Ryūjin

Ryūjin CR 21

XP 409,600

God of the Sea and Storms (Pathfinder RPG Bestiary 94)

CN Colossal dragon (earth, water, air)

Init +7; Senses dragon senses; Perception +42

Aura electricity (10 ft, 2d6 elec.), frightful presence (360 ft., DC 35)

Defense

AC 53, touch 10, flat-footed 50 (+5 deflection, +3 Dex, +43 natural, -8 size)

hp 700 (28d12+364)

Fort +34, Ref +24, Will +32

DR 20/magic; Immune acid, cold, electricity, paralysis, sleep, sonic, negative energy; Resistance fire 30 SR 32

Offense

Speed 40 ft., burrow 20 ft., fly 250 ft. (clumsy)

Melee bite +40 (4d8+28/19-20), 2 claws +39 (4d6+19), tail slap +37 (4d6+28), 2 wings +37 (2d8+9)

Space 30 ft.; Reach 20 ft. (30 ft. with bite)

Special Attacks breath weapon (140-ft line, DC 37, 24d8 electricity), crush (Large creatures, DC 37, 4d8+28), desert thirst (DC 37), godstorm, sandstorm, storm breath (DC 37, 2d8 elec.), tail sweep (40-ft., 2d8+28, DC 37), waves of annihilation

Spell-Like Abilities (CL 28th; concentration +39)


 * At will—create water, ghost sound (DC 21), hallucinatory terrain (DC 25), minor image (DC 23), mirage arcana (DC 26), veil (DC 27), ventriloquism (DC 22)

Sorcerer Spells Known (CL 17th; concentration +28)


 * 8th (5/day)—greater angelic aspect, polar ray


 * 7th (8/day)—deflection[APG], greater hostile juxtaposition[UC] (DC 28), limited wish


 * 6th (8/day)—acid fog, borrowed time, chain lightning (DC 27)


 * 5th (8/day)—geyser[APG] (DC 26), icy prison[UM] (DC 26), suffocation[APG] (DC 26), telekinesis


 * 4th (8/day)—greater aggressive thundercloud[ACG] (DC 25), confusion (DC 25), curse of magic negation[UM] (DC 25), dragon's breath[APG] (DC 25)


 * 3rd (9/day)—blast barrier (DC 24), contagious zeal[OA], fins to feet[ARG], haste


 * 2nd (9/day)—glitterdust (DC 23), gust of wind (DC 23), qualm[UC] (DC 23), scorching ray, web (DC 23)


 * 1st (9/day)—snowball (DC 22), stunning barrier[ACG] (DC 22), thunderstomp[ACG], true strike, vanish[APG] (DC 22)


 * 0 (at will)—bleed (DC 21), breeze[UM], dancing lights, drench[UM] (DC 21), haunted fey aspect[UC], jolt[UM], light, ray of frost, touch of fatigue (DC 21)

Statistics

Str 49, Dex 16, Con 37, Int 32, Wis 33, Cha 32

Base Atk +28; CMB +55; CMD 73 (77 vs. trip)

Feats Arcane Strike, Combat Casting, Dazzling Display, Deadly Stroke, Extend Spell, Hover, Improved Critical (bite), Improved Initiative, Maximize Spell, Multiattack, Quicken Spell, Shatter Defenses, Silent Spell, Weapon Focus (bite)

Skills Acrobatics +3 (+7 to jump), Bluff +42, Diplomacy +42, Escape Artist +31, Fly +18, Heal +42, Intimidate +42, Knowledge (arcana) +42, Knowledge (geography) +42, Knowledge (history) +42, Knowledge (local) +42, Perception +42, Sense Motive +42, Spellcraft +42, Stealth +18, Survival +42, Swim +50, Use Magic Device +42

Languages Aquan, Auran, Common, Draconic, Dwarven, Elven, Giant, Gnome, Halfling, Ignan, Infernal, Undercommon

SQ mirage, sound imitation

Special Abilities

Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.

Blindsense (60 feet) (Ex) Sense things and creatures without seeing them.

Breath Weapon (140-ft line, 24d8 electricity, usable every 1d4 rounds, DC 37) As a standard action, affect an area with elemental damage (Ref half).

Burrowing (20 feet) You have a Burrow speed.

Combat Casting +4 to Concentration checks to cast while on the defensive.

Crush (Large creatures, 4d8+28, DC 37) A flying or jumping Huge or larger dragon can land on foes as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon. A crush attack affects as m

Damage Reduction (20/magic) You have Damage Reduction against all except Magic attacks.

Darkvision (120 feet) You can see in the dark (black and white only).

Dazzling Display (Bite) Intimidate check to demoralize can affect those within 30' who see you.

Deadly Stroke (Bite) Standard action: deal double damage + 1 CON bleed to a stunned or flat-footed target.

Desert Thirst (DC 37) (Su) Can destroy liquid based magic items (like potions) in a 10 ft burst (Will neg).

Dragon Senses (Ex) See four times as well as a human in dim light and twice as well in normal light.

Electricity Aura (10 ft, 2d6 elec.) (Su) Creatures in aura at the start of the dragons turn take electricity damage

Extend Spell Spell duration lasts twice as normal. +1 Level.

Flight (250 feet, Clumsy) You can fly!

Frightful Presence (360 feet, 5d6 rds, DC 35) This special quality makes a creature's very presence unsettling to foes. Activating this ability is a free action that is usually part of an attack or charge. Opponents within range who witness the action may become frightened or shaken. Godstorm  Ryujin can use storm of vengeance at will, but can use other actions while casting it without disrupting it.

Hover Can hover in place without Fly checks, and kick up dust cloud if within 20 ft of ground.

Immunity to Electricity You are immune to electricity damage.

Immunity to Paralysis You are immune to paralysis.

Immunity to Sleep You are immune to sleep effects.

Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.

Maximize Spell All variable effects of a spell are maximized. +3 Levels.

Mirage (28 rounds/day) (Su) Appear in 2 places (as project image), but can use breath weapon through the illusion.

Quicken Spell Cast a spell as a swift action. +4 Levels.

Sandstorm (Su) As a standard action, 1200 ft radius sandstorm centered on self, dealing 2d6 dam vs. others in area.

Silent Spell Cast a spell with no verbal components. +1 Level.

Sound Imitation (Ex) Can mimic any voice or sound with a Bluff check vs. listener's Sense Motive.

Spell Resistance (32) You have Spell Resistance.

Storm Breath (DC 37, 2d8 elec., DC 37) (Su) Call lightning storm for 1d6 rds w/breath, call bolt as free action and deal dam as breath weapon (Ref half). Waves of Annihilation (40-ft. cone, 10d8+28, DC 37)  As a full-round action summon a wave of bitter death, creatures must make a Fortititude save or die. If they successfully make the save they instead take 10d8+28 points of bludgeoning damage.

Tail Sweep (40-ft., 2d8+28, DC 37) As a standard action, deal damage in half circle to foes 4+ sizes smaller (Ref half).