Stone Monk

Stone Monk                                                                      CR 7

XP 3200

N Medium Outsider (Elemental, Earth)

Init +4; Senses Darkvision 60ft; Perception +26

DEFENSE
AC 25, touch 14, flat-footed 21 (+4 Dex, +11 natural)

hp 68 (9d10+18)

Fort +5, Ref +10, Will +13

Immunities Bleed, Paralysis, Poison, Stun, Critical Hit, Flanking, Sneak Attack Resist Acid 30, Cold 10, Electricity 10, Sonic 10

OFFENSE
Speed 30 ft., burrow 30 ft.

Melee light mace +11/+6 (1d6+2)

Cleric spells prepared: (CL 5, Concentration +10)

Domains: travel, knowledge

3rd-(DC 18) Fly, Prayer, Deeper Darkness

2nd-(DC 17) Detect Thoughts, Owl's Wisdom, Cure Moderate Wounds, Aid

1st-(DC 16) Longstrider, Bless Water, Cure Light Wounds, Cause Fear, Detect Chaos/Evil/Good/Law, Doom

0th-(DC 15) Create Water, Stabilize, Detect Magic, Purify Food and Drink

STATISTICS
Str 14, Dex 18, Con 14, Int 15, Wis 20, Cha 12

Base Atk +9; CMB +11; CMD 25

Feats Cleave, Improved Sunder, Iron Will, Power Attack, Skill Focus (Perception)

Skills: Craft (sculpture) +17, Diplomacy +10, Knowledge (arcana) +14, Knowledge (religion) +14, Knowledge (history) +14, Knowledge (nobility) +14, Perception +23, Sense Motive +17; Racial Modifiers Perception +6

Languages Common, Terran

SQ Outsider Traits, Does not Breathe, Does not Eat, Does not Sleep

SPECIAL ABILITIES
Outsider Traits

An outsider is at least partially composed of the essence (but not necessarily the material) of some plane other than the Material Plane. Some creatures start out as some other type and become outsiders when they attain a higher (or lower) state of spiritual existence.

-Darkvision 60 feet.

-Unlike most living creatures, an outsider does not have a dual nature—its soul and body form one unit. When an outsider is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don't work on an outsider. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection to restore it to life. An outsider with the native subtype can be raised, reincarnated, or resurrected just as other living creatures can be.

-Outsiders breathe, but do not need to eat or sleep (although they can do so if they wish). Native outsiders breathe, eat, and sleep.