Saxum Techs

Saxum techs use the spirits and chemistry of the earth in conjuction to perform powerful feats of destruction, creation, and change.

Tier I
Alchemy (Ea): When alchemy is executed select one component tech you know per five caster levels and activate them as a free action. The base reaction is 1d6 healing on self per caster level (max: 10d6) if no components are used. If components are used, this tech's tier changes to the tier of the highest tier component's tier when executed, and expends a daily use of that tier instead. Components themselves don't cost any techs per day to execute as part of this.

Component: ♃ (Ea): This is a component tech and cannot be used by itself. When this component is used as part of the effect of Alchemy can be used on a single target creature and the healing is changed into electricity damage. A reflex save can be made to halve this damage. The DC for this tech is Intelligence-based. When used as a secondary component add 1d4 points of electricity damage per caster level (max 5d4) (offensive) or +1 electricity resistance per caster level for 1 minute (defensive).

Jasper Junction (Ea): This tech requires a jasper as a material component. When executed, it grants the user Nano Resistance 12 against the next incoming tech.

Lesser Reduction (Ea): When executed this tech transforms a small item into a gemstone of equivalent value (Max 100 gp). Attended objects are granted a will save to resist this effect and if successful cannot be transmuted again for 24 hours. The DC for this tech is Intelligence-based.

Spindle Spines (Ea): This tech requires a spindle as a material component. When executed the user sprouts deep red spines for a number of rounds equal to the value of the spindle used. These spines inflict 1d4 points of piercing damage to attackers attacking with melee or natural weapons.

Call of the Kami, Minor (Km): When executed a Kitsune Rogue appears to defend the user for 2 rounds plus 1 round per caster level.

Chaos Kami (Km): When executed a kami of chaos appears. This kami is incorporeal, has 10 hit points and 10 ac but emits a 30-foot aura. Creatures within this aura must make a Will save or become confused for one round. If the save is successful the same kami's aura does not affect them again for 24 hours. This aura's DC is Intelligence based.

Katon (Km): When executed a small plume of fire bursts out of the target square. Since this tech does not target a creature it is not subject to Nano Resistance. Any creature standing in the target square at the time of execution is dealt 2d4 fire damage +1 fire damage per two caster levels. A Reflex save halves this damage. This tech's DC is Intelligence based.

Suiton (Km):  When executed a small sheet of ice forms on the target square and then shatters. Since this tech does not target a creature it is not subject to Nano Resistance. Any creature standing in the target square at the time of execution is dealt 4 cold damage +1 cold damage per two caster levels. A Reflex save halves this damage. This tech's DC is Intelligence based.

Wailing Water (Km): When executed, one area of water that is at least 5-foot by 5-foot begins to wail uncontrollably. All creatures who can hear this wailing must make a Will save in order to benefit or be harmed by sonic effects.

Call Stone Hound (Rc): When executed the user calls into being a Stone Hound to assist them in combat for 1 round per two caster levels (Min. 1). Unlike most summons, this is a standard action.

Larval Burst (Rc): When executed one creature must make a fortitude save or take 1 point of Constitution damage as maggots burst forth from their skin. The DC for this tech is Intelligence-based.

Rock Spike (Rc): When executed, the user targets one square. Any creature in that square must make a reflex save or take 1d6+4 points of piercing damage. This is a swift action. The area then becomes rough terrain.

Sense Elementals (Rc): When executed the user gains the ability to concentrate to sense elemental outsiders within a 60-foot cone. The elementals are shown with a bright aura.

Unduate I (Rc): As summon nature's ally I; except any creatures summoned have the earth subtype.

Tier II
Cleanse Water (Ea): When executed this tech purifies 1 5-foot cube of water per caster level, if an elemental meta-tech is applied it can either freeze or boil the water instead.

Component: ♄ (Ea): This is a component tech and cannot be used by itself but rather as part of the Alchemy tech. When used as the primary component of alchemy it changes the effect to deal 1d8 points of untyped damage for each attack you have received since your last turn. When used as a secondary component it grants a haste effect (defensive) or a slow effect (offensive) to the tech for 1 round.

