Gloomcoffin Golem

Gloomcoffin Golem                                                               CR 15

XP 51

N Large Construct

Init +7; Senses Low-Light Vision, Darksense, Darkvision 60ft; Perception +4

Auras Aura of Despair

DEFENSE
AC 33, touch 16, flat-footed 26 (-1 size, +7 Dex, +17 natural)

hp 146 (21d10+30)

Fort +7, Ref +14, Will +11

DR 10/- Immunities Magic

OFFENSE
Speed 40 ft.

Melee 2 slams +33 (1d6+13), 2 tentacles +28 (1d6+13)

Space 10 ft.; Reach 10 ft.

Spell-Like Abilities (CL 21; concentration +25)

The save DC against a Gloomcoffin Golem's spells is 14+ spell level. A Gloomcoffin Golem's spells use Wisdom as the primary casting attribute.

At Will: Elemental Body III

3/day: Power Word Stun

Special Attacks Ghost Touch Attacks, Curse (Su) (slam-contact Will save DC 20, frequency 1 day, effect 1d8 Str drain), 4d6 Sneak Attack

STATISTICS
Str 36, Dex 24, Con 0, Int 0, Wis 18, Cha 9

Base Atk +21; CMB +35; CMD 52

Feats Endurance

Skills: -

Languages -

SQ Construct Traits

SPECIAL ABILITIES
Ghost Touch Attacks (Su)

A Gloomcoffin Golem's natural attacks and any weapons it wields count as though they had the 'Ghost Touch' weapon special quality.

Curse (Su)

A Gloomcoffin Golem bestows a curse upon its enemies by touching them. A Gloomcoffin Golem's curse has a Will save DC of 20, a frequency of 1 day, and causes 1d8 str drain. Curses can be removed through remove curse and similar effects. The save DC is charisma-based.

Immunity to Magic (Ex)

A Gloomcoffin Golem is immune to any spell or spell-like ability that allows magic resistance.

Construct Traits

A construct is an animated object or artificially created creature.

-No Constitution score. Any DCs or other Statistics that rely on a Constitution score treat a construct as having a score of 10 (no bonus or penalty).

-Low-light vision.

-Darkvision 60 feet.

-Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).

-Immunity to bleed, disease, death effects, necromancy effects, paralysis, poison, sleep effects, and stunning.

-Cannot heal damage on its own, but often can be repaired via exposure to a certain kind of effect (see the creature's description for details) or through the use of the Craft Construct feat. Constructs can also be healed through spells such as make whole. A construct with the fast healing special quality still benefits from that quality.

-Not subject to ability damage, ability drain, fatigue, exhaustion, energy drain, or nonlethal damage.

-Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).

-Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less.

-A construct cannot be raised or resurrected.

-A construct is hard to destroy, and gains bonus hit points based on size, as shown on the following table.

-Constructs do not breathe, eat, or sleep.

Aura of Despair (Su)

Enemies within 10 feet of a Gloomcoffin Golem are overcome with despair, and take a –2 penalty on all saving throws.

Darksense (Ex)

A Gloomcoffin Golem gains 'True Seeing' in dim light and darkness. Regardless of light conditions, they can detect living creatures and their health within 60 feet, as 'Blindsense' with 'Deathwatch' continuously active. Mind Blank and Nondetection prevent the Blindsense and Deathwatch effect, but not the true seeing.

ECOLOGY
Environment: Any

Organization: Solitary

Treasure: None