Heliocustodians

Heliocustodians are an aerial race of intelligent and graceful creatures, however they have a strong resentment for magic. Heliocustodians excel in psychic powers, stealth and technology.

Physical Description
Heliocustodians are tall and spidery and often have many protrusions coming out of their back, these act as antena for their psychic powers, telepathy, and even govern their sense of smell and balance. Heliocustodians mostly resemble trees but are not found in forests or any place with trees in fact, as they have hovering cities beyond the clouds. All Heliocustodians have two legs and two arms, though they often take the appearance of having more due to their unique anatomy, this makes them surprisingly competent with stealth and sleight of hand checks.

Culture
The cities of the Heliocustodians are always eerily silent as Heliocustodians primarily communicate via telepathy and value silence above all things. This gives them an inhuman almost horror-like guise when looked upon by outsiders who do not know their customs, and they are often mistaken for monsters at first meeting. Though they are actually a benevolent race primarily of the Neutral Good alignment. While evil Heliocustodians are occasionally heard of they are almost always neutral on the Chaotic and Lawful axis.

Heliocustodians are an unusual sight because they never live in mixed communities and are never found in cities of humans or other races, even as a passer-through, they most often use servants to attend to any needs they might have in a mixed community. Heliocustodians tend to live solitarily in a floating house in the mountains, or in one of their cluster-like cities.

Heliocustodians do not recognize rule or government in their cities and most often these cities are formed out of necessity or survival as many races misunderstand heliocustodians as a race

Heliocustodians often stand between 6' and 7'6" of both genders, and there are no tell-tale signs between members of either gender, though the few heliocustodians who seek an idenity will paint themselves or wear decorations and jewelry appropriate to their gender and orientation. They most often weight around 200 lbs though never more than 230 or so, and never less than 150 or so depending on their physique and other factors.

Heliocustodians as Characters
Campaign Specific: Darkness, Death and Depravity -2 Constitution, +2 Dexterity, +2 Intelligence, -2 Charisma: Heliocustodians are very intelligence and quite lithe, however they lack the desire to socialize on a regular basis, and their incredibly lithe body is somewhat fragile.

Medium: Heliocustodians are Medium creatures and have no bonuses or penalties due to their size.

Low-Light Vision: Heliocustodians can see twice as far as humans in conditions of dim light.

Levitation: Heliocustodians have a Fly speed of 15 feet with good maneuverability.

Telepathy: Heliocustodians can communicate with any creature with an intelligence higher than 10 through telepathic means for as far as 60 feet. The creature can respond to them with a thought, however this does not allow the heliocustodian to read a creatures mind.

Magic Resentment: Heliocustodians resent magic, and are naturally resistant to it granting them spell resistance equal to 3 + their Hit Dice, this Spell Resistance cannot be consciously lowered by the Heliocustodian like most creatures with spell resistance. And they also suffer a -1 to their caster levels with arcane and divine casting classes (minimum 1)

Mental Acuity: Despite their apperance and lack of communication skills, Heliocustodians have highly advanced minds, when using psychic powers their manifester level is treated with a +2; and while they don't openly seek to communicate with outsiders they are quite capable, as Linguisitics is always a class skill for a heliocustodian.

Silent Strider: The appearance, color, and silence of a Heliocustodian grants them a +4 racial bonus to stealth checks, and gain a +2 racial bonus to sleight of hand checks

Chloroplast: Whenever a Heliocustodian is in contact with solar energy for at least eight hours they begin to regenerate lost limbs and non-lethal damage.

Weapon Familiarity: Heliocustodians treat the Longbow and Spear-sling as simple weapons.

Languages: Heliocustodians begin play speaking Auran. Heliocustodians with high Intelligence scores can choose from the following: Common, Undercommon, Elven, Draconic, Garuda and Sylvan.

Favored Class Bonuses
The following options are available to all heliocustodians who select a favored class bonus.

Alchemist: +1 to heal and spellcraft checks.

Investigator: Increase the total number of points in the investigator's inspiration pool by 1/3.

Kineticist: +1-1/2 to total HP

Monk: +1/2 point increase to Ki pool

Ninja: +1/2 point increase to Ki pool

Psychic: +1 to power point pool.

Ranger: +1/4 bonus to Favored Enemy: Outsider (Native) bonuses.

Rogue: +1/2 to sneak attack damage

Slayer: +1/4 slayer talents.

Swashbuckler: +1/4 to AC as a dodge bonus.