Ghemboldian Sentinel

Designed after the ancient guardian spirits of the country of Ghembold, these robotic creatures are fiercly loyal to the country of Ghembold and do not often wander too far from it except under special circumstances.

While fully self-reliant both mentally and physically, their ties to their homeland is acredited to a special gemstone said to be blessed by the avatars of various members of the Ghemboldian Pantheon.

Physical Description
Tall and solid, these jackal-shaped humanoid robots tend to be surprisingly spiritual, probobably in part to the holy stone used to forge their core. They tend to be of average strength and quickness despite their size, but their very presence is awe inspiring.

Culture
The Ghemboldian Sentinels call themselves Anuborgs though when called this by someone of another race it is often seen as derogatory and insulting to their faith, as they take great pride in their country.

The Anuborgs, otherwise, mingle in the society of Ghembold on a normal basis though they are each given apartments in the royal quarter of Chante and parts of the Shadowlands have "holy" fortresses where they stand on the front against the threats from the east, while the Anuborgs in Chante protect the western front. The deserts to the south deter invaders all on their own and the north is locked by mountains and if they are not enough the realm of the Dryad Queen protects in its own right, though for completely selfish reasons so Ghembold is one of the few countries that have not been mostly assimilated by  the Great A.I. and if the faith of the Anuborgs holds fast, it may remain that way for a very long time.

Otherwise, though the Anuborgs are highly respected by the normal folk of Ghembold, they take great pride in their acceptance into the society and protect their queen with unfailing resolve.

Ghemboldian Sentinels as Characters
Campaign Specific: Darkness, Death and Depravity -2 Intelligence, +2 Wisdom, +2 Charisma: Anuborgs have unfailing faith, resolve and presence, though they are often blinded by what most people would see as practicality.

Medium: Ghemboldian Sentinels are Medium creatures and have no bonuses or penalties due to their size.

Darkvision: Anuborgs have the extraordinary ability to see with no light source at all for as far as 120 feet. Darkvision is black-and-white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise—invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision.

Constructed: For the purposes of effects targeting creatures by type (such as a ranger's favored enemy and bane weapons), ghemboldian sentinels count as both humanoids and constructs. Ghemboldian sentinels gain a +4 racial bonus on all saving throws against mind-affecting effects, paralysis, poison, and stun effects, are not subject to fatigue or exhaustion, and are immune to disease and sleep effects. Ghemboldian Sentinels can never gain morale bonuses, and are immune to fear effects and all emotion-based effects.

Eye for the Mystic: Spellcraft is always a class skill for the Ghemboldian Sentinel, and they may use their Wisdom modifier in place of their Intelligence modifier when determining their ability bonus for Spellcraft.

Ankh-Struck Stone: Ghemboldian Sentinels all have a core crafted out of blessed holy stones infused with the power of Ghemboldian Deities, granting them a +2 bonus to saves against Divine magic, and a +1 to the DC of any divine magic spell cast by them.

Strength of Faith: Ghemboldian Sentinels may use Potentia Techs with their Wisdom modifier instead of their Strength Modifier.

Maker's Fortitude : Ghemboldian Sentinels cannot be assimilated, even if the ability that would assimilate them would even affect a scion such as many V-Class magi-teks are able to do.

Guardianship: Whenever a Ghembolian Sentinel is adjacent to a creature they may, as a swift action, provide partial cover to one adjacent creature of their choice until their next turn.

Weapon Familiarity: Ghemboldian Sentinels treat the Khopesh and Shotel as simple weapons.

Languages: Ghemboldian Sentinels begin play speaking Common and Ghemboldian. Ghemboldian Sentinels with high Intelligence scores can choose from the following: Ancient Ghemboldian, Undercommon, Ignan, Terran, Auran and Aquan.

Alternate Racial Traits
Born of Miracles: Ghemboldian Sentinels with this trait are almost organic and have soft flesh, not only can they breed with humanoid races, but are not longer constructed and their ability scores change as follows: +2 Wisdom, +2 Charisma, -2 Strength. This replaces Constructed.

Born of Nuance: These Ghemboldian Sentinels have a darker color and seem to have taken the powers of the less benevolent Ghemboldian Deities, they gain a +1 caster level bonus whenever they use any spell that deals with negative energy. This replaces Ankh-Struck Stone.

Oracle
Black Pyramid Mystery: The mystery of their creation is often explored by them as a way to connect to their past. The black pyramid in Chante is a wonderous and mysterious dungeon with endless halls and levels, at its top in its eastern shadow is the foundry and the gauntlet in which new sentinels are created and tested. A highly sacred place, those who go there uninvited are often never heard from again.

Favored Class Options
The following options are available to all ghemboldian sentinels who select a favored class bonus.

Cleric: +1/4 to the caster level of 'Cure' spells.

Druid: +1/2 a round to the duration of 'Summon Nature's Ally' spell when summoning Ghemboldian creatures such as Alligators.

Oracle: +1/4 to the caster level of Divination spells.

Paladin: +1/5 lay on hands dice.

War Priest: +1/4 to the DC of blessing abilities.

Shaman: +1/5 known hexes.