Gemstone Grenade (Ea): When executed toss a gemstone at a square. Creatures within 5 feet of the target square must then make a reflex save as the gem explodes in a vibrant explosion. Creatures in the initial square take 1d3 points of bludgeoning damage per tier of the gem separated in 100 gp values if they fail their saving throw. (i.e. gems worth 20 gp are tier 1, gems worth 250 gp are tier 3, etc) and creatures adjacent to the square take splash damage. This is a swift action.

Jade Shield (Ea): When executed a jade must be consumed as a material component. This tech grants the user a damage-absorbing shield that grants the user DR 10/bludgeoning absorbing 10 of the damage from each hit until a total amount of damage equal to the gp value of the jade has been reached before shattering around the user's feet. Multiple jades or jade artwork can be used when executing this tech.

Call of the Kami, Lesser (Km):  When executed a Bakeneko Onmyodo  appears to defend the user for 2 rounds plus 1 round per caster level.

Earth Spirit Armor  (Km): As long as this tech is running in the user's console they gain bonuses depending on the type of ground they are standing on. Grass:  +2 initiative;  Bare Soil:  +2 to fortitude saves (misc);  Rock : +2 to AC (natural).

Eyes of the Spirits (Km): As long as this tech is running in the user's console they can detect the presence of ethereal beings in a 60-foot cone.

Ikazuchi (Km): When executed a small bolt of electricity bursts out of the target square. Since this tech does not target a creature it is not subject to Nano Resistance. Any creature standing in the target square at the time of execution is dealt 1d12 electricity damage +1 electricity damage per two caster levels. A Reflex save halves this damage. This tech's DC is Intelligence based.

Call Stone Head (Rc): When executed, the user summons 1d2 Stone Head creatures to assist them for 1 round per two caster levels (Min. 1). Unlike most summons, this is a standard action.

Harm Elemental (Rc): When executed, one Outsider with the elemental subtype takes 3d6 points of divine damage. They may make a Fortitude save to halve this damage. The DC for this tech is Intelligence-based.

Stone Fortitude (Rc): As long as this tech is running in the user's console, the user gains a +2 misc. bonus to all Fortitude saves. Against poison and disease, this bonus is +4 instead.

Swarm Cloak (Rc): As long as this tech is running in the user's console, the user gains a +1 dodge bonus to AC per four caster levels. When hit by a critical hit, part of the cloak breaks off to form a Terran Fly Swarm that will move to the nearest creature to inflict its swarm damage other than the user of the cloak. The swarm will remain until the cloak is dismissed but will not follow the user and will just continue to move to the nearest creature that it can see. If there are no nearby creatures it will remain in place for 1d4 rounds before re-approaching and joining the cloak it broke off from.

Tier III
Component: ♁ (Ea): This is a component tech and cannot be used by itself but rather part of the alchemy tech. When executed the user gains a shield that deflects the next incoming spell. When used as a secondary component it grants a target Spell Resistance equal to the user's caster level (defensive) or reduces Spell Resistance of a target by an amount equal to the user's caster level for 1 minute.

Mend Metal (Ea): When executed one object, construct or constructed creature is healed for 4d8 points of damage plus an additional +1 per caster level (max +15)

Reduction (Ea): When executed this tech transforms a small item into a gemstone of equivalent value (Max 1000 gp). Attended objects are granted a will save to resist this effect and if successful cannot be transmuted again for 24 hours. The DC for this tech is Intelligence-based.

Ruby Wave (Ea): When executed, this tech consumes one ruby as a material component. Inflict 1d8 points of fire damage per caster level (max 10d8) in a 25 foot cone. a Reflex save halves this damage. The DC for this tech is set and is equal to 1% of the value of the ruby being consumed.

Call of the Kami (Km): When executed this tech calls into being 1d4 Kitsune Rogues or one Mujina Shikkousha to defend the user for 2 rounds plus 1 round per caster level.

Earth Meld Mirror (Km): When executed a 20-foot radius area centered on the user is created. Creatures within range with Burrow or Earth Glide abilities must make Swim checks in order to take actions as if they were engaged in underwater combat and all of their attacks are treated as if they are in aquatic terrain. There is no save for this, but if they are not in the process of earth-gliding or burrowing they are unaffected for as long as they remain out of the ground. This tech lasts for 1 minute per caster level.

