Shark-Fanged Trollkin

Shark-Fanged Trollkin                                                          CR 16

XP 38

NE Large Humanoid (Shapechanger, Giant, Aquatic)

Init +7; Senses Low-Light Vision; Perception +2

DEFENSE
AC 24, touch 12, flat-footed 21 (-1 size, +3 Dex, +12 natural)

hp 314 (19d8+228); Regeneration 5

Fort +20, Ref +14, Will +10

Defensive Abilities Evasion, Half Damage from Weapons

Immunities Mind-Affecting, Cold

Weaknesses Fire Vulnerability, Acid Vulnerability

OFFENSE
Speed 20 ft. swim 40 ft.

Melee +3 bite +31 (1d8+18 plus 1d6 bleed), 2 claws +23 (1d6+15)

Space 10 ft.; Reach 10 ft.

Special Attacks Bleed (1d6), Pounce, Grab (bite), Swallow Whole (1d8+23, AC 16, 31 hp)

STATISTICS
Str 40, Dex 17, Con 34, Int 8, Wis 14, Cha 10

Base Atk +14; CMB +30 (+34 grapple); CMD 43

Feats Cleave, Combat Reflexes, Great Fortitude, Improved Initiative, Improved Sunder, Improved Vital Strike, Iron Will, Power Attack, Skill Focus (bite), Vital Strike

Skills: ; Racial Modifiers Stealth +6

Languages Common

SQ Humanoid Traits, Track +9

SPECIAL ABILITIES
Change Shape (Su)

A Shark-Toothed Trollkin has the ability to assume the appearance of a specific creature or type of creature (usually a humanoid), but retains most of its own physical qualities. The creature cannot change shape to a form more than one size category smaller or larger than its original form. This ability functions as up to a level 7 polymorph spell (the type of which matches the form it can change into), but the creature does not adjust its ability scores (although it gains any other abilities of the creature it mimics). Unless otherwise stated, it can remain in an alternate form indefinitely.

+3 bite

A Shark-Toothed Trollkin's bite functions as a +3 weapon, the bonuses are included in its stats above.

Bleed (Ex)

When a Shark-Toothed Trollkin hits a target with its bite attack(s), it causes wounds that continue to bleed, dealing 1d6 damage each round at the start of the affected creature's turn. This bleeding can be stopped by a successful DC 15 Heal skill check or through the application of any magical healing.

Pounce (Ex)

When a Shark-Toothed Trollkin makes a charge, it can make a full attack (including rake attacks if the creature also has the rake ability).

Grab (Ex)

If a Shark-Toothed Trollkin hits with its bite attack(s), it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. Grab can only be used against targets of a size Large or smaller.

The Shark-Toothed Trollkin has the option to conduct the grapple normally, or simply to use the part of its body it used in the grab to hold the opponent. If it chooses to do the latter, it takes a –20 penalty on its CMB check to make and maintain the grapple, but does not gain the grappled condition itself.

A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold. Otherwise, it deals constriction damage as well (the amount is given in the creature’s descriptive text).

Creatures with grab receive a +4 bonus on combat maneuver checks made to start and maintain a grapple

Swallow Whole (Ex)

If a Shark-Toothed Trollkin begins its turn with an opponent grappled in its mouth (see Grab), it can attempt a new combat maneuver check (as though attempting to pin the opponent). If it succeeds, it swallows its prey, and the opponent takes bite damage. Unless otherwise noted, the opponent can be up to one size category Smaller than the swallowing creature. Being swallowed causes a creature to take 1d8+23 bludgeoning damage each round. A swallowed creature keeps the grappled condition, while the creature that did the swallowing does not. A swallowed creature can try to cut its way free with any light slashing or piercing weapon (the amount of cutting damage required to get free is 31). A Shark-Toothed Trollkin's Stomach has 16 AC. If a swallowed creature cuts its way out, the Shark-Toothed Trollkin cannot use swallow whole again until the damage is healed. If the swallowed creature escapes the grapple, success puts it back in the attacker’s mouth, where it may be bitten or swallowed again.

Evasion (Ex)

A Shark-Toothed Trollkin can avoid even magical and unusual attacks with great agility. If a Shark-Toothed Trollkin makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, it instead takes no damage. Evasion can be used only if the Shark-Toothed Trollkin is wearing light armor or no armor. A helpless Shark-Toothed Trollkin does not gain the benefit of evasion.

Humanoid Traits

A humanoid usually has two arms, two legs, and one head, or a human-like torso, arms, and a head. humanoids have few or no supernatural or extraordinary abilities, but most can speak and usually have well-developed societies. They are usually Small or Medium (with the exception of giants). Every humanoid creature also has a specific subtype to match its race, such as human, dark folk, or goblinoid.

-Humanoids breathe, eat, and sleep.

Track (Ex)

A Shark-Toothed Trollkin adds 9 to Survival Skill checks made to follow tracks.

ECOLOGY
Environment: Coastal Swamp, Aquatic Ruins

Organization: Pack 1d6; Warband 1d6 plus 1 High Troll

Treasure: F

These creatures have a terrible bite that can rend someone in half.