Stone Hound

Stone Hound                                                                     CR 1

XP 400

N Medium Outsider (Elemental, Earth)

Init +1; Senses Darkvision 60ft; Perception +6

DEFENSE
AC 13, touch 11, flat-footed 12 (+1 Dex, +2 natural)

hp 13 (2d10+2)

Fort +1, Ref +4, Will +4

Immunities Bleed, Paralysis, Poison, Stun, Critical Hit, Flanking, Sneak Attack

OFFENSE
Speed 30 ft., burrow 30 ft.

Melee bite +3 (1d6+1)

STATISTICS
Str 12, Dex 12, Con 12, Int 2, Wis 12, Cha 8

Base Atk +2; CMB +3; CMD 14

Feats Power Attack

Skills: Perception +6, Sense Motive +6

SQ Outsider Traits, Does not Breathe, Does not Eat, Does not Sleep

SPECIAL ABILITIES
Outsider Traits

An outsider is at least partially composed of the essence (but not necessarily the material) of some plane other than the Material Plane. Some creatures start out as some other type and become outsiders when they attain a higher (or lower) state of spiritual existence.

-Darkvision 60 feet.

-Unlike most living creatures, an outsider does not have a dual nature—its soul and body form one unit. When an outsider is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don't work on an outsider. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection to restore it to life. An outsider with the native subtype can be raised, reincarnated, or resurrected just as other living creatures can be.

-Outsiders breathe, but do not need to eat or sleep (although they can do so if they wish). Native outsiders breathe, eat, and sleep.

ECOLOGY
Environment: Cold Plains

Organization: Horde (21-35)

Treasure: None