Tsukikishi

Tsukikishi CR 17

XP 102,400

Great kami magus (kensai) 18 (Pathfinder RPG Ultimate Combat 55, Pathfinder RPG Ultimate Magic 9)

LN Medium outsider (kami, native)

Init +14; Senses darkvision 60 ft., low-light vision; Perception +5

Defense

AC 41, touch 36, flat-footed 25 (+5 deflection, +7 Dex, +9 dodge, +5 enhancement, +5 natural)

hp 234 (18d8+90)

Fort +20, Ref +18, Will +21

Defensive Abilities canny defense +7; Immune bleed, mind-affecting effects, petrification, polymorph; Resist acid 10, electricity 10, fire 10

Offense

Speed 30 ft.

Melee the cutting light karusetsu +28/+23/+18 (1d10+21/15-20)

Special Attacks arcane pool (+5, 16 points), counterstrike, greater spell combat, magus arcana (accurate strike[UC], arcane edge[UC], critical strike[UM], reflection[UM], spell blending [2 spells of lower level][UM]), spellstrike

Spell-Like Abilities (CL 18th; concentration +22)


 * Constant—nondetection


 * 1/day—faerie fire, obscure object (DC 17), sanctuary (DC 16)

Magus (Kensai) Spells Prepared (CL 18th; concentration +25)


 * 6th—chain lightning (DC 23), greater dispel magic (2)


 * 5th—dismissal (DC 23), furious fire barrage (2, DC 22), spellsteal (DC 23)


 * 4th—fire shield, greater invisibility, stoneskin, wall of fire, wreath of blades[UC] (DC 22)


 * 3rd—blink, caustic safeguard (2, DC 21), daylight, force hook charge[UM] (2)


 * 2nd—bulwark (2), darkness (2), escaping ward[ARG] (2)


 * 1st—punishing armor (2, DC 19), shocking grasp (4)


 * 0 (at will)—dancing lights, detect magic, flare (DC 17), prestidigitation

Statistics

Str 26, Dex 24, Con 18, Int 24, Wis 20, Cha 18

Base Atk +13; CMB +21; CMD 52

Feats Combat Casting, Combat Reflexes, Empower Spell, Greater Weapon Focus (nodachi), Greater Weapon Specialization (nodachi), Improved Critical (nodachi), Intensified SpellAPG, Piercing SpellUM, Power Attack, Quicken Spell, Spell PerfectionAPG, Weapon Finesse, Weapon Focus (nodachi), Weapon Specialization (nodachi)

Skills Climb +29, Intimidate +25, Knowledge (arcana) +28, Spellcraft +28, Swim +29, Use Magic Device +25

Languages Aklo, Common, Custom Language, Elven, Garuda, Tengu

SQ chosen weapon, critical perfection +7, iaijutsu, iaijutsu focus +7, immortal, merge with ward, perfect strike, superior reflexes

Other Gear the cutting light karusetsuUC

Special Abilities

Accurate Strike (Ex) 2 Arcane Pool: Melee attacks resolve as touch attacks.

Arcane Edge +7 (Su) 1 Arcane Pool: Add 7 Bleed damage to an attack.

Arcane Pool +5 (16/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.

Canny Defense +7 (Ex) +INT bonus to AC (max Kensai level).

Chosen Weapon (Nodachi) Kensai abilities only function when wielding a weapon of this type.

Combat Casting +4 to Concentration checks to cast while on the defensive.

Combat Reflexes (8 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.

Counterstrike (Ex) Gain an AoO against any spell cast defensively within your threatened area.

Critical Perfection +7 (Ex) Bonus to confirm threats & qualify early for critical feats with chosen weapon.

Critical Strike (1/day) (Su) When you score a critical with a melee weapon, you may cast a touch range spell as a swift action and immediately make the touch attack.

Darkvision (60 feet) You can see in the dark (black and white only).

Empower Spell Numeric effects of a spell are increased 50%. +2 Levels.

Energy Resistance, Acid (10) You have the specified Energy Resistance against Acid attacks.

Energy Resistance, Electricity (10) You have the specified Energy Resistance against Electricity attacks.

Energy Resistance, Fire (10) You have the specified Energy Resistance against Fire attacks.

Greater Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.

Iaijutsu (Ex) May draw chosen weapon and make attacks of opportunity when flat footed.

Iaijutsu Focus +7 (Ex) Always act in surprise round, gain bonus to dam vs. flat footed foes.

Immortal (Ex) You do not age naturally, and cannot die of old age.

Immunity to Bleed You are immune to bleed.

Immunity to Mind-Affecting effects You are immune to Mind-Affecting effects.

Immunity to Petrification You are immune to Petrification.

Immunity to Polymorph You are immune to Polymorph effects.

Intensified Spell You can cast a spell that can exceed its normal damage die cap by 5 (if you have the caster level to reach beyond that cap).

Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.

Merge with Ward (Su) Enter into adjacent ward to share senses but otherwise only able to emerge.

Perfect Strike (Ex) Use 1 arcane pool to maximize weapon dam, or 2 for +1 to crit multiplier.

Piercing Spell Affected spell treats creatures with SR as having an SR of 5 lower

Power Attack -4/+8 You can subtract from your attack roll to add to your damage.

Quicken Spell Cast a spell as a swift action. +4 Levels.

Reflection (Su) Use Arcane Pool points equal to the level of an incoming spell to reflect it or fewer to give a bonus to any saves vs. the spell.

Spell Perfection (Shocking Grasp) The selected spell can have 1 metamagic feat applied for free, as long as the modified level stays at or below 9. Double the effects of feats like spell focus, weapon focus [ray], etc. on this spell.

Spellstrike (Su) Deliver touch spells as part of a melee attack.

Superior Reflexes (Ex) Extra attacks of opportunity equal to Int mod (min 1). Combat reflexes stacks.