Plant Species C

Plant Species C     CR 3

XP 800

N Large Plant (Earth)

Init -1; Senses Low-Light Vision, Detect Thoughts; Perception +0

Defense

AC 12, touch 8, flat-footed 12 (-1 size, -1 Dex, +5 natural)

hp 33 (5d8+10)

Fort +8, Ref +0, Will +1

Offense

Speed 30 ft.

Melee gore +6 (1d8+4)

Space 10 ft.; Reach 10 ft.

Spell-Like Abilities (CL5; Concentration +6)

DC is 11+ spell level.

At Will: Entangle

3/day: Piercing Rocks

Statistics

<p style="font-weight:normal;">Str 18, Dex 7, Con 14, Int —, Wis 10, Cha 12

<p style="font-weight:normal;">Base Atk +3; CMB +8; CMD 17

<p style="font-weight:normal;">Feats Endurance, Run, Skill Focus (Intimidate)

<p style="font-weight:normal;">Skills: Intimidate +9

<p style="font-weight:normal;">SQ plant traits

<p style="font-weight:normal;">Special Abilities

Plant Traits

This type comprises vegetable creatures. Note that regular plants, such as one finds growing in gardens and fields, lack Intelligence, Wisdom, and Charisma scores; even though plants are alive, they are objects, not creatures.

-Low-light vision.

-Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).

-Immunity to paralysis, poison, polymorph, sleep effects, and stunning.

-Plants breathe and eat, but do not sleep.

Detect Thoughts (Su) 

Plant Species C can 'Detect Thoughts' as the spell of the same name (as an 18th level caster). A Plant Species C can suppress or resume this ability as a free action. When a Plant Species C uses this ability, it always functions as if it had spent 3 rounds concentrating and thus gains the maximum amount of information possible. The will save DC to resist this effect is 13. The save DC is charisma-based.