Sea Nixie

Sea Nixie                                                                       CR 4

XP 1200


 * A Small Fey (Aquatic)

Init +3; Senses Low-Light Vision; Perception +12

DEFENSE
AC 17, touch 14, flat-footed 14 (+1 size, +3 Dex, +3 natural)

hp 33 (6d6+12)

Fort +4, Ref +8, Will +8

DR 5/Cold Iron Resist Cold 10

OFFENSE
Speed 20 ft., swim 40 ft. Melee bite +3 (1d4-1) Spell-Like Abilities (CL 6; concentration +9)

The save DC against a Sea Nixie's spells is 13+ spell level. A Sea Nixie's spells use Wisdom as the primary casting attribute.

At Will: Light

3/day: Invisibility

Druid spells prepared: (CL 4, Concentration +7)

2nd-(DC 15) Owl's Wisdom, Chill Metal, Soften Earth and Stone

1st-(DC 14) Faerie Fire, Obscuring Mist, Jump, Pass without Trace

0th-(DC 13) Resistance, Purify Food and Drink, Flare, Know Direction

STATISTICS
Str 8, Dex 16, Con 14, Int 12, Wis 17, Cha 14

Base Atk +3; CMB +1; CMD 14

Feats Power Attack, Silent Spell, Spell Focus

Skills: Craft (choose one) +10, Diplomacy +11, Perception +12, Sense Motive +12, Stealth +12, Swim +8

Languages Aquan, Common

SQ Fey Traits

SPECIAL ABILITIES
Fey Traits

A fey is a creature with supernatural abilities and connections to nature or to some other force or place. Fey are usually human-shaped.

-Low-light vision.

-Fey breathe, eat, and sleep.

ECOLOGY
Environment: Cold Coasts

Organization: Solitary or Coven (4-8 Salt Nixies plus 1 Sea Nixie)

Treasure: Double Standard

The greedier more cunning sisters of the Salt Nixie, the Sea Nixie is much more of a threat than an annoyance like their weaker sisters, Sea Nixies often organize covens of Salt Nixies and direct them in greater more dangerous feats.