Common Elf-Blood Elemental

Common Elf-Blood Elemental                                                      CR 9

XP 64

N Large Outsider (Elemental)

Init +6; Senses Darkvision 60ft; Perception +13

DEFENSE
AC 22, touch 15, flat-footed 16 (-1 size, +6 Dex, +7 natural)

hp 125 (10d10+70); Fast Healing 5

Fort +10, Ref +13, Will +9; +2 vs. enchantment

DR 20/Magic Immunities Bleed, Paralysis, Poison, Stun, Critical Hit, Flanking, Sneak Attack, Sleep

OFFENSE
Speed 30 ft.

Melee 2 slams +15 (1d6+6)

Space 10 ft.; Reach 10 ft.

Wizard spells prepared: (CL 7, Concentration +10)

4th-(DC 17) Bestow Curse

3rd-(DC 16) Arcane Sight, Ray of Exhaustion, Explosive Rune

2nd-(DC 15) Obscure Object(2), Hideous Laugther(2)

1st-(DC 14) Hypnotism, Disguise Self, Magic Aura, Floating Disc, Alarm

0th-(DC 13) Detect Poison, Distrupt Undead, Light(2)

STATISTICS
Str 22, Dex 22, Con 24, Int 16, Wis 10, Cha 13

Base Atk +10; CMB +17; CMD 33

Feats Cleave, Improved Sunder, Iron Will, Power Attack, Skill Focus (Stealth)

Skills: Craft (choose one) +19, Diplomacy +11, Fly +16, Knowledge (arcana) +13, Knowledge (religion) +16, Perception +13, Sense Motive +13, Spellcraft +13, Stealth +19

Languages Common

SQ Outsider Traits, Does not Breathe, Does not Eat, Does not Sleep

SPECIAL ABILITIES
Outsider Traits

An outsider is at least partially composed of the essence (but not necessarily the material) of some plane other than the Material Plane. Some creatures start out as some other type and become outsiders when they attain a higher (or lower) state of spiritual existence.

-Darkvision 60 feet.

-Unlike most living creatures, an outsider does not have a dual nature—its soul and body form one unit. When an outsider is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don't work on an outsider. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection to restore it to life. An outsider with the native subtype can be raised, reincarnated, or resurrected just as other living creatures can be.

-Outsiders breathe, but do not need to eat or sleep (although they can do so if they wish). Native outsiders breathe, eat, and sleep.

ECOLOGY
Environment: Any

Organization: Solitary or Pair

Treasure: Standard