Exhumed Imp

This small humanoid creature has thin, leathery wings, small horns, and a mischievous smile.

Exhumed Imp      CR 6

XP 2,400

Male ooze mephit sorcerer 5 (Pathfinder RPG Bestiary 203)

N Small outsider (water)

Init +5; Senses darkvision 60 ft.; Perception +8

Defense

AC 16, touch 13, flat-footed 14 (+1 Dex, +1 dodge, +3 natural, +1 size)

hp 61 (8 HD; 5d6+3d10+29); fast healing 2

Fort +5, Ref +5, Will +9

DR 5/lethal, 5/magic; Resist cold 5

Offense

Speed 30 ft., fly 40 ft. (average), swim 30 ft.

Melee 2 claws +9 (1d3+3)

Special Attacks breath weapon

Spell-Like Abilities (CL 6th; concentration +10)


 * 1/hour—acid arrow


 * 1/day—stinking cloud

Bloodline Spell-Like Abilities (CL 5th; concentration +9)


 * 7/day—grave touch (2 rounds)

Sorcerer Spells Known (CL 5th; concentration +9)


 * 2nd (5/day)—false life, scorching ray, whispering wind


 * 1st (7/day)—chill touch (DC 15), grease, magic missile, shield, sleep (DC 15)


 * 0 (at will)—detect poison, ghost sound (DC 14), light, mage hand, mending, read magic


 * Bloodline Undead

Statistics

Str 16, Dex 13, Con 16, Int 17, Wis 14, Cha 18

Base Atk +5; CMB +7; CMD 19

Feats Brew Potion, Dodge, Eschew Materials, Improved Initiative, Scribe Scroll

Skills Bluff +10, Climb +4, Craft (ships) +10, Fly +11, Knowledge (arcana) +13, Knowledge (dungeoneering) +4, Perception +8, Perform (dance) +7, Perform (percussion instruments) +8, Spellcraft +14, Stealth +11, Swim +11, Use Magic Device +15

Languages Abyssal, Aquan, Common, Necril, Orvian

SQ bloodline arcana (corporeal undead affected by humanoid-affecting spells)

Ecology

Environment any (elemental planes)

Organization solitary, pair, gang (3-6), mob (7-12)

Treasure standard

Special Abilities

Acid Arrow (1/hour) (Sp) As the spell. Caster level 6th.

Bloodline Arcana: Undead (Ex) Formerly humanoid corporeal undead are humanoids for your mind-affecting spells.

Breath Weapon (DC 15) (Su) Each type of mephit can unleash a particular breath weapon every 4 rounds as a standard action. The DC is Constitution-based and includes a +1 racial bonus.A cone of slime that deals 1d4 acid damage.

Damage Reduction (5/lethal) You have Damage Reduction against non-lethal damage

Damage Reduction (5/magic) You have Damage Reduction against all except Magic attacks.

Darkvision (60 feet) You can see in the dark (black and white only).

Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.

Eschew Materials Cast spells without materials, if component cost is 1 gp or less.

Fast Healing (if in wet or muddy environments) 2 (Ex) Heal damage every round unless you are killed.

Flight (40 feet, Average) You can fly!

Grave Touch (2 rds, 7/day) (Sp) Melee touch attack leaves target shaken for 2 rounds or frightened for 1 round.

Stinking Cloud (1/day) (Sp) As the spell. DC 14, caster level 6th.

Swimming (30 feet) You have a Swim speed.