Hebi Kuromajutsushi

Hebi Kuromajutsushi CR 9

XP 6,400

Nagaji oracle 10 (Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Bestiary 4 199)

LE Medium humanoid (reptilian)

Init +7; Senses low-light vision; Perception +1

Defense

AC 21, touch 19, flat-footed 14 (+2 deflection, +7 Dex, +2 natural)

hp 80 (10d8)

Fort +5, Ref +13, Will +9; +4 Competence bonus vs. disease, +2 vs. mind-affecting effects and poison

Immune disease, sickened

Offense

Speed 30 ft.

Oracle Spells Known (CL 10th; concentration +18)


 * 5th (4/day)—mass inflict light wounds (DC 25), khain's army (DC 25), slay living (DC 25), summon monster V (evil)


 * 4th (7/day)—curse of unexpected death (DC 24), fear (DC 24), inflict critical wounds (DC 24), poison (DC 24)


 * 3rd (8/day)—animate dead, blindness/deafness (DC 23), inflict serious wounds (DC 23), speak with dead (DC 23), starvation (DC 23)


 * 2nd (8/day)—lesser animate dead[UM], death knell (DC 22), enemy's heart[ARG], false life, inflict moderate wounds (DC 22), oracle's burden[APG] (DC 22)


 * 1st (8/day)—bleeding strike, cause fear (DC 21), curse water (DC 21), deathwatch, doom (DC 21), inflict light wounds (DC 21), ray of sickening[UM] (DC 21)


 * 0 (at will)—bleed (DC 20), create water, detect fiendish presence, detect magic, detect poison, inflict minor wounds (DC 20), mending, resistance, stabilize


 * Mystery Bones

Statistics

Str 10, Dex 24, Con 8, Int 10, Wis 8, Cha 26

Base Atk +7; CMB +7; CMD 26

Feats Command Undead, Extend Spell, Greater Spell Focus (necromancy), Skeleton SummonerUM, Spell Focus (necromancy), Undead MasterUM

Skills Bluff +4, Diplomacy +4, Disguise +17, Heal +12, Knowledge (religion) +13, Perception +1, Spellcraft +13; Racial Modifiers +2 Perception

Languages Common, Nagaji

SQ oracle's curse (wasting), resistant, revelations (death's touch, raise the dead, undead servitude), serpent's sense

Special Abilities

Death's Touch (1d6+5, 11/day) (Su) As a standard action, melee touch deals negative energy dam. Undead healed & +2 channel resist for 1 min.

Extend Spell Spell duration lasts twice as normal. +1 Level.

Greater Spell Focus (Necromancy) +1 to the Save DC of spells from one school.

Immunity to Disease You are immune to diseases.

Immunity to Sickened You are immune to the sickened condition.

Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.

Raise the Dead (10 HD, 2/day) (Su) Summon a 10 HD Bloody Skeleton, Fast Zombie, Skeleton, or Zombie to serve you.

Resistant (Ex) +2 racial bonus to saves vs. mind-affecting effects and poison.

Serpent's Sense (Ex) +2 racial bonus on Handle Animal checks against reptiles.

Skeleton Summoner (1/day) Summon skeletons instead of living creatures with summon monster

Spell Focus (Necromancy) Spells from one school of magic have +1 to their save DC.

Undead Master Animate and command more undead

Wasting +4 competence bonus to save vs. Disease