Orionite

The orionites are said to be stray nano-bots that have evolved themselves through collecting and studying technology either discarded or left to rust in the wilderness, the orionites are gifted in nano-use and crafting but more often than not, spurned and attacked on sight. Especially by biohunters, their declared rivals.

Physical Description
Orionites are small and crooked humanoids that resemble vultures in subtle ways, they are small sized creatures, and average about 3-4 feet tall, often weighing less than 50 lbs.

They are often cloaked in black/brown robes and are very difficult to differentiate between others of their kind.

Culture
The orionites are a race of scavengers much like the biohunters but unlike the biohunters they are anything but nomadic, almost always returning to the same place after scavenging expeditions

Orionite Characters
Campaign Specific: Darkness, Death and Depravity

Ability Score Bonuses: -4 Strength, +2 Dexterity, +2 Constitution, +2 Intelligence, -2 Charisma: Orionites are small, but surprisingly sturdy and intelligent, however they are very uncomfortable to look at.

Small: Orionites are small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.

Low-Light Vision: Orionites can see twice as far as humans in conditions of dim light.

Constructed: For the purposes of effects targeting creatures by type (such as a ranger's favored enemy and bane weapons), androids count as both humanoids and constructs. Androids gain a +4 racial bonus on all saving throws against mind-affecting effects, paralysis, poison, and stun effects, are not subject to fatigue or exhaustion, and are immune to disease and sleep effects. Androids can never gain morale bonuses, and are immune to fear effects and all emotion-based effects

Tech Mastery: Orionites are gifted with techs due to their natural composition of being the base form of nanites, and thus gain a +1 caster level racial bonus in all schools of tech use.

Nano Resistance: Orionites are naturally resistant to nanites, and gain NR equal to 12 + their Hit Dice. This Nano resistance can be suppressed at will.

Rigger: Orionites are naturally gifted in crafting and gain +2 racial bonus to all crafting skills.

Dark Reputation: Orionites are not often looked well upon by other races, and have a -2 penalty to their fame. However this has taught them to avoid people, and thus they have a +2 racial bonus disguise and bluff checks.

Weapon Familiarity: Orionites treat orion ray guns, and orion featherblades as martial weapons.

Languages: Orionites begin play speaking Common and Undercommon. Orionites with high Intelligence scores can choose from the following: Orc, Goblin, Stryx, Draconic, Terran, Abyssal, Celestial and Infernal.

Alternate Racial Traits
Magi-Virus: Orionites who select this alternative racial trait gain spell resistance equal to 12 + their Hit Dice, this replaces Nano Resistance.

Feral Orionite: Orionites who select this racial trait are less practiced in the finer arts of nano creation but get a bite attack that deals 1d4 damage. This replaces Tech Mastery.

Favored Class Options
The following options are available to all necronites who select a favored class.

Antipaladin: +1/4 damage to Constructs.

Bard: +1/4 to spell DCs.

Brawler: +1/5 to AC bonus.

Fighter: +1 to CMD vs Trip and Grapple manuevers.

<span style="color:rgb(0,0,0);font-family:Verdana,Geneva,sans-serif;font-size:12px;line-height:normal;">Magus:  <span style="color:rgb(0,0,0);font-family:Verdana,Geneva,sans-serif;font-size:12px;line-height:normal;">+1/4 to spell DCs.

Rogue: <span style="color:rgb(0,0,0);font-family:Verdana,Geneva,sans-serif;font-size:12px;line-height:normal;">+1/5 Rogue Talents.

<span style="color:rgb(0,0,0);font-family:Verdana,Geneva,sans-serif;font-size:12px;line-height:normal;">Ranger:  <span style="color:rgb(0,0,0);font-family:Verdana,Geneva,sans-serif;font-size:12px;line-height:normal;">+1/10 favored enemy or favored enemy bonus.

<span style="color:rgb(0,0,0);font-family:Verdana,Geneva,sans-serif;font-size:12px;line-height:normal;">Skald:  <span style="color:rgb(0,0,0);font-family:Verdana,Geneva,sans-serif;font-size:12px;line-height:normal;">+1/4 to spell DCs.

<span style="color:rgb(0,0,0);font-family:Verdana,Geneva,sans-serif;font-size:12px;line-height:normal;">War Priest:  <span style="color:rgb(0,0,0);font-family:Verdana,Geneva,sans-serif;font-size:12px;line-height:normal;">+1/4 to spell DCs.