Heaven Psalm Aura Burst (Km): When executed one target aura is negated unless the creature emitting the aura makes a Will save. If they fail to succeed in the saving throw the targeted aura is sealed for 1 round per caster level.

Takai Katon (Km): When executed a large plume of fire bursts out of the target 10-foot by 10-foot squares. Since this tech does not target a creature it is not subject to Nano Resistance. Any creature standing in the target square at the time of execution is dealt 4d8 fire damage +1 fire damage per caster levels. A Reflex save halves this damage. This tech's DC is Intelligence based.

Armor of Worms (Rc): As long as this tech is running in the user's console the user gains a +1 Armor bonus to their AC per four caster levels. While this tech is running the user is immune to swarm damage.

Call Stone Warrior (Rc): When executed, the user calls into being a Stone Warrior to assist them in combat for 1 round per two caster levels (Min. 1). Unlike most summons, this is a standard action.

Rock Pillar (Rc): When executed, the user targets a square within medium range. Any creature in that square or in any square adjacent to it must then make a Reflex save or take 2d8+4 points of piercing damage. The square and adjacent squares then become rough terrain. The DC for this tech is Intelligence-based.

Unduate II (Rc):  As  summon nature's ally III ; except any creatures summoned have the earth subtype.

Tier IV
Component: ♅ (Ea): This is a component tech and cannot be used by itself. When this component is used as part of the effect of Alchemy can be used on a single target creature and the healing is changed into cold damage. A reflex save can be made to halve this damage. The DC for this tech is Intelligence-based. When used as a secondary component add 1d4 points of cold damage per caster level (max 5d4) (offensive) or +1 cold resistance per caster level for 1 minute (defensive).

Extol Water (Ea): When executed 1 5-foot cube of water per caster level is transformed into an acidic substance for 1 round per caster level or until dismissed. Creatures and objects in this acid take 1d8 points of acid damage per round with no saving throw.

Liquifaction (Ea): When executed one solid stone or dirt object or surface temporarily turns into a gritty liquid form in one 5-foot cube per caster level. This lasts for 1 round per caster level or until dismissed, attended objects are allowed to make a will save. The DC for this tech is Intelligence-based.

Transmute to Water (Ea): When executed one object temporarily turns into water. This lasts for 1 round per caster level or until dismissed, attended objects are allowed to make a will save. The DC for this tech is Intelligence-based.

Call of the Kami, Major (Km): When executed, 1d4 Bakeneko Onmyodos or one Hebi Kuromajutsushi appears to defend the user for 2 rounds plus 1 round per caster level.

Enigma of Nine Waters (Km): When executed one creature must make a Will save or be affected by bestow curse and ''confusion. ''The DC for this tech is Intelligence-based.

Exodus (Km): When executed one willing creature per caster level is removed from the current forest, cave or other natural labyrinth, and back to the entrance from where they first came in.

Takai Suiton (Km): When executed a large sheet of ice forms on the target 10-foot by 10-foot area and then grows thorns of ice. Since this tech does not target a creature it is not subject to Nano Resistance. Any creature standing in the target square at the time of execution is dealt 12 cold damage +1 cold damage per caster levels. A Reflex save halves this damage. This tech's DC is Intelligence based.

Break Elemental (Rc):  When executed, one Outsider with the elemental subtype takes 4d8 points of divine damage and is dazed for 1 round. They may make a Fortitude save to halve this damage and avoid the daze. The DC for this tech is Intelligence-based.

Call Stone Monk (Rc):  When executed, the user calls into being a Stone Monk to assist them in combat for 1 round per two caster levels (Min. 1). Unlike most summons, this is a standard action.

Walking Earth (Rc): When executed the ground at a 5-foot square targeted by the user erupts slowly around the feet of any creatures standing there. They must make a Reflex save or become immobilized. The ground then starts to slowly move towards the user at a speed of 10-ft, carrying any immobilized targets along with it.

Wing Burst (Rc): When executed, wings burst out from the target creature and give them a fly speed of 40 feet with average maneuverability. These wings last for 1 minute per caster level or until dismissed by the user and then crumble away into soil.

