Tree Nymph

Tree Nymph                                                                      CR 1

XP 400

CN Small Fey

Init +2; Senses Low-Light Vision; Perception +5

DEFENSE
AC 17, touch 16, flat-footed 15 (+1 size, +2 Dex, +1 natural, +3 deflection)

hp 7 (2d6+0)

Fort +0, Ref +5, Will +3

Immunities Polymorph

OFFENSE
Speed 20 ft.

Melee 2 slams +1 (1d3-1)

Spell-Like Abilities (CL 2; concentration +4)

The save DC against a Tree Nymph's spells is 13+ spell level. A Tree Nymph's spells use Charisma as the primary casting attribute.

At Will: Detect Magic, Ghost Sound

3/day: Charm Person, Suggestion

STATISTICS
Str 8, Dex 14, Con 10, Int 12, Wis 10, Cha 16

Base Atk +1; CMB -1; CMD 11

Feats Spell Focus (Enchantment)

Skills: Craft (Basket Weaving) +6, Diplomacy +7, Knowledge (nature) +6, Knowledge (religion) +3, Perception +5, Sense Motive +5, Stealth +7

Languages Common, Elven

SQ Fey Traits, Beauty Shield, Trackless Step

SPECIAL ABILITIES
Fey Traits

A fey is a creature with supernatural abilities and connections to nature or to some other force or place. Fey are usually human-shaped.

-Low-light vision.

-Fey breathe, eat, and sleep.

Beauty Shield (Ex)

A Tree Nymph gains a deflection bonus to its AC equal to its Charisma Modifier.

Trackless Step (Ex) 

A Tree Nymph leaves no trail and cannot be tracked. It may choose to leave a trail if so desired.

ECOLOGY
Environment: Arid Forests

Organization: Solitary

Treasure: Standard

With its blue skin, and scent of old fruit, the Tree Nymph tends to wander the forests of Darnforse, as lesser kin to the Oaken Maids that serve the Dryad Queen.

Strategy: Tree Nymphs are small and fragile, and tend to remain hidden with stealth in combat using their spell-like abilities against the wood goblins and wild-life to fight while they remain unnoticed.