Empathy

At will the pseudopsi tech user can use the Empathy ability to absorb damage from her allies. When used, empathy removes up to 1d6 per caster level of damage from a creature and inflicts an amount of damage equal to the amount of damage removed to themselves as non-lethal damage. This non-lethal damage cannot be removed by cure spells or other healing effects and can only be removed through at least 4 hours of rest.

Starting at 9th level, the pseudopsi tech user can absorb afflictions from their allies from the following list: Shaken, Frightened, Panicked, Paralyzed, Held, Confused, Fatigued, Exhausted, sickened and nauseated. Doing so grants fatigue to the pseudopsi tech user, if the pseudopsi tech user is already fatigued, they are exhausted instead. Creatures immune to the fatigued or exhausted conditions cannot used this ability.

Starting at 18th level, the pseudopsi tech user can use empathy to raise the dead as a full-round action that provokes attacks of opportunity. The target is only raised if the amount of damage removed exceeds the amount of negative HP they have, additionally empathy can only be used against a target once in attempt to raise the dead. Using empathy to achieve such a powerful effect deals twice the amount of non-lethal damage to the user as it would to simply remove damage from a conscious target.