Seen primarily as a supportive category, Potentia techs include: Extraordinary Power (1st level); Cloak of Force (9th level); True Subtlety (18th level); and the Potentia Scion has access to the Ascention ability.

Pseudopsi Techs
Pseudopsi techs involve the manipulation of the emotional state of sentient beings. Seen primarily as a supportive category, Pseudopsi techs include: Empathy (1st level); Sympathy (9th level); Tranquility (18th level); and the Pseudopsi scion has access to the Font of the Mind ability.

Saxum Techs
Embracing the power of earth, spirit, and alchemy. Saxum techs are seen primarily as a defensive category. Saxum techs include: Earth Alchemy (1st Level); Call of the Kami (9th level); Fortitude (18th level), and the Saxum Scion has access to the Catastrophy ability.

Sol Solum Techs
Sol Solum techs involve manipulation of ultraviolet light and solar energy harnessing it into a solid quasi-material form, seen primarily as a supportive category, Sol Solum techs include: Glowing Wound (1st level); Sol Construct (9th level); Nucleo (18th level) and the Sol Solum scion has access to the Spear of Pharaohs ability.

Tenebris Techs
Tenebris techs manipulate the energy of the Plane of Shadow and the powers of darkness themselves. Seen primarily as an offensive category, Tenebris techs include Shadow Compact (1st level); Oblivion (9th level); Greater Darkness (18th level); and the Tenebral scion has access to the Strands of Limbo ability.

Tutamen Techs
Tutamen techs have a heavy focus on protection by collecting and solidifying minerals in the air and earth. It consists of some of the most powerful protective techs. Seen primarily as a defensive category, Tutamen techs include: Skin of Sand (1st level); Barrier Apart (9th level); Heart of the Mountain (18th level) and the Tutamen Scion has access to the Secrets of Jade ability.

Vinculum Techs
Vinculum primarily focuses on the forces of gravity and inertia and is seen primarily as a supportive category. Vinculum techs include: Collapse (1st level), Unbound (9th level); Endless Erasure (18th level) and the Vinculum scion has access to the Finality ability.

Visum Techs
Visum techs are ones of divination and clairvoyance and are seen to expand the senses past mortal limitations. Seen primarily as an offensive ability, Visum techs include Forsight (1st level); Incite Chaos (9th level); Favorable Destiny (18th level) and the visum scion has access to the Unwavering Eye ability.