Jelly Wisp

Jelly Wisp                                                                      CR 6

XP 2400

N Small Magical Beast (Aquatic)

Init +2; Senses Low-Light Vision, See in Darkness, Darkvision 60ft; Perception +2

DEFENSE
AC 20, touch 13, flat-footed 18 (+1 size, +2 Dex, +7 natural)

hp 76 (8d10+32)

Fort +9, Ref +8, Will +6

DR 5/Magic Immunities Electricity

OFFENSE
Speed 20 ft., fly 40 ft.

Melee +1 2 stings +14 (1d3+5 plus Paralysis)

Spell-Like Abilities (CL 8; concentration +11)

The save DC against a Jelly Wisp's spells is 13+ spell level. A Jelly Wisp's spells use Charisma as the primary casting attribute.

At Will: Daze, Charm Animals, Spark, Inflict Light Wounds, Daze Monster, Slow

3/day: Lightning Bolt, Inflict Serious Wounds

Special Attacks Paralysis (1d4 rounds, DC 17)

STATISTICS
Str 18, Dex 14, Con 16, Int 1, Wis 14, Cha 16

Base Atk +8; CMB +11; CMD 23

Feats Endurance, Iron Will, Multiattack, Toughness

Skills: Fly +13

Languages Common

SQ Magical Beast Traits, Amphibious

SPECIAL ABILITIES
Paralyze (Su)

When a Jelly Wisp hits a target with its sting attack(s), the victim is rendered immobile for 1d4 rounds. The target is allowed a DC 17 fortitude save to negate the paralysis effect. Paralyzed creatures cannot move, speak, or take any physical actions. The creature is rooted to the spot, frozen and helpless. The save DC is charisma-based.

+1 sting

A Jelly Wisp's sting functions as a +1 weapon, the bonuses are included in its stats above.

Magical Beast Traits

Magical Beasts are similar to animals but can have Intelligence scores higher than 2 (in which case the creature knows at least one language, but can’t necessarily speak). Magical Beasts usually have supernatural or extraordinary abilities, but are sometimes merely bizarre in appearance or habits.

-Darkvision 60 feet.

-Low-light vision.

-Magical beasts breathe, eat, and sleep.

Amphibious (Ex)

A Jelly Wisp has the aquatic subtype, but they can survive indefinitely on land.

See in Darkness (Su)

A Jelly Wisp can see perfectly in darkness of any kind, even that created by a 'Deeper Darkness' spell.

ECOLOGY
Environment: Any Coast

Organization: Solitary

Treasure: None

With its faded teal flesh, and unusual fruity smell, a Jelly Wisp often uses itself as bait to attract its would-be prey. These larger versions of the Sea Lamp are far more dangerous with their paralyzing attack and stronger spell-like abilities.