Bio-Hunters

Bio-Hunters are a race of tech scavengers that follow a unified system of anarchy against the A.I. and the Magi-Teks he produces. They are rarely seen without their Bio-Suits but when they are they appear to be human. Though research has determined that they have an incredible difference in their brain structure, one of the most prevalent differences is the presence several adrenal glands. This leads to Bio-Hunters as they are often called to having a shorter life span than humans.

Physical Description
Bio-Hunters or Marga Darr are very much like human beings in appearance, height, and weight, and most of their differentiating factors are in their internal organs, Bio-Hunters tend to have higher metabolic rates and a powerful adrenal system which makes them quite dangerous when cornered. They are said to be a form of semi-synthetic human or human mutant, but lack of inorganic compounds found in their body makes the former a myth even though they display similar amount of stamina and strength to machines due to their unique chemistry.

Another major difference between humans and Bio-Hunters is that Bio-Hunters, while not often seen without their bio-suits have darker brown to darker copper skin tones, and brown to black hair.

Culture
Bio-Hunters are a nomadic race of scavengers constantly competeing with the orionites who live in the wastes with them. Peace between the two races has been attempted many times but has always ended in bloodshed and betrayal from either party.

Being a nomadic race their settlements tend to be ramshackle maze-like complexes hastily constructed by fastening various junk together, and many of these compounds spot the plains of Siv and stand abandoned, when Bio-Hunters leave an area due to lack of resources, other creatures, mutants, and vagabonds tend to take up residence in their city-mazes making them perilous troves of death and often times treasure that was either brought there by the new inhabitants or left there in haste by the Bio-Hunters.

Bio-Hunters have a great hatred for the A.I. but not for assimilating the majority of the world, but because each bio-hunter "community" is often governed by an A.I. of its own.

Bio-Hunters as Characters
Campaign Specific: Darkness, Death and Depravity +2 Strength, +2 Dexterity, -2 Wisdom: Bio-Hunters are powerful and agile, but believe in realism rather than spiritualism.

Medium: Bio-hunters are Medium creatures and have no bonuses or penalties due to their size.

Fight or Flight: Bio-Hunters have an advanced survival network in the chemistry of their brain, whenever a bio-hunter falls below 25% of its HP or find itself in the face of a perilous situation, they gain a temporary bonus to all of their physical ability scores of +4, gain a temporary boost in land speed of 15 feet and become immune to fear for 1d4 minutes, after which their abilities regress and become -2 penalties to all ability scores, including mental ones until they rest for an adequate period of time. (Typically 1 hour)

Scrap Masters: Bio-Hunters are scavengers and have a racial bonus of +4 to their survival and a crafting skill of their choice but this crafting skill must be picked at first level.

Tech Broker: Bio-Hunters have a +1 bonus to their caster level with Fabrico techs.

Bonus Feat: At first level, bio-hunters gain a bonus feat.

Weapon Familiarity: Bio-Hunters treat all martial fire arms as simple weapons.

Languages: Bio-Hunters begin play speaking Common and Undercommon. Bio-Hunters with high Intelligence scores can choose any non-secret language.

Favored Class Bonuses
The following favored class bonuses are available to Bio-Hunters.

Barbarian: +1/4 AC when raging.

Bard: +1/10 to Inspire Competence bonuses.

Fighter: +1/5 attack with Martial and Simple Firearms.

Hunter: +1/3 animal companion damage against constructs.

Ranger: +1/5 attack with Martial and Simple Firearms.

Rogue: +1 foot to range increment limitations for ranged Sneak Attacks. (Only calculates in sets of 5 feet)

Gunslinger: +1/5 damage with Martial and Simple Firearms.

Investigator: +1/6 to bomb damage dice