Tier V
Component: ♀ (Ea): This is a component tech and cannot be used by itself. When this component is used as part of the effect of Alchemy can be used on a single target creature and the healing is changed into fire damage. A reflex save can be made to halve this damage. The DC for this tech is Intelligence-based. When used as a secondary component add 1d4 points of fire damage per caster level (max 5d4) (offensive) or +1 fire resistance per caster level for 1 minute (defensive).

Gemstone Bomb (Ea): When executed, one gemstone is thrown and bursts in a 15-foot area dealing 10% of the gem's value in D6's as bludgeoning damage. For instance a gem worth 70 GP deals 7d6 points of damage. A reflex save can be made to halve this damage. The DC for this tech is Intelligence-based.

Transmute to Gemstone (Ea): When executed, one object is transformed into a gemstone of equal value to the object to a maximum of 10000 gp. Attended objects are allowed to make a will save to resist and if successful cannot be transformed for 24 hours. The DC for this tech is Intelligence-based.

Call of the Kami, Greater (Km) When executed 1d3 Mujina Shikkoushas or one Tengu Sogekihei appears to defend the user for 2 rounds +1 round per caster level.

Iaijutsu Wave (Km) When executed, the user takes 1d12 points of force damage that cannot be prevented or reduced in any way. They then inflict this damage multiplied by their Strength modifier to all creatures within a 20-foot cone. A Fortitude save can be made to halve this damage as it is dealt to the creatures within the cone.

Takai Ikazuchi (Km) When executed a small bolt of electricity bursts out of the targeted squares in an X or + shape with each arm being six squares long. Since this tech does not target a creature it is not subject to Nano Resistance. Any creature standing in the target square at the time of execution is dealt 6d12 electricity damage +1 electricity damage per caster levels. A Reflex save halves this damage. This tech's DC is Intelligence based.

Call Stone Drake (Rc):  When executed, the user calls into being a Stone Drake to assist them in combat for 1 round per two caster levels (Min. 1). Unlike most summons, this is a standard action.

Rock Mesa (Rc):    When executed, the user targets a square within medium range. Any creature in that square or in any square within 15 feet of it must then make a Reflex save or take 6d8+4 points of piercing damage. The affected squares then become rough terrain. The DC for this tech is Intelligence-based.

Unduate III (Rc):  As  summon nature's ally V ; except any creatures summoned have the earth subtype.

Tier VI
Component: ♆ (Ea): This is a component tech and cannot be used by itself, but rather as part of the Alchemy tech. When executed it grants the target immunity to weapon damage for 1 minute. When used as a secondary component it grants dr 10/- (defensive) or reduces a targets DR by 10 (offensive).

Gem Gate (Ea): When executed press a gemstone against a wall, and travel through the wall a number of 5-foot square up to 10% of the value of the gemstone or the nearest space before it.

Petrify (Ea): As flesh to stone.

Earth's Holy Protection (Km): As long as this tech is running in the user's console they gain a 10-foot aura of protection that grants the user and all allies resistance to all energy types of 20, and DR/Adamantine 10.

Heaven's Reckless Fury (Km): When executed the battle field is assaulted by thunder bolts. One 10-foot radius area is centered on a random target square per point of your Intelligence Modifier. Creatures caught in these areas take 10d6 points of electricity damage each round. A reflex save can be made to halve this damage. The DC for this tech is Intelligence-based.

Kami Summoning: Omoikane (Km): When executed, an Otome no Omoikane appears after one round to assist the user for 1 round per caster level. If slain cannot be summoned again for 1 week. Whenever this creature is summoned again during the same 24 hour period, she retains all damage and used spells as if she had not rested.

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Tier VII
Create Elixir (Ea): When executed, select a gemstone to use as a material component. Transform the gemstone into one potion of your choice so long as the value of the potion is equal to the value of the gemstone or lower.

Jewel Cloak (Ea): When executed a cloak of light shrouds the user, creatures who look upon them must make a will save or be blinded for 1 minute. The DC for this tech is intelligence-based.

Radiant Earth (Ea): When executed, one target square and a 30-foot radius area around it resist all forms of Light, Illusion, and Radiation spells and techs, causing any ongoing ones in the area to vanish, and new ones targeting any space or person within the radius to fail automatically.

