Forlorn Fisher's Net

Forlorn Fisher's Net                                                            CR 4

XP 1200

N Medium Construct (Aquatic)

Init +4; Senses Low-Light Vision, Darkvision 60ft; Perception +0

DEFENSE
AC 17, touch 14, flat-footed 13 (+4 Dex, +3 natural)

hp 53 (6d10+20)

Fort +2, Ref +6, Will +2

Defensive Abilities Half Damage from Piercing, Half Damage from Bludgeoning

Immunities Electricity

Weaknesses Fire Vulnerability, Slashing Weapon Vulnerability

OFFENSE
Speed fly 20 ft., swim 40 ft.

Melee net +8 (1d4+2)

Special Attacks entrap (+10 Ranged, DC 13, 6 hp), Grab (net)

STATISTICS
Str 14, Dex 19, Con 0, Int 0, Wis 10, Cha 1

Base Atk +6; CMB +8 (+12 grapple); CMD 22

SQ Construct Traits, Amphibious

SPECIAL ABILITIES
Net (Ex)

A Forlorn Fisher's Net can use itself to support another medium creature or smaller in a suspension, or used to climb as the spider climb ability. Creatures caught by the creature's grab attack are trapped as per a net and take a -10 penalty to escape with their escape artist skill.

Entrap (Ex) The net can throw itself as a standard action to entrap a creature in an entanglement, this invokes an automatic grapple check with a +10 bonus. Gaining control of an animated net is difficult and when a creature checks to gain control of the creature in a grapple conflict, they do so at a -10 penalty.

Grab (Ex)

If a Forlorn Fisher's Net hits with its net attack(s), it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. Grab can only be used against targets of a size Medium or smaller.

The Forlorn Fisher's Net has the option to conduct the grapple normally, or simply to use the part of its body it used in the grab to hold the opponent. If it chooses to do the latter, it takes a –20 penalty on its CMB check to make and maintain the grapple, but does not gain the grappled condition itself.

A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold. Otherwise, it deals constriction damage as well (the amount is given in the creature’s descriptive text).

Creatures with grab receive a +4 bonus on combat maneuver checks made to start and maintain a grapple.

Slashing Weapon Vulnerability (Ex)

A Forlorn Fisher's Net takes 50% extra damage from physical attacks that deal slashing damage.

Construct Traits

A construct is an animated object or artificially created creature.

-No Constitution score. Any DCs or other Statistics that rely on a Constitution score treat a construct as having a score of 10 (no bonus or penalty).

-Low-light vision.

-Darkvision 60 feet.

-Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).

-Immunity to bleed, disease, death effects, necromancy effects, paralysis, poison, sleep effects, and stunning.

-Cannot heal damage on its own, but often can be repaired via exposure to a certain kind of effect (see the creature's description for details) or through the use of the Craft Construct feat. Constructs can also be healed through spells such as make whole. A construct with the fast healing special quality still benefits from that quality.

-Not subject to ability damage, ability drain, fatigue, exhaustion, energy drain, or nonlethal damage.

-Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).

-Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less.

-A construct cannot be raised or resurrected.

-A construct is hard to destroy, and gains bonus hit points based on size, as shown on the following table.

-Constructs do not breathe, eat, or sleep.

Amphibious (Ex)

A Forlorn Fisher's Net has the aquatic subtype, but they can survive indefinitely on land.

ECOLOGY
Environment: Any Coast

Organization: Solitary or Bunch (2-4)

Treasure: Double Incidental

Sometimes nets from ancient times wash up on the shores, and it is not unheard of for said net to be the subject of a mischevious fairy or other creatures enchantment spell, giving it life of its own!