Devil's Mouth

Devil's Mouth is a large city-port that serves as a major shipping route to and from the nation of Harvthenia, it is ruled by a councel of nine elders who oversee the political and economic health of the city.

Government
Nine Elders exist in a counsel permanently until they begin to die, at that point, the sick or dying elder selects a successor from his country to take his seat as representative, as Harvthenia is divided into nine smaller countries, of which, Devil's Mouth is the primary port supplying each country with tools and other imports. Due to this, Devil's Mouth retains political neutrality throughout the nation of Harvthenia.

Military
Devil's Mouth, due to it's political neutrality in the nation of Harvthenia, has strict laws prohibiting internal conflict. These laws are brutally enforced by a military unit known as the Devil's Teeth, an odd combination of fighters, blackguards, and anti-paladins who retain the peace within the city. While the latter two may not be interested in peace, they are payed well and generally used in elite 'execution' units designed to break up internal conflicts with deadly force.

Devil's Mouth has a naval unit known as the Iron Tongue, it is a fleet of 42 warships that patrol the southern half of Deadwater Bastion.

Economy
Devil's Mouth is the only Harvthenian Port in the Deadwater Bastion region, and thus it is highly prized and heavily guarded. It ships many of the exports found within Harvthenia and is one of three major ports in the whole of the country. Devil's Mouth primarily exports Grain and Horses raised in Harvthenia, but it also exports fine jewelry crafted from Southern Silver, an especially luxurious purity of silver found on the southern coasts. Occasionally they also export various meats raised in Harvthenia to the ports of Ghembold, a region not well suited to livestock. Trade tends to be dominated by two families found in Devil's Mouth, The Jadebander Family and The Corseni Family. Iron Eye Trading Coster also has a large claim in this industry.

Devil's Mouth has a alrge number of trade guilds as well, many of them tend to hire freelance workers for one reason or another, most of these guilds are craftmen who create a number of things, the most common of which, clothing and jewelry.

Animal pelts from Skold seem to be very popular in the city as of 442.

Religion
Devil's Mouth used to have a large number of churches, but lately most of them have been converted to some kind of mysterious cult.

History
Devil's Mouth began as the clan hold of a family that developed wood for ships. But slowly it grew as their dock became more and more common a resting spot for traders from Blackscape making their way to Ghembold to deliver Skoggle Meats. This lead to the building of an Inn known as the Black Bounty Inn. And slowly, but surely the city grew ever since.

In the year 321 the city suffered an epidemic but this only lead to the oddly large number of clinics found in the city. It's growth was sadly stunted for a short time after this epidemic, but it has picked up becoming one of the healthiest cities in Lesser Siv.

In the year 429, much of the city was set ablaze by two Red Dragons who an adventurer by the name of Tomail the Bloodied wronged by stealing much of their hoard. The dragons appeared to be Mother and Daughter, but their names were unknown. The city has recovered in the last twenty years, but adventurers are often looked down upon by much of the folk who live here.

Government Structures
Dul'Rho Manse: Home of Master Lucht, one of the nine counselors.

The Iron Tower: Home of the Devil's Teeth, nearly 2,000 knights are garrisoned here.

Peril Cavern: A large natural cave that serves as a prison.

Inns, Taverns and Clubs
Black Bounty Inn: The oldest and most popular inn in the city.

Jack's Cornerclub: A tavern popular for it's special dish of live eels under a boiling sauce.

The Cursed Candle: A tavern popular with spellcasters dubbing it the cities only "Magebar".

Shops
Bastion Marketplace: A dock-side outdoor market where a number of traders from around Deadwater Bastion supply their own with homeland goods.

Wilma's Best: A general store that has a large stock of adventuring supplies at reasonable prices.

Noble Family Houses
Castle Jadebander: More of a chateau than a castle, this structure is home to the Jadebander Family.

Whitehelm: A large estate belonging to the Corseni family.

Temples
Temple of Irori: This large temple has long since been converted to a temple to a mysterious new cult.

Temple of Shelyn: This temple has long been abandoned since the uprise of the strange cult.

Tower of Gold: This tower, once a worship place of the Gold of Wealth found in Skills, has too long been abandonded due to the rise of the new cult

Etymology
The city of Devil's Mouth gets its name from the peninsula on which it is named, as it is oddly shaped like the maw of a devil.