Materials

Materials are special metals, woods, fabrics and leathers used in crafting various equipment, these materials grant special bonuses to items made from them.

Red Shadanmite
Source: Siv'Solvanis Campaign Setting

Description

''This shadowy metal has a reddish hue, it is favored by the drow to make weapons and armor. The material, like other colors of shadanmite is vulnerable to ultraviolet light and reacts negatively in such light whether natural or magical, though in darkness it grows stronger.''

The rules shown are for the occasional item constructed entirely of red shadanmite.

Weapons: Shadanmite weapons have their enhancement bonus increased by +2 in darkness, whether natural or magical, but only after one full round of exposure. Red Shadamite bleeds a sticky red liquid slowly out of its core. This is due to a chemical reaction to moisture in the air, causing the moisture to concentrate the oxide coating of red shadanmite. Bladed weapons of red shadamnite are always considered to be poisoned. Creatures who fail a fortitude save (DC=22) when struck by a red shadanmite weapon become affected by a curse that gives them a -4 penalty to attack rolls.

Weapons crafted of any variety of shadanmite have their weight doubled and become heavy in ultraviolet light, this also dries out the blade's poison effect. After four rounds of exposure to such light the armor must start to make fortitude saves or begin to disintegrate.

Armor: Shadanmite armor, much like weapons, have their enhancement bonus increased by +2 in darkness, whether natural or magical, but only after one full round of exposure.

Armor crafted of any variety of shadanmite have their weight doubled and become heavy in ultraviolet light. After four rounds of exposure to such light the armor must start to make fortitude saves or begin to disintegrate.