Incite Chaos

The Visum user can activate this ability a number of times per day equal to 3 + your Wisdom modifier. When executed roll a d6:

One ray per two caster levels strikes a target for 1d6+1 points of the rolled damage type, however there is a 50% chance that each ray will miss.

Starting at 12th level, the damage increases to 1d8+2, and the chance to miss is reduced to 25%.

At 16th level, the damage increases to 1d10+3, and there is no longer a chance to miss, however there is a 25% chance of each bolt dealing 1/2 of the damage roll (rounded down) to adjacent targets.

At 20th level, the damage increases to 1d12+4 and the chance to hit an adjacent unit for 1/2 of the damage roll is increased to 50%.