Earth and Sky Mirror (Km): When executed all hostile creatures in a 40-foot radius area must make Fly Checks and Swim Checks to perform actions regardless of whether or not they have a Fly Speed, Swim Speed or Burrow Speed. This lasts for 1 minute per caster level. Creatures with a burrow speed are treated as if they are in aquatic terrain when they are in the ground or walls.

Kami Summoning: Hachiman (Km): When executed a Hachisenshi appears to defend the user for 1 round per caster level. If slain cannot be summoned again for 1 week. Whenever this creature is summoned again during the same 24 hour period, he retains all damage and used spells as if he had not rested.

Spiritual Flatline (Km): When executed one creature must make a Fortitude save or Die. Targets with more Hit Dice than the user cannot be affected by this tech.

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Unduate IV  (Rc):  As  summon nature's ally VI ; except any creatures summoned have the earth subtype.

Tier VIII
Component: ☿ (Ea): This is a component tech and cannot be used by itself, but rather as part of the Alchemy tech. When executed, one creature is allowed to make a ranged-touch attack on any spell they cast for 1 round per caster level. This roll is only made to determine whether or not the spell would be a critical hit and does not affect the accuracy of the spell unless it already has a ranged touch attack component. When executed as a secondary tech it bestows vulnerability to any elemental components in the primary component (offensive) or grants a +6 DC to spells cast by the target (defensive).

Gem Force (Ea): When executed select a gemstone and imitate any spell from any class spell list based on the value of the gemstone. Low-Quality Gemstones (~10 gp) can imitate 1st level spells. Semi-Precious (~50 gp) can imitate 2nd level spells, Medium Quality (~100 gp) can imitate 3rd level spells, High Quality (~500 gp) can imitate 4th level spells, Jewels (~1000 gp) can imitate 5th level spells, and Grand Jewels (~5000 gp) can imitate 6th level spells.

Kami Summoning: Tsukuyomi (Km): When executed a Tsukikishi appears to defend the user for 1 round per caster level. If slain cannot be summoned again for 1 week. Whenever this creature is summoned again during the same 24 hour period, he retains all damage and used spells as if he had not rested.

Living Land Lost to Hope (Km): When executed the land resists the effects of spells and techs higher than the first tier or level, and a caster level must be made with a DC equal to 20 + the user's intelligence modifier + the level or tier of the spell being attempted to be cast if it is of tier/level 2 or higher. This effect extends in a 100-foot radius centered on the user at the time of execution and lasts for 10 minutes per caster level. This cannot be executed in a concentrated weave area and instead, for the duration negates the concentrated weave trait of the affected area.

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Tier IX
Create Golem (Ea): When executed, create a golem from a set of gemstones with properties based on the types of gemstones being used. This golem is permanent and lasts until it is destroyed.

Rhythmic Ruin (Ea): When executed select three gemstones and place them in squares within 40 feet of the user. The triangular space in the middle of the gemstones then radiates with alchemical energy causing various effects depending on the gemstone being used.

Kami Summoning: Amaterasu (Km): When executed a Spirit of Amaterasu appears to assist the user for 1 round per three caster levels. This tech can only be executed once per day, as spirits of amaterasu are highly resistant to the kami-enticing nanites.

Broken Heaven, Shattered Earth (Km): When executed all structures within 100-feet take 10d10 points of damage that ignores hardness, and any number of targets within 50 feet are struck by a powerful bolt of lightning that deals 20 electricity damage plus 1d8 points of electricity damage per caster level. A reflex save halves the damage from the lightning, and a fortitude save (object) prevents the damage from the earthquake effect.

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Unduate V  (Rc):  As  summon nature's ally IX ; except any creatures summoned have the earth subtype.

Tier X
Philosopher's Stone (Ea): When executed for 1 round per caster level, the user can substitute any gemstone they have for any other gemstone needed for a spell regardless of it's value the new gemstones are created with a default value depending on their rarity.

Call of Ryūjin  (Km): When executed, Ryūjin appears after one round to assist the user for 1 round per three caster levels. This tech can only be invoked once per week, as Ryūjin is highly resistant to the kami-enticing nanites.

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