Stone Warrior

Stone Warrior                                                                   CR 5

XP 1600

N Medium Outsider (Elemental, Earth)

Init +3; Senses Darkvision 60ft; Perception +11

DEFENSE
AC 24, touch 13, flat-footed 21 (+3 Dex, +11 natural)

hp 53 (7d10+14)

Fort +4, Ref +8, Will +8

Immunities Bleed, Paralysis, Poison, Stun, Critical Hit, Flanking, Sneak Attack Resist Cold 10, Fire 10

OFFENSE
Speed 30 ft., burrow 30 ft.

Melee greatsword +11/+6 (2d6+6/19-20,x2)

Special Attacks Pounce

STATISTICS
Str 18, Dex 16, Con 14, Int 10, Wis 12, Cha 12

Base Atk +7; CMB +11; CMD 24

Feats Cleave, Iron Will, Power Attack, Skill Focus (Stealth)

Skills: Acrobatics +13, Diplomacy +8, Knowledge (religion) +10, Perception +11, Sense Motive +11, Stealth +13

Languages Terran

SQ Outsider Traits, Does not Breathe, Does not Eat, Does not Sleep

SPECIAL ABILITIES
Pounce (Ex) 

When a Stone Warrior makes a charge, it can make a full attack (including rake attacks if the creature also has the rake ability).

Outsider Traits

An outsider is at least partially composed of the essence (but not necessarily the material) of some plane other than the Material Plane. Some creatures start out as some other type and become outsiders when they attain a higher (or lower) state of spiritual existence.

-Darkvision 60 feet.

-Unlike most living creatures, an outsider does not have a dual nature—its soul and body form one unit. When an outsider is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don't work on an outsider. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection to restore it to life. An outsider with the native subtype can be raised, reincarnated, or resurrected just as other living creatures can be.

-Outsiders breathe, but do not need to eat or sleep (although they can do so if they wish). Native outsiders breathe, eat, and sleep.