Magi-tek Choices

Magi-tek companions are treated the same way as animal companions as far as advancement. And can be any of the following creatures.

Magi-tek Arcer
Size Small, Speed 30 ft.; AC +4 natural armor; Attack chain zap (1d8,1d4, 1d2 on cumulative targets as electricity damage); Ability Scores Str 8, Dex 14, Con —, Int —, Wis 10, Cha 6; Special Qualities low-light vision, magic sense, impulsive follow-through.

7th Level Advancement

AC +4 natural armor, Attack chain zap (1d12, 1d10, 1d8 on cumulative targets are electricity damage); Ability Scores Dex +4, Wis +4

Magi-tek Archmagi
Size medium, Speed 30 ft.; AC +2 natural armor; Attack 2 claws (1d4); Ability Scores Str 10, Dex 12, Con —, Int —, Wis 10, Cha 16; Special Qualities low-light vision, magic sense, spell-like abilities.

Spell-Like Abilities: Constant —mage armor; At Will—searing ray, ray of enfeeblment, ray of frost; 3/day—fire ball, lightning bolt

7th Level Advancement

AC +2 natural armor, Ability Scores Dex +4, Cha +4

Spell-Like Abilities: 3/day—enervation, ice storm

Magi-tek Disrupter
Size Medium, Speed 30 ft.; AC +4 natural armor; Attack 2 claws (1d8); Ability Scores Str 16, Dex 16, Con —, Int —, Wis 12, Cha 10; Special Qualities low-light vision, magic sense, auric disruption, spell-like abilities

Spell-Like Abilities: 3/day —dispel magic

7th Level Advancement

AC +4 natural armor, Attack 4 claws (1d8); Ability Scores Str +4, Wis +2

Spell-Like Abilities: 1/day —anti-magic field

Magi-tek Maintainer
Size  Tiny,  Speed  30 ft.;  AC  +4 natural armor;  Attack  4 mandibles (1);  Ability Scores Str  4 , Dex  20 , Con — , Int — , Wis  16 , Cha  14 ; Special Qualities  low-light vision, magic sense, spell-like abilities.

Spell-Like Abilities: Constant —sacred bond (with master); At Will —cure minor wounds;  6/day —cure light wounds, delay poison, make whole; 3/day — cure serious wounds

7th Level Advancement

AC +4 natural armor, Attack 4 manidbles (1d3); Ability Scores Dex -2, Wis +4, Cha +4

3/day —cure critical wounds; 1/day —heal

Magi-tek Spellhide
Size Medium, Speed 30 ft.; AC +6 natural armor; Attack 2 claws (1d4); Ability Scores Str 12, Dex 14, Con —, Int —, Wis 12, Cha 15; Special Qualities low-light vision, magic sense, spell resistance, nano resistance, spell-like abilities, polish.

Spell-Like Abilities: At Will —mirror strike, endure elements; 1/day—spell immunity

7th Level Advancement

AC +4 natural armor, Attack chain zap (1d12, 1d10, 1d8 on cumulative targets are electricity damage); Ability Scores Str +4, Cha +5

Spell-like Abilities: 3/day—oil geyser, spell immunity; 1/day—spellcrash

Magi-tek Thopter
Size  Tiny,  Speed  Fly 30 ft. (perfect);  AC  +2 natural armor;  Attack  chain gun (vs touch) (1d6 b/p);  Ability Scores Str 4, Dex  18 , Con — , Int — , Wis  10 , Cha  6 ; Special Qualities  low-light vision, magic sense

Spell-Like Abilities: Constant —shield;  At will —gravity bow

7th Level Advancement

<p style="font-weight:normal;">AC +4 natural armor, Attack 2 chain guns (1d8); Ability Scores Dex +4, Special Qualities: energy ray

Special Abilities
Auric Disruption: Creatures with this ability are immune to the effects of auras. If they come within range of a hostile aura, the bearer must make a caster level check or it is disabled for 1 hour.

Energy Ray: Creatures with this ability shoot a ray of energy of their choice (fire, cold or electricity) out of their weapon instead of bullets. Allowing them to elect to change their damage to the damage chosen.

Impulsive Follow-through: Whenever a creature with this ability successfully confirms a critical hit they can make a single attack once again as an immediate action.

Magic Sense: All magi-tek have a constant detect magic ability.

Nano Resistance: Very few magi-tek have this ability but those who do have 12 + their Hit Dice for Nano Resistance.

Polish: Magi-teks with this ability gain bonus Hit Points based on their Charisma.

Spell-Like Abilities: Most magi-tek have one or more spell-like abilities. Their caster level is equal to their HD and all spells they cast are Charisma-based.

Spell Resistance: Magi-tek with this ability have Spell Resistance of 12 + their Hit Dice.